コード例 #1
0
        public virtual void Accepted(CharacterEntity character, Seat seat)
        {
            GainControlOfVehiclePacketOut gcovpo = new GainControlOfVehiclePacketOut(character, this);

            TheRegion.SendToVisible(lPos, gcovpo);
            // TODO: handle players coming into/out-of view of the vehicle + driver!
        }
コード例 #2
0
 public override void SendSpawnPacket(PlayerEntity player)
 {
     base.SendSpawnPacket(player);
     if (Driver != null)
     {
         GainControlOfVehiclePacketOut gcovpo = new GainControlOfVehiclePacketOut(Driver, this);
         player.Network.SendPacket(gcovpo);
     }
 }
コード例 #3
0
        public virtual void Accepted(CharacterEntity character, Seat seat)
        {
            GainControlOfVehiclePacketOut gcovpo = new GainControlOfVehiclePacketOut(character, this);

            TheRegion.SendToVisible(lPos, gcovpo);
        }