/// <summary> /// Sets the pipeline asset to the procedural worlds asset if the profile is set yo change it /// </summary> /// <param name="profile"></param> public static void SetPipelineAsset(UnityPipelineProfile profile) { try { GaiaPackageVersion unityVersion = GaiaManagerEditor.GetPackageVersion(); UnityVersionPipelineAsset mapping = profile.m_universalPipelineProfiles.Find(x => x.m_unityVersion == unityVersion); string pipelineAssetName = ""; if (mapping != null) { pipelineAssetName = mapping.m_pipelineAssetName; } else { Debug.LogError("Could not determine the correct render pipeline settings asset for this unity version / rendering pipeline!"); return; } GraphicsSettings.renderPipelineAsset = AssetDatabase.LoadAssetAtPath <RenderPipelineAsset>(GaiaUtils.GetAssetPath(pipelineAssetName + GaiaConstants.gaiaFileFormatAsset)); profile.m_pipelineSwitchUpdates = true; } catch (Exception e) { Console.WriteLine(e); throw; } }
/// <summary> /// Finalizes the LWRP setup for your project /// </summary> /// <param name="profile"></param> private static void FinalizeLWRP(UnityPipelineProfile profile, GaiaSettings gaiaSettings) { MarkSceneDirty(true); EditorUtility.SetDirty(profile); profile.m_activePipelineInstalled = GaiaConstants.EnvironmentRenderer.Lightweight; GaiaManagerEditor manager = EditorWindow.GetWindow <Gaia.GaiaManagerEditor>(false, "Gaia Manager"); if (manager != null) { manager.GaiaManagerStatusCheck(true); } }
/// <summary> /// Finalizes the LWRP setup for your project /// </summary> /// <param name="profile"></param> private static void FinalizeURP(UnityPipelineProfile profile) { try { MarkSceneDirty(true); EditorUtility.SetDirty(profile); profile.m_activePipelineInstalled = GaiaConstants.EnvironmentRenderer.Universal; UpdateURPPipelineSettings(true, true); Debug.Log("Finalized URP"); GaiaManagerEditor manager = EditorWindow.GetWindow <Gaia.GaiaManagerEditor>(false, "Gaia Manager"); if (manager != null) { manager.GaiaManagerStatusCheck(true); manager.CheckForSetupIssues(); } } catch (Exception e) { Console.WriteLine(e); throw; } }
/// <summary> /// Cleans up LWRP components in the scene /// </summary> public static void CleanUpURP(UnityPipelineProfile profile, GaiaSettings gaiaSettings) { try { #if UPPipeline UniversalAdditionalCameraData[] camerasData = GameObject.FindObjectsOfType <UniversalAdditionalCameraData>(); GaiaURPRuntimeUtils.ClearUPCameraData(camerasData); UniversalAdditionalLightData[] lightsData = GameObject.FindObjectsOfType <UniversalAdditionalLightData>(); GaiaURPRuntimeUtils.ClearUPLightData(lightsData); GameObject volumeObject = GameObject.Find("Global Post Processing"); if (volumeObject != null) { GameObject.DestroyImmediate(volumeObject); } Camera camera = GaiaUtils.GetCamera(); if (camera != null) { UniversalAdditionalCameraData cameraData = camera.GetComponent <UniversalAdditionalCameraData>(); if (cameraData == null) { cameraData = camera.gameObject.AddComponent <UniversalAdditionalCameraData>(); } cameraData.renderPostProcessing = false; } #endif if (profile.m_underwaterHorizonMaterial != null) { profile.m_underwaterHorizonMaterial.shader = Shader.Find(profile.m_builtInHorizonObjectShader); } GameObject waterPrefab = GameObject.Find(gaiaSettings.m_gaiaWaterProfile.m_waterPrefab.name); if (waterPrefab != null) { //reverting default water mesh quality gaiaSettings.m_gaiaWaterProfile.m_customMeshQuality = 2; if (GaiaGlobal.Instance != null) { GaiaWater.UpdateWaterMeshQuality(GaiaGlobal.Instance.SceneProfile, gaiaSettings.m_gaiaWaterProfile.m_waterPrefab); } PWS_WaterSystem reflection = waterPrefab.GetComponent <PWS_WaterSystem>(); if (reflection == null) { reflection = waterPrefab.AddComponent <PWS_WaterSystem>(); } } Terrain[] terrains = Terrain.activeTerrains; if (terrains != null) { foreach (Terrain terrain in terrains) { #if !UNITY_2019_2_OR_NEWER terrain.materialType = Terrain.MaterialType.BuiltInStandard; #else terrain.materialTemplate = profile.m_builtInTerrainMaterial; #endif } } Terrain terrainDetail = Terrain.activeTerrain; if (terrainDetail != null) { if (terrainDetail.detailObjectDensity == 0f) { if (EditorUtility.DisplayDialog("Detail Density Disabled!", "Details density is disabled on your terrain would you like to activate it?", "Yes", "No")) { terrainDetail.detailObjectDensity = 0.3f; } } } GameObject LWRPReflections = GameObject.Find("URP Water Reflection Probe"); if (LWRPReflections != null) { Object.DestroyImmediate(LWRPReflections); } GraphicsSettings.renderPipelineAsset = null; QualitySettings.renderPipeline = null; if (GaiaGlobal.Instance != null) { //GaiaUtils.GetRuntimeSceneObject(); if (GaiaGlobal.Instance.SceneProfile != null && GaiaGlobal.Instance.SceneProfile.m_lightingProfiles.Count > 0) { GaiaLighting.GetProfile(GaiaGlobal.Instance.SceneProfile, gaiaSettings.m_pipelineProfile, GaiaConstants.EnvironmentRenderer.BuiltIn); } } //Clean up the UPR post processing objects in the underwater effects //We need to look for transform instead of GameObjects, since the GOs can be disabled and won't be found then GameObject uwe = GameObject.Find(GaiaConstants.underwaterEffectsName); if (uwe != null) { Transform utoTransform = uwe.transform.Find(GaiaConstants.underwaterTransitionObjectName); if (utoTransform != null) { Object.DestroyImmediate(utoTransform.gameObject); } Transform uppTransform = uwe.transform.Find(GaiaConstants.underwaterPostProcessingName); if (uppTransform != null) { Object.DestroyImmediate(uppTransform.gameObject); } Transform horizonTransform = uwe.transform.Find(GaiaConstants.underwaterHorizonName); if (horizonTransform != null) { Object.DestroyImmediate(horizonTransform.gameObject); } } if (waterPrefab != null) { Material waterMat = GaiaWater.GetGaiaOceanMaterial(); if (waterMat != null) { if (GaiaGlobal.Instance != null) { GaiaWater.GetProfile(gaiaSettings.m_gaiaWaterProfile.m_selectedWaterProfileValuesIndex, waterMat, GaiaGlobal.Instance.SceneProfile, true, false); } } else { Debug.Log("Material could not be found"); } } MarkSceneDirty(false); EditorUtility.SetDirty(profile); profile.m_activePipelineInstalled = GaiaConstants.EnvironmentRenderer.BuiltIn; GaiaManagerEditor manager = EditorWindow.GetWindow <Gaia.GaiaManagerEditor>(false, "Gaia Manager"); if (manager != null) { manager.GaiaManagerStatusCheck(true); } bool isChanged = false; string currBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup); if (currBuildSettings.Contains("UPPipeline")) { currBuildSettings = currBuildSettings.Replace("UPPipeline;", ""); currBuildSettings = currBuildSettings.Replace("UPPipeline", ""); isChanged = true; } if (isChanged) { PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currBuildSettings); } } catch (Exception e) { Console.WriteLine(e); throw; } }
/// <summary> /// Cleans up LWRP components in the scene /// </summary> public static void CleanUpLWRP(UnityPipelineProfile profile, GaiaSettings gaiaSettings) { #if LWPipeline LWRPAdditionalCameraData[] camerasData = Object.FindObjectsOfType <LWRPAdditionalCameraData>(); if (camerasData != null) { foreach (LWRPAdditionalCameraData data in camerasData) { Object.DestroyImmediate(data); } } LWRPAdditionalLightData[] lightsData = Object.FindObjectsOfType <LWRPAdditionalLightData>(); if (lightsData != null) { foreach (LWRPAdditionalLightData data in lightsData) { Object.DestroyImmediate(data); } } #endif if (profile.m_underwaterHorizonMaterial != null) { profile.m_underwaterHorizonMaterial.shader = Shader.Find(profile.m_builtInHorizonObjectShader); } //reverting default water mesh quality gaiaSettings.m_gaiaWaterProfile.m_customMeshQuality = 2; if (GaiaGlobal.Instance != null) { GaiaWater.UpdateWaterMeshQuality(GaiaGlobal.Instance.SceneProfile, gaiaSettings.m_gaiaWaterProfile.m_waterPrefab); } GameObject waterPrefab = GameObject.Find(gaiaSettings.m_gaiaWaterProfile.m_waterPrefab.name); if (waterPrefab != null) { PWS_WaterSystem reflection = waterPrefab.GetComponent <PWS_WaterSystem>(); if (reflection == null) { reflection = waterPrefab.AddComponent <PWS_WaterSystem>(); } } Terrain[] terrains = Terrain.activeTerrains; if (terrains != null) { foreach (Terrain terrain in terrains) { #if !UNITY_2019_2_OR_NEWER terrain.materialType = Terrain.MaterialType.BuiltInStandard; #else terrain.materialTemplate = profile.m_builtInTerrainMaterial; #endif } } Terrain terrainDetail = Terrain.activeTerrain; if (terrainDetail != null) { if (terrainDetail.detailObjectDensity == 0f) { if (EditorUtility.DisplayDialog("Detail Density Disabled!", "Details density is disabled on your terrain would you like to activate it?", "Yes", "No")) { terrainDetail.detailObjectDensity = 0.3f; } } } GameObject LWRPReflections = GameObject.Find("LWRP Water Reflection Probe"); if (LWRPReflections != null) { Object.DestroyImmediate(LWRPReflections); } GraphicsSettings.renderPipelineAsset = null; if (GaiaGlobal.Instance != null) { GaiaUtils.GetRuntimeSceneObject(); GaiaLighting.GetProfile(GaiaGlobal.Instance.SceneProfile, gaiaSettings.m_pipelineProfile, GaiaConstants.EnvironmentRenderer.BuiltIn); } if (waterPrefab != null) { Material waterMat = GaiaWater.GetGaiaOceanMaterial(); if (waterMat != null) { if (GaiaGlobal.Instance != null) { GaiaWater.GetProfile(0, waterMat, GaiaGlobal.Instance.SceneProfile, true, false); } } else { Debug.Log("Material could not be found"); } } MarkSceneDirty(false); EditorUtility.SetDirty(profile); profile.m_activePipelineInstalled = GaiaConstants.EnvironmentRenderer.BuiltIn; GaiaManagerEditor manager = EditorWindow.GetWindow <Gaia.GaiaManagerEditor>(false, "Gaia Manager"); if (manager != null) { manager.GaiaManagerStatusCheck(true); } bool isChanged = false; string currBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup); if (currBuildSettings.Contains("LWPipeline")) { currBuildSettings = currBuildSettings.Replace("LWPipeline;", ""); currBuildSettings = currBuildSettings.Replace("LWPipeline", ""); isChanged = true; } if (isChanged) { PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currBuildSettings); } }