コード例 #1
0
 internal static void ControlHighlightGUI(GUIView self)
 {
     if ((Object)Highlighter.s_View == (Object)null || (Object)self.window != (Object)Highlighter.s_View.window || (!Highlighter.activeVisible || Highlighter.searching))
     {
         return;
     }
     if (Event.current.type == EventType.ExecuteCommand && Event.current.commandName == "HandleControlHighlight")
     {
         if (!self.screenPosition.Overlaps(Highlighter.s_RepaintRegion))
         {
             return;
         }
         self.Repaint();
     }
     else
     {
         if (Event.current.type != EventType.Repaint)
         {
             return;
         }
         Rect      position = Highlighter.highlightStyle.padding.Add(GUIUtility.ScreenToGUIRect(Highlighter.activeRect));
         float     num1     = (float)(((double)Mathf.Cos((float)((double)Highlighter.s_HighlightElapsedTime * 3.14159274101257 * 2.0 * 0.449999988079071)) + 1.0) * 0.5);
         float     num2     = Mathf.Min(1f, (float)(0.00999999977648258 + (double)Highlighter.s_HighlightElapsedTime / 0.330000013113022));
         float     num3     = num2 + Mathf.Sin(num2 * 3.141593f) * 0.5f;
         Vector2   scale    = (Vector2.one + new Vector2((float)(((double)position.width + 5.0) / (double)position.width - 1.0), (float)(((double)position.height + 5.0) / (double)position.height - 1.0)) * num1) * num3;
         Matrix4x4 matrix   = GUI.matrix;
         Color     color    = GUI.color;
         GUI.color = new Color(1f, 1f, 1f, (float)(0.800000011920929 - 0.300000011920929 * (double)num1));
         GUIUtility.ScaleAroundPivot(scale, position.center);
         Highlighter.highlightStyle.Draw(position, false, false, false, false);
         GUI.color  = color;
         GUI.matrix = matrix;
     }
 }
コード例 #2
0
        /**
         * GUIまわりの記述.
         */
        public void OnGUI()
        {
            // GUI用の解像度を調整する
            Vector2 guiScreenSize = new Vector2(800, 480);

            if (Screen.width > Screen.height)
            {
                // landscape
                GUIUtility.ScaleAroundPivot(new Vector2(Screen.width / guiScreenSize.x, Screen.height / guiScreenSize.y), Vector2.zero);
            }
            else
            {
                // portrait
                GUIUtility.ScaleAroundPivot(new Vector2(Screen.width / guiScreenSize.y, Screen.height / guiScreenSize.x), Vector2.zero);
            }

            // サーバとの接続が終わってなければ何もしない
            if (!MonobitNetwork.isConnect)
            {
                return;
            }
            // まだルーム未入室の場合
            else if (!MonobitNetwork.inRoom)
            {
                OnGUI_OutOfRoom();
            }
            // ルーム入室中の場合
            else
            {
                OnGUI_InRoom();
            }
        }
コード例 #3
0
		private void OnGUI()
		{
			if (m_Info != null && m_DebugGui)
			{
				GUI.depth = -1000;
				GUI.matrix = Matrix4x4.TRS(new Vector3((float)m_GuiPositionX, 10f, 0f), Quaternion.identity, new Vector3(1.5f, 1.5f, 1f));
				GUILayout.BeginVertical("box", GUILayout.MaxWidth(180f));
				GUILayout.Label(Path.GetFileName(m_VideoPath));
				GUILayout.Label("Dimensions: " + m_Info.GetVideoWidth() + "x" + m_Info.GetVideoHeight() + "@" + m_Info.GetVideoFrameRate().ToString("F2"));
				GUILayout.Label("Time: " + (m_Control.GetCurrentTimeMs() * 0.001f).ToString("F1") + "s / " + (m_Info.GetDurationMs() * 0.001f).ToString("F1") + "s");
				GUILayout.Label("Rate: " + m_Info.GetVideoDisplayRate().ToString("F2") + "Hz");
				if (TextureProducer != null && TextureProducer.GetTexture() != null)
				{
					GUILayout.BeginHorizontal();
					Rect rect = GUILayoutUtility.GetRect(32f, 32f);
					GUILayout.Space(8f);
					Rect rect2 = GUILayoutUtility.GetRect(32f, 32f);
					Matrix4x4 matrix = GUI.matrix;
					if (TextureProducer.RequiresVerticalFlip())
					{
						GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0f, rect.y + rect.height / 2f));
					}
					GUI.DrawTexture(rect, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, alphaBlend: false);
					GUI.DrawTexture(rect2, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, alphaBlend: true);
					GUI.matrix = matrix;
					GUILayout.FlexibleSpace();
					GUILayout.EndHorizontal();
				}
				GUILayout.EndVertical();
			}
		}
コード例 #4
0
        void OnGUI()
        {
#if !FONDI_BUILD_RELEASE
            var scale = new Vector2(
                (float)Screen.width / _refWidth,
                (float)Screen.width / _refWidth);

            GUIUtility.ScaleAroundPivot(scale, Vector2.zero);

            if (!_enableGui)
            {
                return;
            }

            // Space for safe area.
            GUILayout.Space(30);

            GUI.skin.label.fontSize  = 9;
            GUI.skin.toggle.fontSize = 9;

            GUILayout.BeginHorizontal();

            var rowIndex = 0;
            foreach (var entries in _entries)             // raw
            {
                GUILayout.BeginVertical();

                if (rowIndex++ == 1)                 // middle row
                {
                    _foldAll = GUILayout.Toggle(_foldAll, "Fold All");
                }

                foreach (DictionaryEntry kv in entries)
                {
                    var v = (Tuple)kv.Value;

                    GUILayout.BeginVertical("box");
                    v.Enabled = GUILayout.Toggle(v.Enabled, v.Name);

                    if (v.Enabled && !_foldAll)
                    {
                        try
                        {
                            v.OnGui();
                        }
                        catch (Exception e)
                        {
                            Debug.LogException(e);
                        }
                    }

                    GUILayout.EndVertical();
                }

                GUILayout.EndVertical();
            }

            GUILayout.EndHorizontal();
#endif
        }
コード例 #5
0
    /// <summary>
    /// This method draws the current error message and automatically pops new error messages
    /// from the queue if the life time of the current error is over
    /// </summary>

    public void Draw()
    {
        int   smallerScreenDimension = Screen.width < Screen.height ? Screen.width : Screen.height;
        float deviceDependentScale   = smallerScreenDimension / 480f;

        Vector2 screenCenter = new Vector2(Screen.width / 2f, Screen.height / 2f);

        GUIUtility.ScaleAroundPivot(new Vector2(deviceDependentScale, deviceDependentScale), screenCenter);

        GUILayout.BeginArea(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 120, 300, 240));
        GUI.Box(new Rect(0, 0, 300, 50), mCurrentError.Title, mErrorTitleMessage);

        GUI.Box(new Rect(0, 50, 300, 190), string.Empty, mErrorBodyMessage);

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUI.Label(new Rect(1, 55, 300, 135), mCurrentError.Text, mErrorBodyMessage);

        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        DrawPopUp();

        GUILayout.EndArea();

        // reset scale after drawing
        GUIUtility.ScaleAroundPivot(Vector2.one, screenCenter);
    }
コード例 #6
0
        /// <summary>
        /// Draw the Image preview.
        /// </summary>
        public override void OnPreviewGUI(Rect drawArea, GUIStyle background)
        {
            DisplayUGUI rawImage = target as DisplayUGUI;
            Texture     tex      = rawImage.mainTexture;

            if (tex == null)
            {
                return;
            }

            // Create the texture rectangle that is centered inside rect.
            Rect outerRect = drawArea;

            Matrix4x4 m = GUI.matrix;

            // Flip the image vertically
            if (rawImage.HasValidTexture())
            {
                if (rawImage._mediaPlayer.TextureProducer.RequiresVerticalFlip())
                {
                    GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0, outerRect.y + (outerRect.height / 2)));
                }
            }

            EditorGUI.DrawTextureTransparent(outerRect, tex, ScaleMode.ScaleToFit);            //, outer.width / outer.height);
            //SpriteDrawUtility.DrawSprite(tex, rect, outer, rawImage.uvRect, rawImage.canvasRenderer.GetColor());

            GUI.matrix = m;
        }
コード例 #7
0
ファイル: MediaPlayer.cs プロジェクト: paradisewu/IPADTOP
        void OnGUI()
        {
            if (m_Info != null && m_DebugGui)
            {
                GUI.depth  = -1;
                GUI.matrix = Matrix4x4.TRS(new Vector3(m_GuiPositionX, 10f, 0f), Quaternion.identity, new Vector3(s_GuiScale, s_GuiScale, 1.0f));

                GUILayout.BeginVertical("box", GUILayout.MaxWidth(s_GuiWidth));
                GUILayout.Label(System.IO.Path.GetFileName(m_VideoPath));
                GUILayout.Label("Dimensions: " + m_Info.GetVideoWidth() + " x " + m_Info.GetVideoHeight());
                GUILayout.Label("Time: " + (m_Control.GetCurrentTimeMs() * 0.001f).ToString("F1") + "s / " + (m_Info.GetDurationMs() * 0.001f).ToString("F1") + "s");
                GUILayout.Label("Rate: " + m_Info.GetVideoPlaybackRate().ToString("F2") + "Hz");

                if (TextureProducer != null && TextureProducer.GetTexture() != null)
                {
                    // Show texture without and with alpha blending
                    GUILayout.BeginHorizontal();
                    Rect r1 = GUILayoutUtility.GetRect(32f, 32f);
                    GUILayout.Space(8f);
                    Rect r2 = GUILayoutUtility.GetRect(32f, 32f);
                    if (TextureProducer.RequiresVerticalFlip())
                    {
                        GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0, r1.y + (r1.height / 2)));
                    }
                    GUI.DrawTexture(r1, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, false);
                    GUI.DrawTexture(r2, TextureProducer.GetTexture(), ScaleMode.ScaleToFit, true);
                    GUILayout.FlexibleSpace();
                    GUILayout.EndHorizontal();
                }
                GUILayout.EndVertical();
            }
        }
コード例 #8
0
ファイル: STLevelGUI.cs プロジェクト: st-melnyk/RobotArms
    void OnGUI()
    {
        GUIUtility.ScaleAroundPivot(guiScale, Vector2.zero);

        if (isOnGUI == false)
        {
            return;
        }

        if (STScene.getMode() == SCENE_MODE.TEST_ANIM)
        {
            windowType = windowShowContentType.levelGeneration;
            windowRect = GUI.Window(0, windowRect, windowFunction, "Levels Manager");

            return;
        }

        guiModeButton();

        if (editMode == true)
        {
            guiEditToolBarButtons();

            if (isDialogHiden == false)
            {
                windowRect = GUI.Window(0, windowRect, windowFunction, "Levels Manager");
            }
        }
        else
        {
            guiPlayToolBarButtons();
        }
    }
コード例 #9
0
    /// <summary>
    /// Print string values for all currently tracked words.
    /// </summary>
    private void DrawWordList()
    {
        var sortedWords = mSortedWords;

        var textBoxWidth      = Screen.width * mTextboxWidth;
        var textBoxHeight     = (Screen.height - mDetectionAndTrackingRect.yMax) * mTextboxHeight;
        var textBoxOffsetLeft = (Screen.width - textBoxWidth) * 0.5f;
        var textBoxOffsetTop  = mDetectionAndTrackingRect.yMax + (Screen.height - (textBoxHeight + mDetectionAndTrackingRect.yMax)) * 0.5f;

        var  textBox = new Rect(textBoxOffsetLeft, textBoxOffsetTop, textBoxWidth, textBoxHeight);
        Rect wordBox;
        var  scale = ComputeScaleForWordList(mSortedWords.Count, textBox, out wordBox);

        var oldMatrix = GUI.matrix;

        GUIUtility.ScaleAroundPivot(new Vector2(scale, scale), new Vector2(Screen.width * 0.5f, textBoxOffsetTop));

        wordBox.y += wordBox.height * mWordPadding;
        foreach (var word in sortedWords)
        {
            if ((wordBox.yMax - textBoxOffsetTop) * scale > textBox.height)
            {
                break;
            }
            GUI.Label(wordBox, word.Word.StringValue, mWordStyle);
            wordBox.y += (wordBox.height + wordBox.height * mWordPadding);
        }

        GUI.matrix = oldMatrix;
    }
コード例 #10
0
        public static void DrawLine(Vector2 pointA, Vector2 pointB, Color color, float width)
        {
            if (!_isInitialized)
            {
                return;
            }

            Matrix4x4 oldMatrix = GUI.matrix;
            Color     oldColor  = GUI.color;

            float angle = Vector3.Angle((pointB - pointA), Vector2.right);

            if (pointA.y > pointB.y)
            {
                angle = -angle;
            }

            GUI.color = color;

            GUIUtility.ScaleAroundPivot(new Vector2((pointB - pointA).magnitude, width), new Vector2(pointA.x, (pointA.y + 0.5f)));
            GUIUtility.RotateAroundPivot(angle, pointA);

            GUI.DrawTexture(new Rect(pointA.x, pointA.y, 1f, 1f), _lineTexture);

            GUI.matrix = oldMatrix;
            GUI.color  = oldColor;
        }
コード例 #11
0
            // main drawing function
            public static void Draw(Vector2 pointA, Vector2 pointB, Color color, float width)
            {
                d.i_M4x4 = GUI.matrix;

                if (!d.lineTex)
                {
                    d.lineTex = d.patternTexture;
                }

                d.bColor  = GUI.color;
                GUI.color = color;
                d.Angle   = Vector3.Angle(pointB - pointA, Vector2.right);

                if (pointA.y > pointB.y)
                {
                    d.Angle = -d.Angle;
                }

                d.vectorA.x = (pointB - pointA).magnitude;
                d.vectorA.y = width;
                d.vectorB.x = pointA.x;
                d.vectorB.y = pointA.y + 0.5f;
                GUIUtility.ScaleAroundPivot(d.vectorA, d.vectorB);
                GUIUtility.RotateAroundPivot(d.Angle, pointA);
                d.rectA.x      = pointA.x;
                d.rectA.y      = pointA.y;
                d.rectA.width  = 1f;
                d.rectA.height = 1f;
                GUI.DrawTexture(d.rectA, d.lineTex);
                GUI.matrix = d.i_M4x4;
                GUI.color  = d.bColor;
            }
コード例 #12
0
ファイル: DrawStraightLine.cs プロジェクト: IJkeB/Ekster1
    static void DrawLineWindows(Vector2 pointA, Vector2 pointB, Color color, float width, bool antiAlias)
    {
        float m = (pointB - pointA).magnitude;

        if (m == 0f)
        {
            return;
        }

        Color     savedColor  = GUI.color;
        Matrix4x4 savedMatrix = GUI.matrix;

        if (antiAlias)
        {
            width *= 3;
        }

        float angle = Vector3.Angle(pointB - pointA, Vector2.right) * (pointA.y <= pointB.y ? 1 : -1);

        Vector3 dz = new Vector3(pointA.x, pointA.y, 0);

        GUI.color  = color;
        GUI.matrix = translationMatrix(dz) * GUI.matrix;

        GUIUtility.ScaleAroundPivot(new Vector2(m, width), new Vector2(-0.5f, 0));
        GUI.matrix = translationMatrix(-dz) * GUI.matrix;
        GUIUtility.RotateAroundPivot(angle, new Vector2(0, 0));
        GUI.matrix = translationMatrix(dz + new Vector3(width / 2, -m / 2) * Mathf.Sin(angle * Mathf.Deg2Rad)) * GUI.matrix;

        GUI.DrawTexture(new Rect(0, 0, 1, 1), !antiAlias ? lineTex : adLineTex);
        GUI.matrix = savedMatrix;
        GUI.color  = savedColor;
    }
コード例 #13
0
        private static void DrawObjectFieldLargeThumb(Rect position, int id, Object obj, GUIContent content)
        {
            GUIStyle thumbStyle = EditorStyles.objectFieldThumb;

            thumbStyle.Draw(position, GUIContent.none, id, DragAndDrop.activeControlID == id, position.Contains(Event.current.mousePosition));

            if (obj != null && !showMixedValue)
            {
                Matrix4x4 guiMatrix = GUI.matrix; // Initial matrix is saved in order to be able to reset it to default
                bool      isSprite  = obj is Sprite;
                bool      alphaIsTransparencyTex2D = (obj is Texture2D && (obj as Texture2D).alphaIsTransparency);
                Rect      thumbRect = thumbStyle.padding.Remove(position);

                Texture2D t2d = AssetPreview.GetAssetPreview(obj);
                if (t2d != null)
                {
                    // A checkerboard background is drawn behind transparent textures (for visibility)
                    if (isSprite || t2d.alphaIsTransparency || alphaIsTransparencyTex2D)
                    {
                        GUI.DrawTexture(thumbRect, EditorGUI.transparentCheckerTexture, ScaleMode.StretchToFill, false);
                    }

                    // Draw asset preview (scaled to fit inside the frame)
                    // GUIStyle.none.Draw is used to allow the asset preview to be caught by AutomatedWindow
                    Vector2 defaultSize = Vector2.one * EditorGUI.kObjectFieldThumbnailHeight;
                    GUIUtility.ScaleAroundPivot(thumbRect.size / defaultSize, thumbRect.position);
                    thumbRect.size = defaultSize; // GUIStyle.none.Draw does not scale, the matrix does. Omitting this reports an incorrect Rect size.
                    GUIStyle.none.Draw(thumbRect, t2d, false, false, false, false);
                    GUI.matrix = guiMatrix;
                }
                else
                {
                    // Preview not loaded -> Draw icon
                    if (isSprite || alphaIsTransparencyTex2D)
                    {
                        // A checkerboard background is drawn behind transparent textures (for visibility)
                        GUI.DrawTexture(thumbRect, EditorGUI.transparentCheckerTexture, ScaleMode.StretchToFill, false);
                        GUI.DrawTexture(thumbRect, content.image, ScaleMode.StretchToFill, true);
                    }
                    else
                    {
                        DrawPreviewTexture(thumbRect, content.image);
                    }

                    // Keep repainting until the object field has a proper preview
                    HandleUtility.Repaint();
                }
            }
            else
            {
                GUIStyle s2 = thumbStyle.name + "Overlay";
                BeginHandleMixedValueContentColor();

                s2.Draw(position, content, id);
                EndHandleMixedValueContentColor();
            }
            GUIStyle s3 = thumbStyle.name + "Overlay2";

            s3.Draw(position, s_Select, id);
        }
コード例 #14
0
        static void ScaleGUI()
        {
            float scale = Mathf.Max(Screen.width, Screen.height) / 1920f;

            scale += Mathf.Min(Screen.width, Screen.height) / 1080f;
            GUIUtility.ScaleAroundPivot(new Vector2(scale, scale), Vector2.zero);
        }
コード例 #15
0
    void OnGUI()
    {
        PlayerManager Manager = (PlayerManager)FindObjectOfType(typeof(PlayerManager));

        GUI.Label(new Rect(240, 500, 300, 50), Manager.TotalPlayers.ToString());
        GUIUtility.ScaleAroundPivot(new Vector2(-1, -1), new Vector2(m_Texture.width / 2, m_Texture.height / 2));
        GUI.Label(new Rect(-640, -240, m_Texture.width, m_Texture.height), m_Texture);
    }
コード例 #16
0
        void BeginZoomCenterWindow()
        {
            GUI.EndGroup();
            _noZoomMatrix = GUI.matrix;
            Vector2 scale = new Vector2(currentGraph.zoom, currentGraph.zoom);

            GUIUtility.ScaleAroundPivot(scale, _zoomPivotPos);
        }
コード例 #17
0
ファイル: GuiScale.cs プロジェクト: ihsoft/KSPDev_Utils
 /// <summary>Updates the current GUI matrix to adjust the scale.</summary>
 /// <remarks>
 /// This method can trigger the <c>onScaleUpdatedFn</c> callback. So it's best to call it at the very beginning of
 /// the <c>OnGUI</c> method.
 /// </remarks>
 public void UpdateMatrix()
 {
     if (scaleIsDirty)
     {
         UpdateScale();
     }
     GUIUtility.ScaleAroundPivot(scale, pivot);
 }
コード例 #18
0
        public static void EndZoom(Rect rect, float zoom, float topPadding)
        {
            GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
            Vector2 reverseViewport = rect.size * (zoom - 1) * 0.5f;
            Vector3 offset          = new Vector3(reverseViewport.x, reverseViewport.y + topPadding * (1 - zoom), 0);

            GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
        }
コード例 #19
0
        private static void ControlHighlightGUI()
        {
            if (!activeVisible || searching)
            {
                return;
            }

            if (Event.current.type == EventType.ExecuteCommand && Event.current.commandName == "HandleControlHighlight")
            {
                if (s_View.screenPosition.Overlaps(s_RepaintRegion))
                {
                    s_View.Repaint();
                }
                return;
            }

            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            Rect localRect = GUIUtility.ScreenToGUIRect(activeRect);

            localRect = highlightStyle.padding.Add(localRect);

            // Animation calculations

            // Value pulses between 0 and 1
            float pulseValue = (Mathf.Cos(s_HighlightElapsedTime * Mathf.PI * 2 * kPulseSpeed) + 1) * 0.5f;

            // Value expands from 0.01 to 1 and stays at 1
            float popupScale = Mathf.Min(1, 0.01f + s_HighlightElapsedTime / kPopupDuration);

            // Value goes from 0.01 towards 1, overshoots a bit, and ends at 1.
            popupScale = popupScale + Mathf.Sin(popupScale * Mathf.PI) * 0.5f;

            // Scale calculations
            Vector2 pulseScaleAddition = new Vector2(
                (localRect.width + kExpansionMovementSize) / localRect.width - 1.0f,
                (localRect.height + kExpansionMovementSize) / localRect.height - 1.0f
                ) * pulseValue;
            Vector2 scale = (Vector2.one + pulseScaleAddition) * popupScale;

            // Cache old values
            Matrix4x4 oldMatrix = GUI.matrix;
            Color     oldColor  = GUI.color;

            // Set pulsing values
            GUI.color = new Color(1, 1, 1, Mathf.Clamp01(0.8f * popupScale - 0.3f * pulseValue));
            GUIUtility.ScaleAroundPivot(scale, localRect.center);

            // Draw highlight
            highlightStyle.Draw(localRect, false, false, false, false);

            // Reset to old values
            GUI.color  = oldColor;
            GUI.matrix = oldMatrix;
        }
コード例 #20
0
        /**
         * @brief   UI表示周り.
         */
        void OnGUI()
        {
            // GUI用の解像度を調整する
            Vector2 guiScreenSize = new Vector2(800, 480);

            if (Screen.width > Screen.height)
            {
                // landscape
                GUIUtility.ScaleAroundPivot(new Vector2(Screen.width / guiScreenSize.x, Screen.height / guiScreenSize.y), Vector2.zero);
            }
            else
            {
                // portrait
                GUIUtility.ScaleAroundPivot(new Vector2(Screen.width / guiScreenSize.y, Screen.height / guiScreenSize.x), Vector2.zero);
            }

            // 縁取りを行なうように、位置をずらしつつ表示
            GUILayout.BeginArea(new Rect(-1, -1, guiScreenSize.x, guiScreenSize.y));
            {
                OnGUI_InWindow(false, new GUIStyleState()
                {
                    textColor = Color.black
                });
            }
            GUILayout.EndArea();
            GUILayout.BeginArea(new Rect(-1, 1, guiScreenSize.x, guiScreenSize.y));
            {
                OnGUI_InWindow(false, new GUIStyleState()
                {
                    textColor = Color.black
                });
            }
            GUILayout.EndArea();
            GUILayout.BeginArea(new Rect(1, -1, guiScreenSize.x, guiScreenSize.y));
            {
                OnGUI_InWindow(false, new GUIStyleState()
                {
                    textColor = Color.black
                });
            }
            GUILayout.EndArea();
            GUILayout.BeginArea(new Rect(1, 1, guiScreenSize.x, guiScreenSize.y));
            {
                OnGUI_InWindow(false, new GUIStyleState()
                {
                    textColor = Color.black
                });
            }
            GUILayout.EndArea();
            GUILayout.BeginArea(new Rect(0, 0, guiScreenSize.x, guiScreenSize.y));
            {
                OnGUI_InWindow(true, new GUIStyleState()
                {
                    textColor = Color.white
                });
            }
            GUILayout.EndArea();
        }
コード例 #21
0
    // GUIまわりの記述
    public void OnGUI()
    {
        // GUI用の解像度を調整する
        Vector2 guiScreenSize = new Vector2(800, 480);

        if (Screen.width > Screen.height)
        {
            // landscape
            GUIUtility.ScaleAroundPivot(new Vector2(Screen.width / guiScreenSize.x, Screen.height / guiScreenSize.y), Vector2.zero);
        }
        else
        {
            // portrait
            GUIUtility.ScaleAroundPivot(new Vector2(Screen.width / guiScreenSize.y, Screen.height / guiScreenSize.x), Vector2.zero);
        }

        if (MonobitNetwork.isConnect)
        {
            // ルーム一覧を取得
            m_RoomData = MonobitNetwork.GetRoomData();

            // ルーム一覧からボタン選択
            if (m_RoomData != null)
            {
                for (int i = 0; i < m_RoomData.Length; i++)
                {
                    if (GUILayout.Button(m_RoomData[i].name + "(" + m_RoomData[i].playerCount + ")", GUILayout.Width(100)))
                    {
                        MonobitNetwork.JoinRoom(m_RoomData[i].name);
                    }
                }
            }

            // ルーム名の入力
            this.roomName = GUILayout.TextField(this.roomName);

            // ルームの作成
            if (GUILayout.Button("Create Room", GUILayout.Width(100)))
            {
                MonobitNetwork.CreateRoom(this.roomName, new RoomSettings()
                {
                    isVisible = true, isOpen = true, maxPlayers = this.maxPlayers
                }, null);
            }

            // ルームへの入室(ランダム)
            if (GUILayout.Button("Join Room", GUILayout.Width(100)))
            {
                MonobitNetwork.JoinRandomRoom();
            }

            // メニューに戻る
            if (GUILayout.Button("Return Menu", GUILayout.Width(100)))
            {
                Application.LoadLevel("SampleMenu");
            }
        }
    }
コード例 #22
0
        protected void ShowLargeTooltip(Vector2 pos, Rect fullRect, string text)
        {
            var textC = GUIContent.Temp(text);
            var style = BaseStyles.tooltip;
            var size  = style.CalcSize(textC);

            // Arrow of tooltip
            var arrowRect = new Rect(pos.x - 32, pos.y, 64, 6);

            // Label box
            var rect = new Rect(pos.x, pos.y + 6, size.x, size.y);

            // Ensure it doesn't go too far right
            if (rect.xMax > fullRect.xMax + 16)
            {
                rect.x = fullRect.xMax - rect.width + 16;
            }
            if (arrowRect.xMax > fullRect.xMax + 20)
            {
                arrowRect.x = fullRect.xMax - arrowRect.width + 20;
            }

            // Adjust left to we can always see giant (STL) names.
            if (rect.xMin < fullRect.xMin + 30)
            {
                rect.x = fullRect.xMin + 30;
            }
            if (arrowRect.xMin < fullRect.xMin - 20)
            {
                arrowRect.x = fullRect.xMin - 20;
            }

            // Flip tooltip if too close to bottom (but do not flip if flipping would mean the tooltip is too high up)
            const float lineHeight     = 16.0f;
            var         flipRectAdjust = (lineHeight + rect.height + 2 * arrowRect.height);
            var         flipped        = (pos.y + size.y + 6 > fullRect.yMax) && (rect.y - flipRectAdjust > 0);

            if (flipped)
            {
                rect.y      -= flipRectAdjust;
                arrowRect.y -= (lineHeight + 2 * arrowRect.height);
            }

            // Draw small arrow
            GUI.BeginClip(arrowRect);
            var oldMatrix = GUI.matrix;

            if (flipped)
            {
                GUIUtility.ScaleAroundPivot(new Vector2(1.0f, -1.0f), new Vector2(arrowRect.width * 0.5f, arrowRect.height));
            }
            GUI.Label(new Rect(0, 0, arrowRect.width, arrowRect.height), GUIContent.none, BaseStyles.tooltipArrow);
            GUI.matrix = oldMatrix;
            GUI.EndClip();

            // Draw tooltip
            GUI.Label(rect, textC, style);
        }
コード例 #23
0
        public static void DrawGUILine(Vector2 pointA, Vector2 pointB, Color color, float width)
        {
            if (pointA.Equals(pointB))
            {
                // points are the same.
                return;
            }

            // Save the current GUI matrix, since we're going to make changes to it.
            Matrix4x4 matrix = GUI.matrix;

            // Generate a single pixel texture if it doesn't exist
            if (!lineTex)
            {
                lineTex = new Texture2D(1, 1);

                // Setting to never save this texture to the scene, so that the editor doesn't complain about an unreferenced texture in memory.
                lineTex.hideFlags = HideFlags.DontSave;
            }

            // Store current GUI color, so we can switch it back later,
            // and set the GUI color to the color parameter
            Color savedColor = GUI.color;

            GUI.color = color;

            // Determine the angle of the line.
            float angle = Vector3.Angle(pointB - pointA, Vector2.right);

            // Vector3.Angle always returns a positive number.
            // If pointB is above pointA, then angle needs to be negative.
            if (pointA.y > pointB.y)
            {
                angle = -angle;
            }

            // Use ScaleAroundPivot to adjust the size of the line.
            // We could do this when we draw the texture, but by scaling it here we can use
            //  non-integer values for the width and length (such as sub 1 pixel widths).
            // Note that the pivot point is at +.5 from pointA.y, this is so that the width of the line
            //  is centered on the origin at pointA.
            GUIUtility.ScaleAroundPivot(new Vector2((pointB - pointA).magnitude, width), new Vector2(pointA.x, pointA.y + 0.5f));

            // Set the rotation for the line.
            //  The angle was calculated with pointA as the origin.
            GUIUtility.RotateAroundPivot(angle, pointA);

            // Finally, draw the actual line.
            // We're really only drawing a 1x1 texture from pointA.
            // The matrix operations done with ScaleAroundPivot and RotateAroundPivot will make this
            //  render with the proper width, length, and angle.
            GUI.DrawTexture(new Rect(pointA.x, pointA.y, 1, 1), lineTex);

            // We're done.  Restore the GUI matrix and GUI color to whatever they were before.
            GUI.matrix = matrix;
            GUI.color  = savedColor;
        }
コード例 #24
0
        public static void BeginZoom(Rect rect, float zoom, float topPadding)
        {
            GUI.EndClip();
            GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
            Rect viewport = new Rect(rect.size * (1 - zoom) * 0.5f, rect.size * zoom);

            viewport.y += topPadding * zoom;
            GUI.BeginClip(viewport);
        }
コード例 #25
0
 //NKDebugLogを表示するためのWindowを表示
 void OnGUI()
 {
     if (DebugMode)
     {
         GUIUtility.ScaleAroundPivot(new Vector2(Screen.width / guiScreenSize.x, Screen.height / guiScreenSize.y), Vector2.zero);
         GUI.ModalWindow(7, new Rect(guiScreenSize.x * 0.1f, guiScreenSize.y * 0.1f, guiScreenSize.x * 0.8f, guiScreenSize.y * 0.8f), modalWindowFunction, "NKDebugLog");
         GUI.matrix = Matrix4x4.identity;
     }
 }
コード例 #26
0
    // Draw menus.
    public void OnGUI()
    {
        if (mMenuOpen)
        {
            // scale the menu buttons
            // because of this scaling, hardcoded values can be used
            int   smallerScreenDimension = Screen.width < Screen.height ? Screen.width : Screen.height;
            float deviceDependentScale   = smallerScreenDimension / 480f;

            Vector2 screenCenter = new Vector2(Screen.width / 2f, Screen.height / 2f);
            GUIUtility.ScaleAroundPivot(new Vector2(deviceDependentScale, deviceDependentScale), screenCenter);

            GUIStyle itemButtonStyle;
            if (mButtonGUIStyles.TryGetValue("ItemMenu", out itemButtonStyle))
            {
                if (!mContinousAFSupported)
                {
                    mAutoFocusText = "Cont. Auto Focus not supported ";
                }

                if (GUI.Button(new Rect(0, Screen.height / 2 - 100, Screen.width, 114), mAutoFocusText, itemButtonStyle))
                {
                    if (mFocusMode != CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO)
                    {
                        if (CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO))
                        {
                            mFocusMode     = CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO;
                            mAutoFocusText = AUTOFOCUS_OFF;
                        }

                        mMenuOpen = false;
                        mUserDefinedTargetEventHandler.UserInterFace.ButtonPressed = true;
                    }
                    else
                    {
                        if (CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_NORMAL))
                        {
                            mFocusMode     = CameraDevice.FocusMode.FOCUS_MODE_NORMAL;
                            mAutoFocusText = AUTOFOCUS_ON;
                        }

                        mMenuOpen = false;
                        mUserDefinedTargetEventHandler.UserInterFace.ButtonPressed = true;
                    }
                }

                if (GUI.Button(new Rect(0, Screen.height / 2 + 20, Screen.width, 114), "Cancel", itemButtonStyle))
                {
                    mMenuOpen = false;
                    mUserDefinedTargetEventHandler.UserInterFace.ButtonPressed = true;
                }
            }

            // reset scale after drawing
            GUIUtility.ScaleAroundPivot(Vector2.one, screenCenter);
        }
    }
コード例 #27
0
ファイル: NodeEditorGUI.cs プロジェクト: FlaxenFlash/xNode
        public static void EndZoomed(Rect rect, float zoom)
        {
            GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
            Vector3 offset = new Vector3(
                (((rect.width * zoom) - rect.width) * 0.5f),
                (((rect.height * zoom) - rect.height) * 0.5f) + (-22 * zoom) + 22,
                0);

            GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
        }
コード例 #28
0
        void OnGUI()
        {
            GUI.color = new Color(1, 1, 1, alpha);

            Vector2 pivotPoint = new Vector2(currRect.x + currRect.width * 0.5F, currRect.y + currRect.height * 0.5F);

            GUIUtility.ScaleAroundPivot(scale * Vector2.one, pivotPoint);

            GUI.Label(currRect, txt, style);
        }
コード例 #29
0
ファイル: GUIUtils.cs プロジェクト: stpkforce/SanAndreasUnity
        /// <summary> Draws the texture flipped around Y axis. </summary>
        public static void    DrawTextureWithYFlipped(Rect rect, Texture2D tex)
        {
            var savedMatrix = GUI.matrix;

            GUIUtility.ScaleAroundPivot(new Vector2(1, -1), rect.center);

            GUI.DrawTexture(rect, tex);

            GUI.matrix = savedMatrix;
        }
コード例 #30
0
ファイル: EditorZoom.cs プロジェクト: Refsa/SpriteCollider
        public static void BeginZoom(Rect rect, float zoom, float topPadding)
        {
            GUI.EndClip();

            GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);

            GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom),
                                   rect.width * zoom,
                                   rect.height * zoom));
        }