public override Rect DrawHelpBox(ref Rect rect) { DoDrag(rect); Rect drawRect = default(Rect); if (dockPosition == DockPosition.Bottom) { drawRect = new Rect(rect.x, rect.y + rect.height * (1 - weight), rect.width, rect.height * weight); rect = new Rect(rect.x, rect.y, rect.width, rect.height * (1 - weight)); } else if (dockPosition == DockPosition.Top) { drawRect = new Rect(rect.x, rect.y, rect.width, rect.height * weight); rect = new Rect(rect.x, rect.y + rect.height * weight, rect.width, rect.height * (1 - weight)); } else if (dockPosition == DockPosition.Left) { drawRect = new Rect(rect.x, rect.y, rect.width * weight, rect.height); rect = new Rect(rect.x + rect.width * weight, rect.y, rect.width * (1 - weight), rect.height); } else if (dockPosition == DockPosition.Right) { drawRect = new Rect(rect.x + rect.width * (1 - weight), rect.y, rect.width * weight, rect.height); rect = new Rect(rect.x, rect.y, rect.width * (1 - weight), rect.height); } GUI.Box(drawRect, string.Empty, GUIStyleCache.GetStyle("WindowBackground")); return(drawRect); }
public void DrawMsgBox(Rect rect, System.Object obj) { Rect main = Rectangle.GetRect(rect); GUI.Box(main, "", GUIStyleCache.GetStyle("WindowBackground")); OnDrawMsgBox(main, obj); }
protected override Rect DrawMainArea(Rect rect) { GUI.BeginGroup(rect, GUIStyleCache.GetStyle("GameViewBackground")); if (m_PanelBackground == null) { CreatePanelBackground(); } int tileCountX = Mathf.CeilToInt(rect.width / kTileSize); int tileCountY = Mathf.CeilToInt(rect.width / kTileSize); if (m_TileCountX != tileCountX || m_TileCountY != tileCountY) { CheckBoard(rect, tileCountX, tileCountY); } m_TileCountX = tileCountX; m_TileCountY = tileCountY; for (int i = -tileCountX; i < 2 * tileCountX; i++) { for (int j = -tileCountY; j < 2 * tileCountY; j++) { GUI.DrawTexture(new Rect(rect.x + m_SceneViewPosition.x + i * kTileSize, rect.y + m_SceneViewPosition.y + j * kTileSize, kTileSize, kTileSize), m_PanelBackground); } } GUI.EndGroup(); ListenDrawMainPanel(rect); return(new Rect(rect.x + m_SceneViewPosition.x, rect.y + m_SceneViewPosition.y, m_TileCountX * 2 * kTileSize, m_TileCountY * 2 * kTileSize)); }
public override void DrawLeafToolBar(Rect rect) { base.DrawLeafToolBar(rect); if (m_ObjDrawer is ISubWinCustomMenu) { Rect popRect = new Rect(rect.x + rect.width - 12, rect.y + 7, 13, 11); if (GUI.Button(popRect, string.Empty, GUIStyleCache.GetStyle("PaneOptions"))) { GenericMenu menu = new GenericMenu(); ((ISubWinCustomMenu)m_ObjDrawer).AddCustomMenu(menu); if (menu.GetItemCount() > 0) { menu.DropDown(popRect); } } rect = new Rect(rect.x + rect.width - 40, rect.y, rect.width - 40, rect.height); } if (m_ObjDrawer is ISubWinLock) { EditorGUI.BeginChangeCheck(); m_IsLock = GUI.Toggle(new Rect(rect.x + rect.width - 20, rect.y + 3, 13, 11), m_IsLock, string.Empty, GUIStyleCache.GetStyle("IN LockButton")); if (EditorGUI.EndChangeCheck()) { ((ISubWinLock)m_ObjDrawer).SetLockActive(m_IsLock); } } }
private void DrawFloatingWindow(Vector2 position) { if (m_CurrentDrag == null) { return; } GUI.Box(new Rect(position.x - 50, position.y - 10, 100, 40), m_CurrentDrag.Title, GUIStyleCache.GetStyle("window")); }
public override void DrawGUI(Rect rect, System.Action repaintAction) { rect = new Rect(rect.x + 2, rect.y, rect.width - 4, rect.height - 2); if (m_TweenParam.isTweening) { m_TweenParam = GUIEx.ScaleTweenBox(rect, m_TweenParam, m_SubWindows[m_SelectSubWindow].Title, GUIStyleCache.GetStyle("dragtabdropwindow")); if (repaintAction != null) { repaintAction(); } return; } GUI.BeginGroup(rect, GUIStyleCache.GetStyle("PreBackground")); GUI.Box(new Rect(0, 0, rect.width, 18), string.Empty, GUIStyleCache.GetStyle("dockarea")); if (m_SelectSubWindow >= 0 && m_SelectSubWindow < m_SubWindows.Count) { GUI.Label(new Rect(m_SelectSubWindow * 110, 0, rect.width - m_SelectSubWindow * 110, 18), m_SubWindows[m_SelectSubWindow].Title, GUIStyleCache.GetStyle("dragtabdropwindow")); } for (int i = 0; i < m_SubWindows.Count; i++) { if (m_SelectSubWindow != i) { if (GUI.Button(new Rect(i * 110, 0, 110, 17), m_SubWindows[i].Title, GUIStyleCache.GetStyle("dragtab"))) { m_SelectSubWindow = i; } } } GUI.Box(new Rect(0, 18, rect.width, rect.height - 18), string.Empty, GUIStyleCache.GetStyle("hostview")); if (m_SelectSubWindow >= 0 && m_SelectSubWindow < m_SubWindows.Count) { GUI.BeginGroup(new Rect(0, 18, rect.width, rect.height - 18)); m_SubWindows[m_SelectSubWindow].DrawSubWindow(new Rect(0, 0, rect.width, rect.height - 18)); GUI.EndGroup(); if (repaintAction != null) { repaintAction(); } } if (m_SelectSubWindow >= 0 && m_SelectSubWindow < m_SubWindows.Count) { m_SubWindows[m_SelectSubWindow].DrawToolBarExt(new Rect(rect.width - 100, 0, 100, 18)); } GUI.EndGroup(); this.rect = rect; }
public override void DrawMsgBox(Rect rect, object obj) { base.DrawMsgBox(rect, obj); GUI.Box(new Rect(rect.x, rect.y, rect.width, 18), string.Empty, GUIStyleCache.GetStyle("Toolbar")); if (GUI.Button(new Rect(rect.x + rect.width - 21, rect.y + 4, 13, 11), string.Empty, GUIStyleCache.GetStyle("WinBtnClose"))) { CloseMsgBox(); } GUI.Label(new Rect(rect.x, rect.y + 30, rect.width, 20), "XXXXXXXXXXXXXX"); m_Value = EditorGUI.Vector3Field(new Rect(rect.x, rect.y + 50, rect.width, 20), "Value:", m_Value); }
private void DrawPreview(Rect rect, Rect toolbar) { if (GUI.Button(new Rect(toolbar.x + 10, toolbar.y, 90, 15), "从文件加载深度图", GUIStyleCache.GetStyle("MiniToolBarButton"))) { UnlitWaterUtils.LoadTexture(ref m_Texture); } if (GUI.Button(new Rect(toolbar.x + 100, toolbar.y, 90, 15), "保存深度图", GUIStyleCache.GetStyle("MiniToolBarButton"))) { UnlitWaterUtils.SaveTexture(m_Texture); } if (m_Texture) { Rect previewRect = DrawPreviewTexture(rect); GUI.DrawTexture(previewRect, m_Texture); } }
public Rect DrawToolBar(ref Rect rect) { if (toolBar == EWSubWindowToolbarType.Normal) { Rect h = new Rect(rect.x, rect.y, rect.width, 18); rect = new Rect(rect.x, rect.y + 18, rect.width, rect.height - 18); GUI.Box(h, string.Empty, GUIStyleCache.GetStyle("Toolbar")); return(h); } else if (toolBar == EWSubWindowToolbarType.Mini) { Rect h = new Rect(rect.x, rect.y, rect.width, 15); rect = new Rect(rect.x, rect.y + 15, rect.width, rect.height - 15); GUI.Box(h, string.Empty, GUIStyleCache.GetStyle("MiniToolbarButton")); return(h); } return(new Rect(rect.x, rect.y, 0, 0)); }
void OnGUI() { bool guienable = GUI.enabled; if (m_MsgBox != null && m_MsgBox.IsShowing) { GUI.enabled = false; } else { GUI.enabled = true; } GUI.BeginGroup(new Rect(0, 0, position.width, position.height), GUIStyleCache.GetStyle("LODBlackBox")); OnDrawGUI(); GUI.EndGroup(); GUI.enabled = guienable; DrawMsgBox(new Rect(0, 0, position.width, position.height)); }
protected override bool TriggerAnchorArea(Vector2 position, int depth, SubWindow window, System.Action <SubWindow> preDropAction, System.Action postDropAction) { if (m_TweenParam.isTweening) { return(false); } if (depth >= kMaxNodeDepth) { return(false); } if (m_SubWindows.Count >= kMaxSubWindowCount) { return(false); } if (this.m_SubWindows.Contains(window)) { return(false); } Rect rect = new Rect(this.rect.x, this.rect.y, this.rect.width, 17); if (rect.Contains(position)) { if (preDropAction == null) { tweenParam = GUIEx.ScaleTweenBox(rect, tweenParam, string.Empty, GUIStyleCache.GetStyle("SelectionRect")); } else { if (preDropAction != null) { preDropAction(window); this.AddWindow(window, 0); postDropAction(); } } return(true); } return(false); }
/// <summary> /// 绘制工具栏 /// </summary> /// <param name="rect"></param> protected void DrawToolbar(Rect rect) { GUI.Box(rect, string.Empty, GUIStyleCache.GetStyle("Toolbar")); if (m_WindowTree != null) { m_WindowTree.DrawLayoutButton(new Rect(rect.x + rect.width - 80, rect.y, 70, rect.height)); } GUILayout.BeginArea(new Rect(rect.x + 10, rect.y, rect.width - 100, rect.height)); GUILayout.BeginHorizontal(); if (m_ToolbarTree != null) { m_ToolbarTree.DrawToolbar(); } if (m_WindowTree != null) { m_WindowTree.DrawViewButton(); } OnDrawToolBar(); GUILayout.EndHorizontal(); GUILayout.EndArea(); }
public override Rect DrawHelpBox(ref Rect rect) { if (m_IsLock) { Rect lockerRect = new Rect(rect.x, rect.y + rect.height - 18, rect.width, 18); rect = new Rect(rect.x, rect.y, rect.width, rect.height - 18); GUI.Box(lockerRect, string.Empty, EditorStyles.toolbar); GUI.Box(new Rect(lockerRect.x + 20, lockerRect.y + 6, lockerRect.width - 40, lockerRect.height - 6), string.Empty, GUIStyleCache.GetStyle("WindowBottomResize")); EditorGUIUtility.AddCursorRect(lockerRect, MouseCursor.ResizeVertical); if (Event.current.type == EventType.MouseDown && Event.current.button == 0) { if (lockerRect.Contains(Event.current.mousePosition)) { Event.current.Use(); m_IsLock = false; } } return(new Rect(rect.x, rect.y, 0, 0)); } else { DoDrag(rect); Rect drawRect = new Rect(rect.x, rect.y + rect.height * (1 - weight), rect.width, rect.height * weight); Rect lockerRect = new Rect(rect.x, rect.y + rect.height * (1 - weight) - 9, rect.width, 18); rect = new Rect(rect.x, rect.y, rect.width, rect.height * (1 - weight) - 9); GUI.Box(drawRect, string.Empty, GUIStyleCache.GetStyle("WindowBackground")); GUI.Box(lockerRect, string.Empty, EditorStyles.toolbar); GUI.Box(new Rect(lockerRect.x + 20, lockerRect.y + 6, lockerRect.width - 40, lockerRect.height - 6), string.Empty, GUIStyleCache.GetStyle("WindowBottomResize")); if (weight <= 0.08f) { weight = 0.1f; m_IsLock = true; } return(drawRect); } }
/// <summary> /// 绘制工具栏-布局按钮 /// </summary> /// <param name="rect"></param> public void DrawLayoutButton(Rect rect) { if (GUI.Button(rect, "Layout", GUIStyleCache.GetStyle("ToolbarDropDown"))) { if (m_Layout != null) { GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Default"), false, this.UseDefaultLayout); if (m_Layout.Layouts != null && m_Layout.Layouts.Count > 0) { for (int i = 0; i < m_Layout.Layouts.Count; i++) { menu.AddItem(new GUIContent(m_Layout.Layouts[i]), false, this.OnUseLayout, m_Layout.Layouts[i]); } } menu.AddSeparator(""); menu.AddItem(new GUIContent("Save Layout..."), false, this.OnSaveLayout); menu.AddItem(new GUIContent("Delete Layout..."), false, this.OnDeleteLayout); menu.AddItem(new GUIContent("Clear All Layout..."), false, this.OnRevertLayout); menu.DropDown(rect); } } }
protected override Rect DrawMainArea(Rect rect) { GUI.Box(rect, string.Empty, GUIStyleCache.GetStyle("GameViewBackground")); return(rect); }
private void DrawBakeSetting(Rect rect) { bool guienable = GUI.enabled; GUI.enabled = guienable && m_Painter.paintVertexChannel == UnlitWaterPainter.Channel.None; GUI.BeginGroup(new Rect(rect.x + 5, rect.y + 5, rect.width - 10, rect.height - 10)); GUI.enabled = (int)m_TargetErrorDef <= (int)TargetErrorDef.WillReplaceMesh && m_TargetGameObject && m_Painter.paintVertexChannel == UnlitWaterPainter.Channel.None && guienable; GUI.Label(new Rect(0, 0, position.width - 10, 17), "区域设置"); m_MaxHeight = Mathf.Max(0, EditorGUI.FloatField(new Rect(0, 20, rect.width - 10, 17), new GUIContent("上方高度", EditorGUIUtility.FindTexture("console.erroricon.inactive.sml"), "调整上方高度直到超过所有物体"), m_MaxHeight)); m_MinHeight = Mathf.Max(0, EditorGUI.FloatField(new Rect(0, 40, rect.width - 10, 17), new GUIContent("下方高度", EditorGUIUtility.FindTexture("console.erroricon.inactive.sml"), "调整下方高度直到刚好超过水底最深处"), m_MinHeight)); GUI.enabled = (int)m_TargetErrorDef <= (int)TargetErrorDef.WillReplaceMesh && m_TargetGameObject && m_Painter.paintVertexChannel == UnlitWaterPainter.Channel.None && guienable && m_MeshGeneratorType == MeshGeneratorType.ModelFile; m_LocalCenter = EditorGUI.Vector2Field(new Rect(0, 60, rect.width - 10, 40), new GUIContent("位置偏移", EditorGUIUtility.FindTexture("console.erroricon.inactive.sml"), "调整渲染区域的坐标偏移"), m_LocalCenter); GUI.enabled = (int)m_TargetErrorDef <= (int)TargetErrorDef.WillReplaceMesh && m_TargetGameObject && m_Painter.paintVertexChannel == UnlitWaterPainter.Channel.None && guienable; m_RotY = EditorGUI.FloatField(new Rect(0, 100, rect.width - 10, 17), new GUIContent("Y轴旋转", EditorGUIUtility.FindTexture("console.erroricon.inactive.sml"), "调整渲染区域的Y轴旋转"), m_RotY); GUI.Label(new Rect(0, 120, position.width - 10, 17), "渲染设置"); m_MaxDepth = Mathf.Max(0, EditorGUI.FloatField(new Rect(0, 140, rect.width - 10, 17), new GUIContent("最大深度范围", EditorGUIUtility.FindTexture("console.erroricon.inactive.sml"), "控制渲染的最大深度范围,默认为1"), m_MaxDepth)); m_DepthPower = Mathf.Max(0, EditorGUI.FloatField(new Rect(0, 160, rect.width - 10, 17), new GUIContent("深度增强", EditorGUIUtility.FindTexture("console.erroricon.inactive.sml"), "控制渲染深度的效果增强或减弱,默认为1表示不增强"), m_DepthPower)); if (GUI.Button(new Rect(0, 220, (rect.width - 10) / 2, 16), "渲染", GUIStyleCache.GetStyle("ButtonLeft"))) { Vector2 size = m_Factory.GetSize(m_MeshGeneratorType); UnlitWaterUtils.RenderDepthTexture(m_TargetGameObject, m_LocalCenter, size, Quaternion.Euler(90, m_RotY, 0), m_MaxHeight, m_MinHeight, m_MaxDepth, m_DepthPower, ref m_Texture); } GUI.enabled = m_Texture != null && m_Painter.paintVertexChannel == UnlitWaterPainter.Channel.None && guienable; if (m_MeshGeneratorType != MeshGeneratorType.ModelFile) { if (GUI.Button(new Rect((rect.width - 10) / 2, 220, (rect.width - 10) / 2, 16), "生成Mesh", GUIStyleCache.GetStyle("ButtonRight"))) { UnlitWaterUtils.GenerateMesh(m_TargetGameObject, m_Texture, meshGenerator); } } else { if (GUI.Button(new Rect((rect.width - 10) / 2, 220, (rect.width - 10) / 2, 16), "应用到顶点色", GUIStyleCache.GetStyle("ButtonRight"))) { UnlitWaterUtils.ApplyToVertexColor(m_TargetGameObject, m_Texture, m_LocalCenter, m_Factory.GetSize(m_MeshGeneratorType), m_MinHeight, m_MaxHeight); } } GUI.enabled = guienable; GUI.EndGroup(); }
/// <summary> /// 触发锚点区域 /// </summary> /// <param name="position"></param> /// <param name="depth"></param> /// <param name="window"></param> /// <param name="preDropAction"></param> /// <param name="postDropAction"></param> /// <returns></returns> protected virtual bool TriggerAnchorArea(Vector2 position, int depth, SubWindow window, System.Action <SubWindow> preDropAction, System.Action postDropAction) { if (depth >= kMaxNodeDepth) { return(false); } Rect r = default(Rect); float offset = 0; for (int i = 0; i < m_Childs.Count; i++) { if (m_Childs[i].TriggerAnchorArea(position, depth + 1, window, preDropAction, postDropAction)) { return(true); } if (isHorizontal) { r = new Rect(rect.x + offset, rect.y, rect.width * m_Childs[i].weight * 0.2f, rect.height); if (r.Contains(position)) { if (preDropAction == null) { tweenParam = GUIEx.ScaleTweenBox(r, tweenParam, string.Empty, GUIStyleCache.GetStyle("SelectionRect")); } else { this.DropWindow(window, preDropAction, postDropAction, true, i); } return(true); } r = new Rect(rect.x + offset + rect.width * m_Childs[i].weight * 0.8f, rect.y, rect.width * m_Childs[i].weight * 0.2f, rect.height); if (r.Contains(position)) { if (preDropAction == null) { tweenParam = GUIEx.ScaleTweenBox(r, tweenParam, string.Empty, GUIStyleCache.GetStyle("SelectionRect")); } else { this.DropWindow(window, preDropAction, postDropAction, true, i + 1); } return(true); } r = new Rect(rect.x + offset, rect.y + rect.height * 0.8f, rect.width * m_Childs[i].weight, rect.height * 0.2f); if (r.Contains(position) && m_Childs.Count > 1) { if (preDropAction == null) { tweenParam = GUIEx.ScaleTweenBox(r, tweenParam, string.Empty, GUIStyleCache.GetStyle("SelectionRect")); } else { this.DropWindow(window, preDropAction, postDropAction, false, i); } return(true); } offset += m_Childs[i].weight * rect.width; } else { r = new Rect(rect.x, rect.y + offset, rect.width, rect.height * m_Childs[i].weight * 0.2f); if (r.Contains(position)) { if (preDropAction == null) { tweenParam = GUIEx.ScaleTweenBox(r, tweenParam, string.Empty, GUIStyleCache.GetStyle("SelectionRect")); } else { this.DropWindow(window, preDropAction, postDropAction, true, i); } return(true); } r = new Rect(rect.x, rect.y + offset + rect.height * m_Childs[i].weight * 0.8f, rect.width, rect.height * m_Childs[i].weight * 0.2f); if (r.Contains(position)) { if (preDropAction == null) { tweenParam = GUIEx.ScaleTweenBox(r, tweenParam, string.Empty, GUIStyleCache.GetStyle("SelectionRect")); } else { this.DropWindow(window, preDropAction, postDropAction, true, i + 1); } return(true); } r = new Rect(rect.x + rect.width * 0.8f, rect.y + offset, rect.width * 0.2f, rect.height * m_Childs[i].weight); if (r.Contains(position) && m_Childs.Count > 1) { if (preDropAction == null) { tweenParam = GUIEx.ScaleTweenBox(r, tweenParam, string.Empty, GUIStyleCache.GetStyle("SelectionRect")); } else { this.DropWindow(window, preDropAction, postDropAction, false, i); } return(true); } offset += m_Childs[i].weight * rect.height; } } return(false); }
private void DrawBakeSetting(Rect rect) { bool guienable = GUI.enabled; GUI.enabled = guienable && m_Painter.paintVertexChannel == UnlitWaterPainter.Channel.None; GUI.BeginGroup(new Rect(rect.x + 5, rect.y + 5, rect.width - 10, rect.height - 10)); GUI.enabled = (int)m_TargetErrorDef <= (int)TargetErrorDef.WillReplaceMesh && m_TargetGameObject && m_Painter.paintVertexChannel == UnlitWaterPainter.Channel.None && guienable; GUI.Label(new Rect(0, 0, position.width - 10, 17), "区域设置"); m_MaxHeight = Mathf.Max(0, EditorGUI.FloatField(new Rect(0, 20, rect.width - 10, 17), new GUIContent("上方高度", EditorGUIUtility.FindTexture("console.erroricon.inactive.sml"), "调整上方高度直到超过所有物体"), m_MaxHeight)); m_MinHeight = Mathf.Max(0, EditorGUI.FloatField(new Rect(0, 40, rect.width - 10, 17), new GUIContent("下方高度", EditorGUIUtility.FindTexture("console.erroricon.inactive.sml"), "调整下方高度直到刚好超过水底最深处"), m_MinHeight)); GUI.enabled = (int)m_TargetErrorDef <= (int)TargetErrorDef.WillReplaceMesh && m_TargetGameObject && m_Painter.paintVertexChannel == UnlitWaterPainter.Channel.None && guienable && m_MeshGeneratorType == MeshGeneratorType.ModelFile; m_LocalCenter = EditorGUI.Vector2Field(new Rect(0, 60, rect.width - 10, 40), new GUIContent("位置偏移", EditorGUIUtility.FindTexture("console.erroricon.inactive.sml"), "调整渲染区域的坐标偏移"), m_LocalCenter); GUI.enabled = (int)m_TargetErrorDef <= (int)TargetErrorDef.WillReplaceMesh && m_TargetGameObject && m_Painter.paintVertexChannel == UnlitWaterPainter.Channel.None && guienable; m_RotY = EditorGUI.FloatField(new Rect(0, 100, rect.width - 10, 17), new GUIContent("Y轴旋转", EditorGUIUtility.FindTexture("console.erroricon.inactive.sml"), "调整渲染区域的Y轴旋转"), m_RotY); GUI.Label(new Rect(0, 120, position.width - 10, 17), "渲染设置"); m_TextureRendererType = (TextureRendererType)EditorGUI.EnumPopup(new Rect(0, 140, rect.width - 10, 17), "贴图渲染器类型", m_TextureRendererType); GUILayout.BeginArea(new Rect(0, 160, rect.width - 10, rect.height - 160)); TextureRenderer renderer = textureRenderer; if (renderer != null) { renderer.DrawGUI(); } EditorGUILayout.Space(); GUILayout.BeginHorizontal(); if (GUILayout.Button("渲染", GUIStyleCache.GetStyle("ButtonLeft"), GUILayout.Width(rect.width * 0.5f - 5))) { if (renderer != null) { Vector2 size = m_MeshGeneratorFactory.GetSize(m_MeshGeneratorType); renderer.RenderDepthTexture(m_TargetGameObject, m_LocalCenter, size, Quaternion.Euler(90, m_RotY, 0), m_MaxHeight, m_MinHeight, ref m_Texture); } } GUI.enabled = m_Texture != null && m_Painter.paintVertexChannel == UnlitWaterPainter.Channel.None && guienable; if (m_MeshGeneratorType != MeshGeneratorType.ModelFile) { if (GUILayout.Button("生成Mesh", GUIStyleCache.GetStyle("ButtonRight"))) { UnlitWaterUtils.GenerateMesh(m_TargetGameObject, m_Texture, meshGenerator); } } else { if (GUILayout.Button("应用到顶点色", GUIStyleCache.GetStyle("ButtonRight"))) { UnlitWaterUtils.ApplyToVertexColor(m_TargetGameObject, m_Texture, m_LocalCenter, m_MeshGeneratorFactory.GetSize(m_MeshGeneratorType), m_MinHeight, m_MaxHeight); } } GUILayout.EndHorizontal(); GUI.enabled = guienable; GUILayout.EndArea(); GUI.EndGroup(); }
/// <summary> /// 绘制工具栏区域 /// </summary> /// <param name="rect"></param> public void DrawToolBarExt(Rect rect) { if (GUI.Button(new Rect(rect.x + rect.width - 21, rect.y + 2, 13, 13), string.Empty, GUIStyleCache.GetStyle("WinBtnClose"))) { Close(); } m_Drawer.DrawLeafToolBar(new Rect(rect.x, rect.y, rect.width - 27, rect.height)); }