private void mod_Start() { //NEW CODE HERE var exampleCheckbox = this.ComponentsInDescendants <UIOptionsTag>(true).Single( opt => opt.Checkbox && opt.BoolSuboption == GameOption.BoolOption.SCREEN_EDGE_SCROLLING) .transform; Prefabs.QuickCheckbox = exampleCheckbox.Component <UIOptionsTag>(); Prefabs.QuickDropdown = ResolutionDropdown.transform.parent.gameObject; Prefabs.QuickButton = UIOptionsManager.Instance.PageButtonPrefab.gameObject; Prefabs.QuickPage = Pages[5]; var pageParent = Pages[5].transform.parent; var ieModOptions = new QuickPage(pageParent, "IEModOptions_Settings_Page"); var ieModDisposition = new QuickPage(pageParent, "IEModOptions_Disposition_Page"); Pages = Pages.Concat(new[] { ieModOptions.GameObject, ieModDisposition.GameObject }).ToArray(); //ORIGINAL CODE this.SetMenuLayout(OptionsMenuLayout.InGame); this.QuitButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.QuitButton.onClick, new UIEventListener.VoidDelegate(this.OnQuitClicked)); this.SaveButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.SaveButton.onClick, new UIEventListener.VoidDelegate(this.OnSaveClicked)); this.LoadButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.LoadButton.onClick, new UIEventListener.VoidDelegate(this.OnLoadClicked)); this.m_Options = this.ComponentsInDescendants <UIOptionsTag>(true); //NEW CODE var quickFactory = new QuickFactory() { CurrentParent = Pages[7].transform }; //File.WriteAllText("ComboboxDump.txt", UnityObjectDumper.PrintUnityGameObject(exampleDropdown.gameObject, null, x => false)); quickFactory.CurrentParent = Pages[7].transform; var column1Top = new Vector3(-210, 330, 0); //The following are the controls that appear in the GUI of the mod. _oneTooltip = quickFactory.Checkbox(() => IEModOptions.OneTooltip); _oneTooltip.Transform.localPosition = column1Top; _disableEngagement = quickFactory.Checkbox(() => IEModOptions.DisableEngagement); _disableEngagement.LocalPosition = column1Top.Plus(y: -30); _blueCircles = quickFactory.Checkbox(() => IEModOptions.BlueCircles); _blueCircles.Transform.localPosition = column1Top.Plus(y: -60); _blueCirclesBg = quickFactory.Checkbox(() => IEModOptions.BlueCirclesBG); _blueCirclesBg.Transform.localPosition = column1Top.Plus(x: +30, y: -90); _blueCircles.IsChecked.HasChanged += x => { if (x.Value) { _blueCirclesBg.OptionsTagComponent.Enable(); } else { _blueCirclesBg.IsChecked.Value = false; _blueCirclesBg.OptionsTagComponent.Disable(); } }; _blueCircles.IsChecked.NotifyChange(); _alwaysShowCircles = quickFactory.Checkbox(() => IEModOptions.AlwaysShowCircles); _alwaysShowCircles.Transform.localPosition = column1Top.Plus(y: -120); _unlockCombatInv = quickFactory.Checkbox(() => IEModOptions.UnlockCombatInv); _unlockCombatInv.Transform.localPosition = column1Top.Plus(y: -150); _npcDispositionFix = quickFactory.Checkbox(() => IEModOptions.NPCDispositionFix); _npcDispositionFix.Transform.localPosition = column1Top.Plus(y: -180); _removeMovingRecovery = quickFactory.Checkbox(() => IEModOptions.RemoveMovingRecovery); _removeMovingRecovery.Transform.localPosition = column1Top.Plus(y: -210); //_fastSneak = quickFactory.Checkbox(() => IEModOptions.FastSneak); //_fastSneak.Transform.localPosition = column1Top.Plus(y:-240); /* * * TJH 8/28/2015. Improved AI Excluded from v2.0 * _improvedAi = quickFactory.Checkbox(() => IEModOptions.ImprovedAI); * _improvedAi.Transform.localPosition = column1Top.Plus(y: -270); * * */ _disableFriendlyFire = quickFactory.Checkbox(() => IEModOptions.DisableFriendlyFire); /* * * TJH 8/28/2015. Moved up since Improved AI and Fast Sneak are no longer present here * * */ _disableFriendlyFire.Transform.localPosition = column1Top.Plus(y: -240); var column2Top = column1Top.Plus(x: +420); _lootShuffler = quickFactory.Checkbox(() => IEModOptions.LootShuffler); _lootShuffler.Transform.localPosition = column2Top; _gameSpeed = quickFactory.Checkbox(() => IEModOptions.GameSpeedMod); _gameSpeed.Transform.localPosition = column2Top.Plus(y: -30); _combatOnly = quickFactory.Checkbox(() => IEModOptions.CombatOnlyMod); _combatOnly.Transform.localPosition = column2Top.Plus(y: -60); _bonusSpellsPerDay = quickFactory.Checkbox(() => IEModOptions.BonusSpellsPerDay); _bonusSpellsPerDay.Transform.localPosition = column2Top.Plus(y: -90); _targetTurnedEnemies = quickFactory.Checkbox(() => IEModOptions.TargetTurnedEnemies); _targetTurnedEnemies.Transform.localPosition = column2Top.Plus(y: -120); _fixBackerNames = quickFactory.Checkbox(() => IEModOptions.FixBackerNames); _fixBackerNames.Transform.localPosition = column2Top.Plus(y: -150); _disableBackerDialog = quickFactory.Checkbox(() => IEModOptions.DisableBackerDialogs); _disableBackerDialog.Transform.localPosition = column2Top.Plus(x: +30, y: -180); _fixBackerNames.IsChecked.OnChange(v => { if (v.Value) { _disableBackerDialog.OptionsTagComponent.Enable(); } else { _disableBackerDialog.IsChecked.Value = false; _disableBackerDialog.OptionsTagComponent.Disable(); } }); _fixBackerNames.IsChecked.NotifyChange(); _enableCustomUI = quickFactory.Checkbox(() => IEModOptions.EnableCustomUi); _enableCustomUI.LocalPosition = column2Top.Plus(y: -210); _hideAntiClassSpells = quickFactory.Checkbox(() => IEModOptions.HideAnticlassSpells); _hideAntiClassSpells.LocalPosition = column2Top.Plus(y: -240); _hideWeaponEffects = quickFactory.Checkbox(() => IEModOptions.HideWeaponEffects); _hideWeaponEffects.LocalPosition = column2Top.Plus(y: -270); _autoLoadCustomStats = quickFactory.Checkbox(() => IEModOptions.AutoLoadCustomStats); _autoLoadCustomStats.LocalPosition = column1Top.Plus(y: -270); _enableCheatKeys = quickFactory.Checkbox(() => IEModOptions.EnableCheatKeys); _enableCheatKeys.LocalPosition = column1Top.Plus(y: -300); _chanterPhraseCount = quickFactory.Checkbox(() => IEModOptions.ChanterPhraseCount); _chanterPhraseCount.LocalPosition = column2Top.Plus(y: -300); var centerCmbTop = new Vector3(-80, -40, 0); const int cmbLabelWidth = 300; const int cmbWidth = 515; _nerfedXpCmb = quickFactory.EnumDropdown(() => IEModOptions.NerfedXPTableSetting); _nerfedXpCmb.Width = cmbWidth; _nerfedXpCmb.LabelWidth = cmbLabelWidth; _nerfedXpCmb.LocalPosition = centerCmbTop; _perEncounterSpellsCmb = quickFactory.EnumDropdown(() => IEModOptions.PerEncounterSpellsSetting); _perEncounterSpellsCmb.LabelWidth = cmbLabelWidth; _perEncounterSpellsCmb.Width = cmbWidth; _perEncounterSpellsCmb.LocalPosition = centerCmbTop.Plus(y: -30); _extraGrimoireSpellsCmb = quickFactory.EnumDropdown(() => IEModOptions.ExtraWizardSpells); _extraGrimoireSpellsCmb.Width = cmbWidth; _extraGrimoireSpellsCmb.LabelWidth = cmbLabelWidth; _extraGrimoireSpellsCmb.Transform.localPosition = centerCmbTop.Plus(y: -60); _cipherStartingFocusCmb = quickFactory.EnumDropdown(() => IEModOptions.CipherStartingFocusSetting); _cipherStartingFocusCmb.LabelWidth = cmbLabelWidth; _cipherStartingFocusCmb.Width = cmbWidth; _cipherStartingFocusCmb.LocalPosition = centerCmbTop.Plus(y: -90); _autosaveCmb = quickFactory.EnumDropdown(() => IEModOptions.AutosaveSetting); _autosaveCmb.Width = cmbWidth; _autosaveCmb.LabelWidth = cmbLabelWidth; _autosaveCmb.Transform.localPosition = centerCmbTop.Plus(y: -120); _fastSneak = quickFactory.EnumDropdown(() => IEModOptions.FastSneak); _fastSneak.Width = cmbWidth; _fastSneak.LabelWidth = cmbLabelWidth; _fastSneak.Transform.localPosition = centerCmbTop.Plus(y: -150); _maxAdventurersCmb = quickFactory.EnumDropdown(() => IEModOptions.MaxAdventurersCount); _maxAdventurersCmb.Width = cmbWidth; _maxAdventurersCmb.LabelWidth = cmbLabelWidth; _maxAdventurersCmb.Transform.localPosition = centerCmbTop.Plus(y: -180); _capesHidden = quickFactory.Checkbox(() => IEModOptions.CapesHidden); _capesHidden.LocalPosition = column1Top.Plus(y: -327); _allInventorySlots = quickFactory.Checkbox(() => IEModOptions.AllInventorySlots); _allInventorySlots.LocalPosition = column2Top.Plus(y: -327); // Pallegina dispositions mod page quickFactory.CurrentParent = ieModDisposition.Transform; var favoredDisposition1 = quickFactory.EnumDropdown(() => IEModOptions.PalleginaFavored1); favoredDisposition1.Width = 150; favoredDisposition1.LabelWidth = cmbLabelWidth; favoredDisposition1.LocalPosition = new Vector3(-60, cmbLabelWidth, 0); var favoredDisposition2 = quickFactory.EnumDropdown(() => IEModOptions.PalleginaFavored2); favoredDisposition2.LabelWidth = 0; favoredDisposition2.Width = 150; favoredDisposition2.LocalPosition = new Vector3(100, cmbLabelWidth, 0); var disDisposition1 = quickFactory.EnumDropdown(() => IEModOptions.PalleginaDisfavored1); disDisposition1.Width = 150; disDisposition1.LabelWidth = cmbLabelWidth; disDisposition1.LocalPosition = new Vector3(-60, 250, 0); var disDisposition2 = quickFactory.EnumDropdown(() => IEModOptions.PalleginaDisfavored2); disDisposition2.LocalPosition = new Vector3(100, 250, 0); disDisposition2.LabelWidth = 0; disDisposition2.Width = 150; //REPLACES ORIGINAL CODE WITH SOME TWEAKED LINES (mostly due to changed number of tabs) this.PageButtonGroup.OnRadioSelectionChangedEvent += new UIRadioButtonGroup.RadioSelectionChanged(this.OnChangePage); // changed to Event this.m_PageButtonGrid = this.PageButtonGroup.GetComponent <UIGrid>(); this.m_PageButtons = new UIMultiSpriteImageButton[9]; this.m_PageButtons[0] = this.PageButtonPrefab; for (int i = 0; i < 9; i++) { if (i > 0) { this.m_PageButtons[i] = NGUITools.AddChild(this.PageButtonPrefab.transform.parent.gameObject, this.PageButtonPrefab.gameObject).GetComponent <UIMultiSpriteImageButton>(); } if (i < this.PageTitleStringIds.Length) { GUIStringLabel.Get(this.m_PageButtons[i].Label).SetString(this.PageTitleStringIds[i]); } else if (i == this.PageTitleStringIds.Length) // added this line { GUIStringLabel.Get(this.m_PageButtons [i].Label).FormatString = "IE Mod"; // added this line //Debug.LogWarning("Not enough strings provided for every options tab in OptionsManager."); } else if (i == this.PageTitleStringIds.Length + 1) { GUIStringLabel.Get(this.m_PageButtons[i].Label).FormatString = "Dispositions"; // added this line //Debug.LogWarning("Not enough strings provided for every options tab in OptionsManager."); } this.m_PageButtons[i].name = this.PageOrder[i] + "." + this.m_PageButtons[i].name; } //PURE ORIGINAL CODE NOW this.m_PageButtonGrid.Reposition(); UIOptionsTag[] mOptions = this.m_Options; for (int j = 0; j < (int)mOptions.Length; j++) { UIOptionsTag uIOptionsTag = mOptions[j]; if (uIOptionsTag.Checkbox) { uIOptionsTag.Checkbox.onStateChange += new UICheckbox.OnStateChange(this.OnCheckChanged); } } this.CombatTimerSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.CombatTimerSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnCombatTimerChanged)); this.AutoslowThresholdSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.AutoslowThresholdSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnAutoslowThresholdChanged)); this.TooltipDelay.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.TooltipDelay.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnTooltipDelayChanged)); this.FontSize.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.FontSize.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnFontSizeChanged)); this.GammaSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.GammaSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnGammaSliderChanged)); this.AreaLootRangeSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.AreaLootRangeSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnAreaLootSliderChanged)); this.VoiceFrequency.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.VoiceFrequency.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnVoiceFrequencyChanged)); this.ScrollSpeed.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.ScrollSpeed.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnScrollSpeedChanged)); this.LanguageDropdown.OnDropdownOptionChangedEvent += new UIDropdownMenu.DropdownOptionChanged(this.OnLanguageChanged); // changed to Event this.ResolutionDropdown.OnDropdownOptionChangedEvent += new UIDropdownMenu.DropdownOptionChanged(this.OnResolutionChanged); // changed to Event this.QualitySlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.QualitySlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnQualityChanged)); this.FrameRateMaxSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.FrameRateMaxSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnMaxFPSChanged)); this.m_VolumeSliders = new UIOptionsSliderGroup[4]; UIOptionsVolumeSlider[] componentsInChildren = base.GetComponentsInChildren <UIOptionsVolumeSlider>(true); for (int k = 0; k < (int)componentsInChildren.Length; k++) { UIOptionsVolumeSlider uIOptionsVolumeSlider = componentsInChildren[k]; if (this.m_VolumeSliders[(int)uIOptionsVolumeSlider.Category] == null) { UIOptionsSliderGroup component = uIOptionsVolumeSlider.GetComponent <UIOptionsSliderGroup>(); this.m_VolumeSliders[(int)uIOptionsVolumeSlider.Category] = component; component.Slider.OnChanged += new UIOptionsSlider.OnSettingChanged(this.OnVolumeChanged); } } this.AcceptButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.AcceptButton.onClick, new UIEventListener.VoidDelegate(this.OnAcceptClick)); this.DefControlsButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.DefControlsButton.onClick, new UIEventListener.VoidDelegate(this.OnRestoreDefaultControls)); this.ApplyResolutionButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.ApplyResolutionButton.onClick, new UIEventListener.VoidDelegate(this.OnApplyResolution)); }
private void StartNew() { var exampleCheckbox = base.GetComponentsInChildren <UIOptionsTag>(true).Single( opt => opt.Checkbox && opt.BoolSuboption == GameOption.BoolOption.SCREEN_EDGE_SCROLLING) .transform; var exampleDropdown = this.ResolutionDropdown.transform.parent; var pageParent = Pages[5].transform.parent; var controlFactory = new IEControlFactory { ExampleCheckbox = exampleCheckbox.gameObject, ExamplePage = Pages[5], CurrentParent = pageParent, ExampleComboBox = exampleDropdown.gameObject }; var ieModOptions = controlFactory.Page("IEModOptions"); var ieModDisposition = controlFactory.Page("IEModOptions_Disposition"); Pages = Pages.Concat(new[] { ieModOptions, ieModDisposition }).ToArray(); //don't touch this this.SetMenuLayout(OptionsMenuLayout.InGame); this.QuitButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.QuitButton.onClick, new UIEventListener.VoidDelegate(this.OnQuitClicked)); this.SaveButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.SaveButton.onClick, new UIEventListener.VoidDelegate(this.OnSaveClicked)); this.LoadButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.LoadButton.onClick, new UIEventListener.VoidDelegate(this.OnLoadClicked)); this.m_Options = base.GetComponentsInChildren <UIOptionsTag>(true); // end //File.WriteAllText("ComboboxDump.txt", UnityObjectDumper.PrintUnityGameObject(exampleDropdown.gameObject, null, x => false)); controlFactory.CurrentParent = Pages[7].transform; //The following are the controls that appear in the GUI of the mod. _oneTooltip = controlFactory.Checkbox(() => IEModOptions.OneTooltip); _oneTooltip.transform.localPosition = new Vector3(-210, 330, 0); _disableEngagement = controlFactory.Checkbox(() => IEModOptions.DisableEngagement); _disableEngagement.transform.localPosition = new Vector3(-210, 300, 0); _blueCircles = controlFactory.Checkbox(() => IEModOptions.BlueCircles); _blueCircles.transform.localPosition = new Vector3(-210, 270, 0); _blueCirclesBg = controlFactory.Checkbox(() => IEModOptions.BlueCirclesBG); _blueCirclesBg.transform.localPosition = new Vector3(-180, 240, 0); _alwaysShowCircles = controlFactory.Checkbox(() => IEModOptions.AlwaysShowCircles); _alwaysShowCircles.transform.localPosition = new Vector3(-210, 210, 0); _unlockCombatInv = controlFactory.Checkbox(() => IEModOptions.UnlockCombatInv); _unlockCombatInv.transform.localPosition = new Vector3(-210, 180, 0); _fixBackerNames = controlFactory.Checkbox(() => IEModOptions.FixBackerNames); _fixBackerNames.transform.localPosition = new Vector3(-210, 150, 0); _removeMovingRecovery = controlFactory.Checkbox(() => IEModOptions.RemoveMovingRecovery); _removeMovingRecovery.transform.localPosition = new Vector3(-210, 120, 0); _fastSneak = controlFactory.Checkbox(() => IEModOptions.FastSneak); _fastSneak.transform.localPosition = new Vector3(-210, 90, 0); _improvedAi = controlFactory.Checkbox(() => IEModOptions.ImprovedAI); _improvedAi.transform.localPosition = new Vector3(-210, 60, 0); _disableFfCb = controlFactory.Checkbox(() => IEModOptions.DisableFriendlyFire); _disableFfCb.transform.localPosition = new Vector3(-210, 30, 0); _lootShuffler = controlFactory.Checkbox(() => IEModOptions.LootShuffler); _lootShuffler.transform.localPosition = new Vector3(210, 300, 0); _gameSpeed = controlFactory.Checkbox(() => IEModOptions.GameSpeedMod); _gameSpeed.transform.localPosition = new Vector3(210, 270, 0); _combatOnly = controlFactory.Checkbox(() => IEModOptions.CombatOnlyMod); _combatOnly.transform.localPosition = new Vector3(210, 240, 0); _bonusSpellsPerDay = controlFactory.Checkbox(() => IEModOptions.BonusSpellsPerDay); _bonusSpellsPerDay.transform.localPosition = new Vector3(210, 210, 0); _targetTurnedEnemies = controlFactory.Checkbox(() => IEModOptions.TargetTurnedEnemies); _targetTurnedEnemies.transform.localPosition = new Vector3(210, 180, 0); _npcDispositionFix = controlFactory.Checkbox(() => IEModOptions.NPCDispositionFix); _npcDispositionFix.transform.localPosition = new Vector3(210, 150, 0); _nerfedXpCmb = controlFactory.EnumBoundDropdown(() => IEModOptions.NerfedXPTableSetting, 515, 300); _nerfedXpCmb.transform.localPosition = new Vector3(-80, -70, 0); _perEncounterSpellsCmb = controlFactory.EnumBoundDropdown(() => IEModOptions.PerEncounterSpellsSetting, 515, 300); _perEncounterSpellsCmb.transform.localPosition = new Vector3(-80, -110, 0); _extraGrimoireSpellsCmb = controlFactory.EnumBoundDropdown(() => IEModOptions.ExtraWizardSpells, 515, 300); _extraGrimoireSpellsCmb.transform.localPosition = new Vector3(-80, -150, 0); _autosaveCmb = controlFactory.EnumBoundDropdown(() => IEModOptions.AutosaveSetting, 515, 300); _autosaveCmb.transform.localPosition = new Vector3(-80, -30, 0); // add autosave settings // end of adding checkbox // Pallegina dispositions mod page controlFactory.CurrentParent = ieModDisposition.transform; var favoredDisposition1 = controlFactory.EnumBoundDropdown(() => IEModOptions.PalleginaFavored1, 150, 300); favoredDisposition1.transform.localPosition = new Vector3(-60, 300, 0); var favoredDisposition2 = controlFactory.EnumBoundDropdown(() => IEModOptions.PalleginaFavored2, 150, 0); favoredDisposition2.transform.localPosition = new Vector3(100, 300, 0); var disDisposition1 = controlFactory.EnumBoundDropdown(() => IEModOptions.PalleginaDisfavored1, 150, 300); disDisposition1.transform.localPosition = new Vector3(-60, 250, 0); var disDisposition2 = controlFactory.EnumBoundDropdown(() => IEModOptions.PalleginaDisfavored2, 150, 0); disDisposition2.transform.localPosition = new Vector3(100, 250, 0); //END OF CONTROL DEFINITIONS. The rest is built in stuff that needs to happen after creating all of our controls. this.PageButtonGroup.OnRadioSelectionChangedEvent += new UIRadioButtonGroup.RadioSelectionChanged(this.OnChangePage); // changed to Event this.m_PageButtonGrid = this.PageButtonGroup.GetComponent <UIGrid>(); this.m_PageButtons = new UIMultiSpriteImageButton[9]; this.m_PageButtons[0] = this.PageButtonPrefab; for (int i = 0; i < 9; i++) { if (i > 0) { this.m_PageButtons[i] = NGUITools.AddChild(this.PageButtonPrefab.transform.parent.gameObject, this.PageButtonPrefab.gameObject).GetComponent <UIMultiSpriteImageButton>(); } if (i < this.PageTitleStringIds.Length) { GUIStringLabel.Get(this.m_PageButtons[i].Label).SetString(this.PageTitleStringIds[i]); } else if (i == this.PageTitleStringIds.Length) // added this line { GUIStringLabel.Get(this.m_PageButtons [i].Label).FormatString = "IE Mod"; // added this line //Debug.LogWarning("Not enough strings provided for every options tab in OptionsManager."); } else if (i == this.PageTitleStringIds.Length + 1) { GUIStringLabel.Get(this.m_PageButtons[i].Label).FormatString = "Dispositions"; // added this line //Debug.LogWarning("Not enough strings provided for every options tab in OptionsManager."); } this.m_PageButtons[i].name = this.PageOrder[i] + "." + this.m_PageButtons[i].name; } this.m_PageButtonGrid.Reposition(); foreach (UIOptionsTag tag in this.m_Options) { if (tag.Checkbox != null) { tag.Checkbox.onStateChange = (UICheckbox.OnStateChange)Delegate.Combine(tag.Checkbox.onStateChange, new UICheckbox.OnStateChange(this.OnCheckChanged)); } } this.CombatTimerSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.CombatTimerSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnCombatTimerChanged)); this.AutoslowThresholdSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.AutoslowThresholdSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnAutoslowThresholdChanged)); this.TooltipDelay.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.TooltipDelay.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnTooltipDelayChanged)); this.FontSize.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.FontSize.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnFontSizeChanged)); this.GammaSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.GammaSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnGammaSliderChanged)); this.AreaLootRangeSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.AreaLootRangeSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnAreaLootSliderChanged)); this.VoiceFrequency.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.VoiceFrequency.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnVoiceFrequencyChanged)); this.ScrollSpeed.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.ScrollSpeed.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnScrollSpeedChanged)); this.LanguageDropdown.OnDropdownOptionChangedEvent += new UIDropdownMenu.DropdownOptionChanged(this.OnLanguageChanged); // changed to Event this.ResolutionDropdown.OnDropdownOptionChangedEvent += new UIDropdownMenu.DropdownOptionChanged(this.OnResolutionChanged); // changed to Event this.QualitySlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.QualitySlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnQualityChanged)); this.FrameRateMaxSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.FrameRateMaxSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnMaxFPSChanged)); this.m_VolumeSliders = new UIOptionsSliderGroup[4]; UIOptionsVolumeSlider[] componentsInChildren = base.GetComponentsInChildren <UIOptionsVolumeSlider>(true); UIOptionsVolumeSlider[] array = componentsInChildren; for (int k = 0; k < array.Length; k++) { UIOptionsVolumeSlider uIOptionsVolumeSlider = array[k]; if (this.m_VolumeSliders[(int)uIOptionsVolumeSlider.Category] == null) { UIOptionsSliderGroup component = uIOptionsVolumeSlider.GetComponent <UIOptionsSliderGroup>(); this.m_VolumeSliders[(int)uIOptionsVolumeSlider.Category] = component; component.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(component.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnVolumeChanged)); } } this.AcceptButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.AcceptButton.onClick, new UIEventListener.VoidDelegate(this.OnAcceptClick)); this.DefControlsButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.DefControlsButton.onClick, new UIEventListener.VoidDelegate(this.OnRestoreDefaultControls)); this.ApplyResolutionButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.ApplyResolutionButton.onClick, new UIEventListener.VoidDelegate(this.OnApplyResolution)); }