/// <summary> /// OnAction() method. This method gets called when there's a new action like a /// keypress or mousemove or... By overriding this method, the control can respond /// to any action /// </summary> /// <param name="action">action : contains the action</param> public override void OnAction(Action action) { GUIMessage message; if (Focus) { if (action.wID == Action.ActionType.ACTION_MOUSE_CLICK || action.wID == Action.ActionType.ACTION_SELECT_ITEM) { // send a message to anyone interested message = new GUIMessage(GUIMessage.MessageType.GUI_MSG_CLICKED, WindowId, GetID, ParentID, 0, 0, null); GUIGraphicsContext.SendMessage(message); // If this button has a click setting then execute the setting. if (_onclick.Length != 0) { GUIPropertyManager.Parse(_onclick, GUIExpressionManager.ExpressionOptions.EVALUATE_ALWAYS); } } } // Allow the spin control to handle actions first. _spinControl.OnAction(action); // If the spin control handled the action then avoid the base action handler. // In particular this avoids the move up,down,left,right actions from leaving this control too soon. if (!_spinControl.ActionHandled) { base.OnAction(action); } }
public override void OnAction(Action action) { switch (action.wID) { case Action.ActionType.ACTION_PAGE_UP: OnPageUp(); break; case Action.ActionType.ACTION_PAGE_DOWN: OnPageDown(); break; case Action.ActionType.ACTION_MOVE_DOWN: OnDown(); break; case Action.ActionType.ACTION_MOVE_UP: OnUp(); break; case Action.ActionType.ACTION_MOVE_LEFT: OnLeft(); break; case Action.ActionType.ACTION_MOVE_RIGHT: OnRight(); break; default: int ivalue = _upDownControl.Value; _upDownControl.OnAction(action); if (_upDownControl.Value != ivalue) { _offset = (_upDownControl.Value - 1) * _itemsPerPage; } break; } }
/// <summary> /// OnAction() method. This method gets called when there's a new action like a /// keypress or mousemove or... By overriding this method, the control can respond /// to any action /// </summary> /// <param name="action">action : contains the action</param> public override void OnAction(Action action) { GUIMessage message; if (Focus) { if (action.wID == Action.ActionType.ACTION_MOUSE_CLICK || action.wID == Action.ActionType.ACTION_SELECT_ITEM) { // send a message to anyone interested message = new GUIMessage(GUIMessage.MessageType.GUI_MSG_CLICKED, WindowId, GetID, ParentID, 0, 0, null); GUIGraphicsContext.SendMessage(message); } } // Allow the spin control to handle actions first. _spinControl.OnAction(action); // If the spin control handled the action then avoid the base action handler. // In particular this avoids the move up,down,left,right actions from leaving this control too soon. if (!_spinControl.ActionHandled) { base.OnAction(action); } }