private void DoDiscordWindow(int windowId) { GUISkinUtils.RenderWithSkin(SetGUIStyle(), () => { using (GUILayout.VerticalScope v = new GUILayout.VerticalScope("Box")) { using (GUILayout.HorizontalScope h = new GUILayout.HorizontalScope()) { GUILayout.Label(avatar); GUILayout.Label("<b>" + Request.username + "</b> wants to join your server."); } using (GUILayout.HorizontalScope b = new GUILayout.HorizontalScope()) { if (GUILayout.Button("Accept")) { CloseWindow(1); } if (GUILayout.Button("Deny")) { CloseWindow(0); } } } }); }
/// <summary> /// Call this inside a <see cref="MonoBehaviour.OnGUI"/> method. /// </summary> public void OnGUI() { if (!Enabled) { return; } GUISkin skin = GUI.skin; string skinName = GetSkinName(); switch (SkinCreationOptions) { case GUISkinCreationOptions.DEFAULT: skin = GUISkinUtils.RegisterDerivedOnce("debuggers.default", s => { SetBaseStyle(s); OnSetSkinImpl(s); }); break; case GUISkinCreationOptions.UNITYCOPY: skin = GUISkinUtils.RegisterDerivedOnce(skinName, OnSetSkinImpl); break; case GUISkinCreationOptions.DERIVEDCOPY: GUISkin baseSkin = GUISkinUtils.RegisterDerivedOnce("debuggers.default", SetBaseStyle); skin = GUISkinUtils.RegisterDerivedOnce(skinName, OnSetSkinImpl, baseSkin); break; } GUISkinUtils.RenderWithSkin(skin, () => { WindowRect = GUILayout.Window(GUIUtility.GetControlID(FocusType.Keyboard), WindowRect, RenderInternal, $"[DEBUGGER] {DebuggerName}", GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)); }); }
private void JoinServerWindow(int windowId) { Event e = Event.current; if (e.isKey) { switch (e.keyCode) { case KeyCode.Return: OnJoinButtonClick(); break; case KeyCode.Escape: OnCancelButtonClick(); break; } } GUISkinUtils.RenderWithSkin(GetGUISkin("menus.server.join", 80), () => { using (new GUILayout.VerticalScope("Box")) { using (new GUILayout.HorizontalScope()) { GUILayout.Label("Username:"******"usernameInput"); usernameInput = GUILayout.TextField(usernameInput, 30); } using (new GUILayout.HorizontalScope()) { GUILayout.Label("Password:"******"passwordInput"); passwordInput = GUILayout.TextField(passwordInput, 64); } using (new GUILayout.HorizontalScope()) { GUILayout.Label("Host:"); GUI.SetNextControlName("hostnameInput"); hostnameInput = GUILayout.TextField(hostnameInput, 120); } GUILayout.BeginHorizontal(); if (GUILayout.Button("Join")) { OnJoinButtonClick(); } if (GUILayout.Button("Cancel")) { OnCancelButtonClick(); } GUILayout.EndHorizontal(); } if (shouldFocus) { GUI.FocusControl("playerNameField"); shouldFocus = false; } }); }
private void DrawDiscordRequestWindow(int windowID) { GUISkinUtils.RenderWithSkin(guiSkin, () => { using (new GUILayout.VerticalScope("Box")) { using (new GUILayout.HorizontalScope()) { GUILayout.Label(avatar); GUILayout.Label("<b>" + Request.username + "</b> wants to join your server."); } using (new GUILayout.HorizontalScope()) { if (GUILayout.Button("Accept")) { CloseWindow(DiscordRpc.Reply.YES); } if (GUILayout.Button("Deny")) { CloseWindow(DiscordRpc.Reply.NO); } } } }); }
private void DoAddServerWindow(int windowId) { Event e = Event.current; if (e.isKey) { switch (e.keyCode) { case KeyCode.Return: OnAddServerButtonClicked(); break; case KeyCode.Escape: OnCancelButtonClicked(); break; } } GUISkinUtils.RenderWithSkin(GetGUISkin(), () => { using (new GUILayout.VerticalScope("Box")) { using (new GUILayout.HorizontalScope()) { GUILayout.Label("Name:"); GUI.SetNextControlName("serverNameField"); // 120 so users can't go too crazy. serverNameInput = GUILayout.TextField(serverNameInput, 120); } using (new GUILayout.HorizontalScope()) { GUILayout.Label("Host:"); GUI.SetNextControlName("serverHostField"); // 120 so users can't go too crazy. serverHostInput = GUILayout.TextField(serverHostInput, 120); } if (GUILayout.Button("Add server")) { OnAddServerButtonClicked(); } if (GUILayout.Button("Cancel")) { OnCancelButtonClicked(); } } }); if (shouldFocus) { GUI.FocusControl("serverNameField"); shouldFocus = false; } }
private void DoServerPasswordWindow(int windowId) { Event e = Event.current; if (e.isKey) { switch (e.keyCode) { case KeyCode.Return: OnSubmitPasswordButtonClicked(); break; case KeyCode.Escape: OnCancelButtonClicked(); break; } } GUISkinUtils.RenderWithSkin(GetGUISkin(), () => { using (new GUILayout.VerticalScope("Box")) { using (new GUILayout.HorizontalScope()) { GUILayout.Label("Password:"******"serverPasswordField"); serverPassword = GUILayout.TextField(serverPassword); } if (GUILayout.Button("Submit Password")) { HidePasswordWindow(); OnSubmitPasswordButtonClicked(); } if (GUILayout.Button("Cancel")) { HidePasswordWindow(); OnCancelClick(); } } }); if (shouldFocus) { GUI.FocusControl("serverPasswordField"); shouldFocus = false; } }
/// <summary> /// Call this inside a <see cref="MonoBehaviour.OnGUI"/> method. /// </summary> public virtual void OnGUI() { if (!Enabled) { return; } GUISkin skin = GetSkin(); GUISkinUtils.RenderWithSkin(skin, () => { WindowRect = GUILayout.Window(GUIUtility.GetControlID(FocusType.Keyboard), WindowRect, RenderInternal, $"[DEBUGGER] {DebuggerName}", GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)); }); }
private void DoJoinServerWindow(int windowId) { Event e = Event.current; if (e.isKey) { switch (e.keyCode) { case KeyCode.Return: StartCoroutine(JoinServerWait(ServerIp)); showingUsername = false; break; case KeyCode.Escape: showingUsername = false; break; } } GUISkinUtils.RenderWithSkin(GetGUISkin(), () => { using (new GUILayout.VerticalScope("Box")) { using (new GUILayout.HorizontalScope()) { GUILayout.Label("Username:"******"usernameField"); username = GUILayout.TextField(username); } if (GUILayout.Button("Join")) { StartCoroutine(JoinServerWait(ServerIp)); showingUsername = false; } if (GUILayout.Button("Cancel")) { showingUsername = false; } } }); if (shouldFocus) { GUI.FocusControl("usernameField"); shouldFocus = false; } }
private void RenderJoinServerDialog(int windowId) { Event e = Event.current; if (e.isKey) { switch (e.keyCode) { case KeyCode.Return: StartMultiplayerClient(); break; case KeyCode.Escape: StopMultiplayerClient(); break; } } GUISkinUtils.RenderWithSkin(GetGUISkin("menus.server", 80), () => { using (new GUILayout.VerticalScope("Box")) { using (new GUILayout.HorizontalScope()) { GUILayout.Label("Username:"******"usernameField"); username = GUILayout.TextField(username); } if (GUILayout.Button("Join")) { StartMultiplayerClient(); } if (GUILayout.Button("Cancel")) { StopMultiplayerClient(); } } }); if (shouldFocus) { GUI.FocusControl("usernameField"); shouldFocus = false; } }
private void RenderJoinServerDialog(int windowId) { Event e = Event.current; if (e.isKey) { switch (e.keyCode) { case KeyCode.Return: multiplayerSession.RequestSessionReservation(new PlayerSettings(RandomColorGenerator.GenerateColor()), new AuthenticationContext(username)); break; case KeyCode.Escape: StopMultiplayerClient(); break; } } GUISkinUtils.RenderWithSkin(GetGUISkin("menus.server", 80), () => { using (new GUILayout.VerticalScope("Box")) { using (new GUILayout.HorizontalScope()) { GUILayout.Label("Username:"******"usernameField"); username = GUILayout.TextField(username); } if (GUILayout.Button("Join")) { multiplayerSession.RequestSessionReservation(new PlayerSettings(RandomColorGenerator.GenerateColor()), new AuthenticationContext(username)); } if (GUILayout.Button("Cancel")) { joiningServer = false; StopMultiplayerClient(); } } }); if (shouldFocus) { GUI.FocusControl("usernameField"); shouldFocus = false; } }
private void RenderUnableToJoinDialog(int windowId) { GUISkinUtils.RenderWithSkin(GetGUISkin("dialogs.server.rejected", 550), () => { using (new GUILayout.VerticalScope("Box")) { using (new GUILayout.HorizontalScope()) { GUILayout.Label(notificationMessage); } if (GUILayout.Button("OK")) { AcknowledgeNotification(); } } }); }
private void RenderUnableToJoinDialog(int windowId) { Event e = Event.current; if (e.isKey) { switch (e.keyCode) { case KeyCode.Return: joiningServer = true; notifyingUnableToJoin = false; break; case KeyCode.Escape: joiningServer = true; notifyingUnableToJoin = false; break; } } GUISkinUtils.RenderWithSkin(GetGUISkin("dialogs.server.rejected", 490), () => { using (new GUILayout.VerticalScope("Box")) { using (new GUILayout.HorizontalScope()) { MultiplayerSessionReservationState reservationState = multiplayerSession.Reservation.ReservationState; string reservationStateDescription = reservationState.Describe(); GUILayout.Label(reservationStateDescription); } if (GUILayout.Button("OK")) { notifyingUnableToJoin = false; multiplayerSession.Disconnect(); multiplayerSession.Connect(ServerIp); } } }); }