public IEnumerator PlayRound() { yield return(new WaitForSeconds(2.0f)); roundTextTargetText.text = "SHOOT " + _roundTargetScore.ToString() + " DUCKS"; GUIRoundText.SetActive(true); PlayEffects(0); StartCoroutine(HideRoundText()); }
public IEnumerator NewRound() { yield return(new WaitForSeconds(3.0f)); round++; GUIRoundText.SetActive(true); roundTextTargetText.text = "SHOOT " + _roundTargetScore + " DUCKS"; roundTextNumber.text = round.ToString(); StartCoroutine(HideRoundText()); }
public IEnumerator HideRoundText() { yield return(new WaitForSeconds(4.0f)); GUIRoundText.SetActive(false); }