protected void RemoveColorAt(int X, int Y) { SequentialProcedure(() => { Vector2 PointPosition = new Vector2(X, Y); GUIPainter.GetInstance().RemovePointAt(PointPosition); }); }
protected void PaintColorAt(int X, int Y, UnityEngine.Color PointColor) { SequentialProcedure(() => { Vector2 PointPosition = new Vector2(X, Y); GUIPainter.GetInstance().PaintPointAt(PointPosition, PointColor); }); }