コード例 #1
0
        public new void DrawDefaultInspector()
        {
            NodePropertyIterator iterator = this.serializedNode.GetIterator();



            int indentLevel = EditorGUI.indentLevel;

            while (iterator.Next(iterator.current == null || (iterator.current.propertyType != NodePropertyType.Variable && !iterator.current.hideInInspector)))
            {
                SerializedNodeProperty current = iterator.current;


                if (!current.hideInInspector)
                {
                    if (current.path == "motionOverride" && mecanimNode != null && mecanimNode.animatorStateSelected != null &&
                        mecanimNode.animatorStateSelected.motion != null &&
                        mecanimNode.animatorStateSelected.motion is BlendTree)
                    {
                        continue;
                    }


                    if (current.path == "blendX" &&
                        mecanimNode != null && mecanimNode.animatorStateSelected != null &&
                        (mecanimNode.animatorStateSelected.motion == null ||
                         !(mecanimNode.animatorStateSelected.motion is BlendTree && !String.IsNullOrEmpty(((BlendTree)mecanimNode.animatorStateSelected.motion).blendParameter))
                        ))
                    {
                        continue;
                    }
                    if (current.path == "blendY" &&
                        mecanimNode != null && mecanimNode.animatorStateSelected != null &&
                        (mecanimNode.animatorStateSelected.motion == null ||
                         !(mecanimNode.animatorStateSelected.motion is BlendTree && !String.IsNullOrEmpty(((BlendTree)mecanimNode.animatorStateSelected.motion).blendParameterY))
                        ))
                    {
                        continue;
                    }

                    EditorGUI.indentLevel = indentLevel + iterator.depth;


                    GUILayoutHelper.DrawNodeProperty(new GUIContent(current.label, current.tooltip), current, mecanimNode, null, true);
                }
            }

            EditorGUI.indentLevel = indentLevel;


            this.serializedNode.ApplyModifiedProperties();
        }
コード例 #2
0
        /// <summary>
        /// The custom inspector.
        /// </summary>
        public override void OnInspectorGUI()
        {
            //why is this line for???
//						if (Event.current.type == EventType.Layout) {
//								this.serializedNode.Update ();
//
//						}

            bool isAnalogInput = false;
            bool isFullAxis    = false;


            NodePropertyIterator iterator = this.serializedNode.GetIterator();

            if (iterator.Find("inputType"))
            {
                isAnalogInput = (GetInputNode.InputType)iterator.current.value == GetInputNode.InputType.GetInput;
            }

            if (isAnalogInput && iterator.Find("fullAxis"))
            {
                isFullAxis = (bool)iterator.current.value;
            }


            iterator = this.serializedNode.GetIterator();

            int indentLevel = EditorGUI.indentLevel;

            while (iterator.Next(iterator.current == null || (iterator.current.propertyType != NodePropertyType.Variable && !iterator.current.hideInInspector)))
            {
                SerializedNodeProperty current = iterator.current;


                if (!current.hideInInspector)
                {
                    if (!isAnalogInput)
                    {
                        if (
                            current.path == "sensitivity" || current.path == "dreadzone" ||
                            current.path == "gravity" ||
                            current.path == "multiplier" ||
                            current.path == "variable" ||
                            current.path == "fullAxis" ||
                            current.path == "inputStateNeg"
                            )
                        {
                            continue;
                        }
                    }
                    else
                    if (!isFullAxis && current.path == "inputStateNeg")
                    {
                        continue;
                    }


                    EditorGUI.indentLevel = indentLevel + iterator.depth;
                    GUILayoutHelper.DrawNodeProperty(new GUIContent(current.label, current.tooltip), current, this.target, null, true);
                }
            }
            EditorGUI.indentLevel = indentLevel;


            this.serializedNode.ApplyModifiedProperties();
        }