コード例 #1
0
ファイル: GUIBase.cs プロジェクト: sam-j-mair/Xeno-Engine
        //----------------------------------------------------------------------------
        /// <summary>
        /// check for roll on and roll off events.
        /// </summary>
        //----------------------------------------------------------------------------
        protected virtual void CheckforRoll()
        {
            if (CheckInteraction())
            {
                if (m_currentState != GUIInteractStates.RollOn)
                {
                    if (OnOver != null)
                    {
                        OnOver(this);
                    }

                    m_currentState = GUIInteractStates.RollOn;
                }
            }
            else
            {
                if (m_currentState == GUIInteractStates.RollOn)
                {
                    if (OnOff != null)
                    {
                        OnOff(this);
                    }

                    m_currentState = GUIInteractStates.RollOff;
                }
            }
        }
コード例 #2
0
ファイル: GUIBase.cs プロジェクト: sam-j-mair/Xeno-Engine
        public GUIObject(List <IScriptUpdateable <Button> > buttonScripts)
        {
            Input inputSytem = EngineServices.GetSystem <IGameSystems>().InputSystem;

            m_buttonScripts     = new Dictionary <string, IScriptUpdateable <GUIObject> >(4);
            m_treeNode          = new GUINode();
            m_treeNode.UserData = this;
            m_currentState      = GUIInteractStates.Idle;

            m_mouseObserver = inputSytem.GetMouseObserver();

            InitialiseScripts(buttonScripts);
            ConnectedEvents(inputSytem);

            EngineServices.GetSystem <IGameSystems>().Components.Add(this);
            Enabled = true;
        }
コード例 #3
0
ファイル: GUIBase.cs プロジェクト: sam-j-mair/Xeno-Engine
        //----------------------------------------------------------------------------
        //----------------------------------------------------------------------------
        public virtual void Dispose(bool bDisposing)
        {
            if (bDisposing)
            {
                bool bFlag = false;
                try
                {
                    Monitor.Enter(this, ref bFlag);

                    m_treeNode.RemoveNode(true);
                    m_treeNode.Dispose();
                    m_treeNode      = null;
                    m_currentScript = null;
                    m_currentState  = GUIInteractStates.Idle;
                    m_buttonScripts.Clear();
                    m_buttonScripts = null;
                    m_mouseObserver = null;
                    OnClick        -= OnClickEvent;
                    OnOff          -= OnOffEvent;
                    OnOver         -= OnOverEvent;
                    OnUnClick      -= OnUnClickEvent;
                    OnClickPolling -= OnClickEventPolling;

                    if (EngineServices.GetSystem <IGameSystems>() != null)
                    {
                        EngineServices.GetSystem <IGameSystems>().Components.Remove(this);
                    }
                }
                finally
                {
                    if (bFlag)
                    {
                        Monitor.Exit(this);
                    }
                }
            }
        }