private static void ShiftGUI(int i) { if (GUIMain.onFadeBlackLoadScene != null) { GUIMain.onFadeBlackLoadScene(); GUIMain.onFadeBlackLoadScene = null; } GUIFadeControll.ActionRestart(); }
public static void FadeBlackReqFromSceneForMulti(int startId, string screenName, float outSec = 0.5f, float inSec = 0.5f) { GUIMain.beforeGUIScreen = new Stack <string>(); GUICollider.DisableAllCollider("GUIMain"); Action actionReceived = null; bool isResult = false; if (screenName != null) { if (screenName == "UIResult" || screenName == "UIPvPResult") { isResult = true; actionReceived = delegate() { GUIFadeControll.ActionRestart(); GUIMain.OnNewScreenStart(screenName); }; goto IL_D8; } if (!(screenName == "UIHome")) { } } inSec = 0f; RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); actionReceived = delegate() { Loading.DisableMask(); TipsLoading.Instance.StartTipsLoad(CMD_Tips.DISPLAY_PLACE.TitleToFarm, true); GUIFadeControll.LoadGUIAll(); }; IL_D8: Time.timeScale = 1f; GUIFadeControll.SetLoadInfo(delegate(int x) { if (GUIMain.actCallBackBattle != null) { GUIMain.actCallBackBattle(); } if (isResult) { Singleton <GUIMain> .instance.StartCoroutine(APIUtil.Instance().SendBattleResultForMulti(actionReceived, startId)); } else { if (actionReceived != null) { actionReceived(); } ClassSingleton <QuestData> .Instance.ClearDNGDataCache(); } }, "Empty", screenName, string.Empty, null, false); GUIFadeControll.SetFadeInfo(outSec, 0f, inSec, 1f); GUIManager.LoadCommonGUI("Effect/FADE_B", GUIMain.self.gameObject); GUIMain.backMode_ = true; }
public static void FadeReqCutSceneEnd() { if (null != CutSceneMain.goGUI_CAM) { Camera component = CutSceneMain.goGUI_CAM.GetComponent <Camera>(); component.depth = 8f; component.enabled = true; } GUIFadeControll.ActionRestart(); }
public static void BackToTOP(string guiName = "UIStartupCaution", float outSec = 0.8f, float inSec = 0.8f) { ServerDateTime.isUpdateServerDateTime = false; GUIMain.self.StopAllCoroutines(); if (null != ClassSingleton <FaceChatNotificationAccessor> .Instance.faceChatNotification) { ClassSingleton <FaceChatNotificationAccessor> .Instance.faceChatNotification.StopGetHistoryIdList(); } ClassSingleton <GUIMonsterIconList> .Instance.PushBackAllMonsterPrefab(); ClassSingleton <MonsterUserDataMng> .Instance.Initialize(); ClassSingleton <GUIMonsterIconList> .Instance.AllDelete(); GUIMain.DestroyAllDialog(null); GUIMain.onFadeBlackLoadScene = null; FarmSceneryCache.ClearCache(); TutorialObserver tutorialObserver = UnityEngine.Object.FindObjectOfType <TutorialObserver>(); if (null != tutorialObserver) { UnityEngine.Object.Destroy(tutorialObserver.gameObject); } TutorialUI tutorialUI = UnityEngine.Object.FindObjectOfType <TutorialUI>(); if (null != tutorialUI) { if ("GUI" == tutorialUI.gameObject.name) { UnityEngine.Object.Destroy(tutorialUI); string[] array = new string[] { "ROOT/Panel", "ROOT/HitIcon", "ROOT/HUD" }; foreach (string name in array) { GameObject gameObject = GameObject.Find(name); if (null != gameObject) { UnityEngine.Object.Destroy(gameObject); } } } else { UnityEngine.Object.Destroy(tutorialUI.gameObject); } } AppCoroutine appCoroutine = UnityEngine.Object.FindObjectOfType <AppCoroutine>(); if (null != appCoroutine) { UnityEngine.Object.Destroy(appCoroutine.gameObject); } GUIMain.BarrierReset(); Singleton <GUIManager> .Instance.UseOutsideTouchControl = false; FarmRoot instance = FarmRoot.Instance; if (null != instance) { InputControll input = instance.Input; if (null != input) { input.enabled = false; } } ClassSingleton <QuestData> .Instance.ClearWorldAreaMList(); FarmCameraControlForCMD.ClearRefCT(); GUICollider.DisableAllCollider("GUIMain"); SoundMng.Instance().StopBGM(0.5f, delegate(int n) { if (GUIMain.gUIScreen != guiName) { Action <int> action = delegate(int x) { GUIFadeControll.ActionRestart(); }; string guiName2 = guiName; Action <int> action_ = action; string aploadName_ = "Empty"; string loadGUIName_ = guiName2; string empty = string.Empty; if (GUIMain.< > f__mg$cache0 == null) { GUIMain.< > f__mg$cache0 = new Action <int>(GUIMain.actCallBackBackToTOP); } GUIFadeControll.SetLoadInfo(action_, aploadName_, loadGUIName_, empty, GUIMain.< > f__mg$cache0, false); GUIFadeControll.SetFadeInfo(outSec, 0f, inSec, 1f); GUIManager.LoadCommonGUI("Effect/FADE_W", GUIMain.self.gameObject); } }); GUIMain.nowBgm = string.Empty; Resources.UnloadUnusedAssets(); }
private IEnumerator StartEvent() { RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_OFF); ClassSingleton <MonsterUserDataMng> .Instance.Initialize(); GUIMonsterIcon.InitMonsterGO(Singleton <GUIMain> .Instance.transform); ClassSingleton <GUIMonsterIconList> .Instance.Initialize(); yield return(base.StartCoroutine(AssetBundleMng.Instance().WaitCacheReady())); yield return(base.StartCoroutine(StoreInit.Instance().InitStore())); this.googlePlay.Bootup(); yield return(base.StartCoroutine(this.AuthLogin())); yield return(base.StartCoroutine(APIUtil.Instance().StartGameLogin())); if (DataMng.Instance().RespDataCM_Login == null) { SoundMng.Instance().PlayBGM("BGMInternal/bgm_103/sound", 0.3f, null); this.screenCollider.playOkSE = false; this.switchTitleImage(GUIScreenTitle.TitleStete.returnVal); RestrictionInput.EndLoad(); GUIFadeControll.ActionRestart(); yield break; } this.titleState = (GUIScreenTitle.TitleStete)DataMng.Instance().RespDataCM_Login.state; this.switchTitleImage(this.titleState); GUIFadeControll.ActionRestart(); string responseContactCode = PlayerPrefs.GetString("InquiryCode", string.Empty); if (string.IsNullOrEmpty(responseContactCode)) { GameWebAPI.RequestCM_InquiryCodeRequest requestCM_InquiryCodeRequest = new GameWebAPI.RequestCM_InquiryCodeRequest(); requestCM_InquiryCodeRequest.OnReceived = delegate(GameWebAPI.InquiryCodeRequest response) { PlayerPrefs.SetString("InquiryCode", response.inquiryCode); }; GameWebAPI.RequestCM_InquiryCodeRequest request = requestCM_InquiryCodeRequest; yield return(base.StartCoroutine(request.Run(null, null, null))); } this.userID.gameObject.SetActive(true); this.userCode.gameObject.SetActive(true); this.appVersion.gameObject.SetActive(true); this.buildNumLabel.gameObject.SetActive(true); this.NpVersion.gameObject.SetActive(true); this.userCode.text = string.Format(StringMaster.GetString("TitleUserCode"), DataMng.Instance().RespDataCM_Login.playerInfo.userCode); this.appVersion.text = string.Format(StringMaster.GetString("TitleAppVersion"), VersionManager.version); GameWebAPI.RespDataCM_Login.TutorialStatus tutorialStatus = DataMng.Instance().RespDataCM_Login.tutorialStatus; if ("0" == tutorialStatus.endFlg && "0" == tutorialStatus.statusId) { this.cacheClearButtonCollider.enabled = false; this.cacheClearButtonLabel.color = Color.gray; this.cacheClearButtonLabel.effectColor = Color.gray; this.cacheClearButtonSprite.spriteName = "Common02_Btn_BaseG"; } yield return(this.backup.CheckClearMissionForGoogle()); if (GUICollider.IsAllColliderDisable()) { GUICollider.EnableAllCollider(string.Empty); } RestrictionInput.EndLoad(); if ("0" != tutorialStatus.endFlg) { CMD_BaseSelect.LoadSetting(); CMD_ChipSortModal.LoadSetting(); } yield break; }