public JumperGame(MetroPanel gamePanel, int numberOfRows = 6) : base(new JumperEngine(4), gamePanel) { List <Control> jumperControls = Finder.GetAllElementsInPanel(gamePanel); engine = mainEngine as JumperEngine; userControls = Finder.FindElementsWithTag(jumperControls, "UserControls"); foreach (Control c in userControls) { c.MouseClick += addToAnswer; c.Enabled = false; } this.numberOfRows = numberOfRows; answer = new int[] { 0, 0, 0, 0 }; setMainDisp(jumperControls); setCorrectCombinationDisplay(jumperControls); nextRowButton = Finder.FindElementWithTag(jumperControls, "NextRowButton"); nextRowButton.MouseClick += startGame; nextRowButton.Enabled = true; engine.Subscribe(mainDisp); GUIElements.Add(mainDisp); }
public JumperGame(JumperEngine engine, Grid gameGrid, int numberOfRows = 6) : base(gameGrid, "jumper") { this.engine = engine; userControls = Finder.FindElementsWithTag(allControls, "UserControls"); setUserControlsEnabled(false); foreach (Control c in userControls) { (c as Button).Click += addToAnswer; } this.numberOfRows = numberOfRows; answer = new int[] { 0, 0, 0, 0 }; setMainDisp(allControls); setCorrectCombinationDisplay(allControls); nextRowButton = (Button)Finder.FindElementWithTag(allControls, "NextRowButton"); nextRowButton.Click += startGame; nextRowButton.IsEnabled = true; engine.Subscribe(mainDisp); GUIElements.Add(mainDisp); }
public MyNumberControler(IAnimatableGUI gui, MyNumberEngine engine, Grid grid, int numberOfFields = 9) : base(grid, "mynumber") { if (gui is MyNumberComposite) { this.gui = gui as MyNumberComposite; } else { throw new ArgumentException("Wrong GUI type"); } this.engine = engine; engine.Subscribe(gui); engine.Broadcast(engine.GetAllNumbers()); expression = string.Empty; expressionDisplay = new Display(Finder.FindElementWithTag(allControls, "ExpressionDisplay")); GUIElements.Add(expressionDisplay); graphicalElements.Add(gui); anims.Add(gui); gui.Enable(false); this.numberOfFields = numberOfFields; }
public LoLGameControler(LoLGUI mainDisplay, LoLEngine engine, Grid gameGrid) : base(gameGrid, "letteronletter") { this.engine = engine; this.mainDisplay = mainDisplay; engine.Subscribe(mainDisplay); engine.Broadcast(engine.GetLetters()); answer = string.Empty; wordDisplay = new Display(Finder.FindElementWithTag(allControls, "CurrentWord")); checkDisplay = Finder.FindElementWithTag(allControls, "CheckFeedback") as TextBox; graphicalElements.Add(mainDisplay); GUIElements.Add(wordDisplay); anims.Add(mainDisplay); }
public LoLGame(MetroPanel gamePanel) : base(new LoLEngine(12), gamePanel) { List <Control> WoWControls = Finder.GetAllElementsInPanel(gamePanel); letterDisp = Finder.FindElementsWithTag(WoWControls, "CharacterDisplayButton"); foreach (Control b in letterDisp) { b.MouseClick += addToAnswer; b.Enabled = false; } usedLetters = new List <Control>(); currentWordDisplay = new Display(Finder.FindElementWithTag(WoWControls, "CurrentWord")); longestWordDisplay = new Display(Finder.FindElementWithTag(WoWControls, "LongestWord")); mainDisp = new LoLDisplay(letterDisp.ToArray(), letterDisp.Count); engine = mainEngine as LoLEngine; engine.Subscribe(mainDisp); GUIElements.Add(mainDisp); GUIElements.Add(currentWordDisplay); GUIElements.Add(longestWordDisplay); anims.Add(mainDisp); checkBox = Finder.FindElementWithTag(WoWControls, "CheckFeedback"); check = Finder.FindElementWithTag(WoWControls, "CheckerButton"); check.MouseClick += wordFeedback; submit = Finder.FindElementWithTag(WoWControls, "SSButton"); submit.MouseClick += ssClick; undo = Finder.FindElementWithTag(WoWControls, "UndoButton"); undo.MouseClick += undoLastLetter; answer = ""; engine.Broadcast(engine.GetLetters()); }