/// <summary> /// Add Buttons/Dropdowns to ToolBar /// </summary> /// <param name="name"></param> /// <param name="buttons"></param> /// <param name="subButtons"></param> public void Add(string name, GUIDropDownButtonConfig[] buttons, params SubDropdownConfig[] subButtons) { GUIDropDown toAdd = new GUIDropDown( //DONT EVER TOUCH THE MATHS HERE, I DONT WANT MORE GREY HAIR pls (this.countDiv == 0 ? UDim2.Zero : new UDim2(this.buttonWidth * this.countDiv, 0, 0, 0)), //if this is our first button then pin it to the far left new UDim2(this.buttonWidth, 0, 1, 0), this.theme, false) { Parent = this.bar, Text = name }; foreach (GUIDropDownButtonConfig btnConfig in buttons) //foreach button wanted { toAdd.AddItem(btnConfig); //add to bar } if (subButtons != null) //if there is a sub menu { for (int i = 0; i < subButtons.Length; i++) //then for how many { GUIDropDown subToAdd = new GUIDropDown(UDim2.Zero, new UDim2(.5f, 0, 1, 0), this.theme, false) { HideMainButton = true }; //create a dropdown menu toAdd.AddItemSub((subButtons[i].Title != null ? subButtons[i].Title : "Sub Drop Menu"), subToAdd); //add it to the current button with title foreach (GUIDropDownButtonConfig btnConfig in subButtons[i].subButtons) //then foreach button within the sub menu { subToAdd.AddItem(btnConfig); //add to new dropdown menu entry } } } this.countDiv++; //increment up so all buttons fit; somewhat }
public EditorUI(MasterRenderer renderer, EditorScreen screen) { this.renderer = renderer; this.screen = screen; GUISystem = renderer.Sprites.GUISystem; area = new GUIArea(GUISystem); renderer.Sprites.Add(area); Theme = EditorTheme.Glass; TranslateTerrainWindow transTerrainWindow; newWindow = new NewWorldWindow(GUISystem, screen, Theme); transTerrainWindow = new TranslateTerrainWindow(GUISystem, Theme); transTerrainWindow.OnApply += (sender, d) => { screen.World.TranslateTerrain(d); }; GUIFrame topBar = new GUIFrame(UDim2.Zero, new UDim2(1, 0, 0, 40), Theme); float menuItemWidth = 220; GUIDropDown fileMenu = new GUIDropDown(UDim2.Zero, new UDim2(0, menuItemWidth, 1, 0), Theme, false) { Parent = topBar, Text = "File" }; fileMenu.AddItem("New", null, (d, b) => { newWindow.Visible = true; }); fileMenu.AddItem("Open", null, (d, b) => { openWorldWindow.Visible = true; }); fileMenu.AddItem("Save", null, (d, b) => { if (screen.CurrentFile != null) { screen.SaveWorld(); } else { saveWorldWindow.Visible = true; } }); fileMenu.AddItem("Save As...", null, (d, b) => { saveWorldWindow.Visible = true; }); GUIDropDown editMenu = new GUIDropDown(new UDim2(0, menuItemWidth, 0, 0), new UDim2(0, menuItemWidth, 1, 0), Theme, false) { Parent = topBar, Text = "Edit" }; GUIDropDown editModeMenu = new GUIDropDown(UDim2.Zero, new UDim2(0, menuItemWidth, 1, 0), Theme, false) { HideMainButton = true }; editMenu.AddItemSub("Mode", editModeMenu); editModeButtons = new GUIDropDownButton[] { editModeMenu.AddItem("Select", null, OnEditModeSelected), editModeMenu.AddItem("Add", null, OnEditModeSelected), editModeMenu.AddItem("Delete", null, OnEditModeSelected), editModeMenu.AddItem("Paint", null, OnEditModeSelected), editModeMenu.AddItem("Terrain Move", null, OnEditModeSelected), editModeMenu.AddItem("Terraform", null, OnEditModeSelected), }; GUIDropDown insertSubMenu = new GUIDropDown(UDim2.Zero, new UDim2(0, menuItemWidth, 1, 0), Theme, false) { HideMainButton = true }; editMenu.AddItemSub("Insert", insertSubMenu); GUIDropDownButton[] insertButtons = new GUIDropDownButton[] { insertSubMenu.AddItem("Command Post", null, (d, b) => { screen.World.AddNewCommandPost(); }), insertSubMenu.AddItem("Intel", null, (d, b) => { screen.World.AddNewIntel(); }), }; editMenu.AddItem("Bake Damage Colors", null, (d, b) => { screen.WorldEditor.TerrainEditor.BakeDamageColors(); }); editMenu.AddItem("Translate Terrain", null, (d, b) => { transTerrainWindow.Visible = true; }); editModeButtons[0].Toggled = true; GUIDropDown gfxMenu = new GUIDropDown(new UDim2(0, menuItemWidth * 2, 0, 0), new UDim2(0, menuItemWidth, 1, 0), Theme, false) { Parent = topBar, Text = "Graphics" }; gfxMenu.AddItem("FXAA", null, (d, b) => { TogglePostProcess(b, true); }); gfxMenu.AddItem("Shadows", null, (d, b) => { b.Toggled = renderer.GFXSettings.RenderShadows = !renderer.GFXSettings.RenderShadows; }); GUIDropDown gfxFogMenu = new GUIDropDown(UDim2.Zero, new UDim2(0, menuItemWidth, 1, 0), Theme, false) { HideMainButton = true }; gfxMenu.AddItemSub("Fog", gfxFogMenu); fogButtons = new GUIDropDownButton[4]; fogButtons[0] = gfxFogMenu.AddItem("Off", null, OnFogSelected); fogButtons[1] = gfxFogMenu.AddItem("Low", null, OnFogSelected); fogButtons[2] = gfxFogMenu.AddItem("Medium", null, OnFogSelected); fogButtons[3] = gfxFogMenu.AddItem("High", null, OnFogSelected); GUIDropDown gfxPCFMenu = new GUIDropDown(UDim2.Zero, new UDim2(0, menuItemWidth, 1, 0), Theme, false) { HideMainButton = true }; gfxMenu.AddItemSub("PCF Samples", gfxPCFMenu); pcfButtons = new GUIDropDownButton[5]; pcfButtons[0] = gfxPCFMenu.AddItem("1", 1, OnPCFSelected); pcfButtons[1] = gfxPCFMenu.AddItem("2", 2, OnPCFSelected); pcfButtons[2] = gfxPCFMenu.AddItem("4", 4, OnPCFSelected); pcfButtons[3] = gfxPCFMenu.AddItem("6", 6, OnPCFSelected); pcfButtons[4] = gfxPCFMenu.AddItem("12", 12, OnPCFSelected); GUIDropDown viewMenu = new GUIDropDown(new UDim2(0, menuItemWidth * 3, 0, 0), new UDim2(0, menuItemWidth, 1, 0), Theme, false) { Parent = topBar, Text = "View" }; viewMenu.AddItem("Color Picker", null, (d, b) => { ColorWindow.Visible = true; }); viewMenu.AddItem("Chunk Borders", null, (d, b) => { b.Toggled = screen.World.ShowChunkBorders = !screen.World.ShowChunkBorders; }); currentToolLabel = new GUILabel(new UDim2(1f, -5, 0, 5), UDim2.Zero, "Current Tool: Add", TextAlign.TopRight, Theme) { Parent = topBar }; SetupDefaultGraphicsSettings(gfxMenu); area.AddTopLevel(topBar); GUIFrame bottomBar = new GUIFrame(new UDim2(0, 0, 1, -30), new UDim2(1, 0, 0, 30), Theme); statusLeft = new GUILabel(UDim2.Zero, new UDim2(0.5f, 0, 1, 0), "<left status>", TextAlign.Left, Theme) { Parent = bottomBar }; statusRight = new GUILabel(new UDim2(0.5f, 0, 0, 0), new UDim2(0.5f, 0, 1, 0), "<right status>", TextAlign.Right, Theme) { Parent = bottomBar }; statusMid = new GUILabel(new UDim2(0.25f, 0, 0, 0), new UDim2(0.5f, 0, 1f, 0), "", TextAlign.Center, Theme) { Parent = bottomBar }; area.AddTopLevel(bottomBar); openWorldWindow = new FileBrowserWindow(GUISystem, Theme, new UDim2(0.75f, 0, 0.75f, 0), "Open World", FileBrowserMode.OpenFile, new string[] { ".aosw" }, (window) => { if (File.Exists(window.FileName)) { screen.LoadWorld(window.FileName); } }); saveWorldWindow = new FileBrowserWindow(GUISystem, Theme, new UDim2(0.75f, 0, 0.75f, 0), "Save World", FileBrowserMode.Save, new string[] { ".aosw" }, (window) => { string fullPath = Path.Combine(window.CurrentDirectory, window.FileName); if (!Path.HasExtension(fullPath)) { fullPath += ".aosw"; } screen.SaveWorld(fullPath); }); ColorWindow = new GUIColorPickerWindow(GUISystem, new UDim2(0.3f, 0, 0.3f, 0), Theme); ColorWindow.Visible = true; ColorWindow.Position = new UDim2(0.7f, -10, 0.7f, -10); ColorWindow.MinSize = new UDim2(0, 400, 0, 300); ColorWindow.MaxSize = new UDim2(0, 550, 0, 400); popup = new MessageWindow(GUISystem, Theme, new UDim2(0.6f, 0, 0.3f, 0), "Alert!"); popup.MinSize = new UDim2(0, 215, 0, 200); popup.MaxSize = new UDim2(0, 600, 0, 275); GUISystem.Add(ColorWindow, transTerrainWindow, openWorldWindow, saveWorldWindow, newWindow, popup); }