private void ControlNameSaid() { stopInput = true; stopEndTime = true; answerTime = reactionTime; if (GlobalsObject.GetSaidNameAssigned().Equals(GlobalsObject.GetPlayerNameAssigned())) { correctAnswers++; AddScore(addPoints); correct.Play(); GUIControlObject.EnableStudentAnswerText(); if (correctAnswers >= correctAnswerNedded) { SceneManager.LoadScene(string.Concat("Change to Level", Globals.actualLevel + 1)); } ChangePlayerName(dificulty); } else { ControlLifes(); timerReactionStoped = true; SayMissNamePhrase(); } }