public void Open_ConnectingScreen(ClientType type) { Logo.Disable(); imgteste.Disable(); debugText.Disable(); VersionText.Disable(); DarkcomsoftCopy.Disable(); PlaySingleButtom.Disable(); PlayMultiButtom.Disable(); QuitButtom.Disable(); connectionBackgorund.Enable(); connectionTextInfo.Enable(); switch (type) { case ClientType.SinglePlayer: connectionTextInfo.SetText("Starting SinglePlayer Server..."); break; case ClientType.Multiplayer: connectionTextInfo.SetText("Connecting To Server..."); break; } }
public void Disable() { Background.Disable(); DisconnectButtom.Disable(); CharListBack.Disable(); PlayButtom.Disable(); DeleteButtom.Disable(); }
public void Close() { ResumeButtom.Disable(); OptionButtom.Disable(); DisconnectButtom.Disable(); }