/// <summary> /// Called when an channel set has been removed from the sceneView /// </summary> /// <param name="sender"></param> /// <param name="set"></param> private void View_AnimationRemoved(object sender, GUIAnimation animation) { mAnimationsToolStripComboBox.Items.Remove(animation); this.Invalidate(true); }
/// <summary> /// Called when an channel set has been added to the sceneView /// </summary> /// <param name="sender"></param> /// <param name="set"></param> private void View_AnimationAdded(object sender, GUIAnimation animation) { mAnimationsToolStripComboBox.Items.Insert(mAnimationsToolStripComboBox.Items.Count - 1, animation); this.Invalidate(true); }
public BackgroundScraper(GUIAnimation workingAnimation) { this.workingAnimation = workingAnimation; //skin animation used to show activity }
/// <summary> /// Sets the control's new parent. This function will also fix up any /// other animations that references the control. /// </summary> /// <param name="control"></param> /// <param name="newParent"></param> private static void SetParent(GUIControl control, GUIControl newParent, int index) { GUIView view = (newParent is GUIView) ? newParent as GUIView : newParent.ParentView; Otter.Interface.Matrix invTransform = newParent.FullTransformInv; PointF center = PointF.Empty; float rotation = 0.0f; PointF location = PointF.Empty; Matrix oldTransformInv = control.TransformInv; Matrix newTransform = control.FullTransform * invTransform; Matrix toLocal = oldTransformInv * newTransform; GetComponents(control, ref newTransform, out center, out rotation, out location); if (control.ParentView == view) { GUIAnimation currentAnim = view.CurrentAnimation; uint currentFrame = currentAnim.Frame; foreach (GUIAnimation animation in view.Animations) { uint oldFrame = animation.Frame; GUIAnimationChannel channel = animation.GetAnimationChannel(control); if (channel == null) { continue; } view.CurrentAnimation = animation; foreach (KeyFrame keyFrame in channel.KeyFrames) { // This will update the control view.CurrentAnimation.Frame = keyFrame.Frame; PointF kfCenter = control.Center; float kfRotation = control.Rotation; PointF kfLocation = control.Location; Matrix kfTransform = control.Transform * toLocal; GetComponents(control, ref kfTransform, out kfCenter, out kfRotation, out kfLocation); keyFrame.Layout.Center = kfCenter; keyFrame.Layout.Rotation = kfRotation; keyFrame.Layout.Location = kfLocation; } animation.Frame = oldFrame; } view.CurrentAnimation = currentAnim; view.CurrentAnimation.Frame = currentFrame; view.SetNewParent(control, newParent, index); } else { control.ParentView.RemoveControl(control); view.AddControl(newParent, control); } control.Center = center; control.Rotation = rotation; control.Location = location; }
void Start() { anim = GetComponent<GUIAnimation>(); }
/// <summary> /// Constructor /// </summary> /// <param name="trimStart"></param> /// <param name="trimEnd"></param> /// <param name="channel"></param> public InsertFramesCommand(int position, int count, GUIAnimation animation) { mAnimation = animation; mPosition = position; mCount = count; }