internal MobSwitch(GUC.WorldObjects.Mobs.MobSwitch mobInter, String visual, String focusName, ItemInstance useWithItem, String triggerTarget, bool cdDyn, bool cdStatic, bool useCreate) : base(mobInter, visual, focusName, useWithItem, triggerTarget, cdDyn, cdStatic, false) { if (useCreate) { CreateVob(); } }
internal MobSwitch(GUC.WorldObjects.Mobs.MobSwitch vob) : base(vob) { }