internal MobDoor(GUC.WorldObjects.Mobs.MobDoor mobInter, String visual, String focusName, bool isLocked, ItemInstance keyInstance, String pickLockString, ItemInstance useWithItem, String triggerTarget, bool cdDyn, bool cdStatic, bool useCreate) : base(mobInter, visual, focusName, isLocked, keyInstance, pickLockString, useWithItem, triggerTarget, cdDyn, cdStatic) { if (useCreate) { CreateVob(); } }
internal MobDoor(GUC.WorldObjects.Mobs.MobDoor vob) : base(vob) { }