public void EjectTest(GTA_Controller RR){ GameObject RPG_Rocket; RPG_Rocket = (GameObject) Instantiate(GTA_Weapons.Load_WeaponGO("RPG_Rocket"), Rrojectile_EjectPoint.position, Rrojectile_EjectPoint.rotation); RPG_Rocket.GetComponent<Rrojectile>().rr = RR; source.PlayOneShot(clip); }
void OnPlayerSpawn(GameObject player){ cameraPositionOffset_current = camera_PositionOffset_normal; Vector3 angles = transform.eulerAngles; owner = player.GetComponent<GTA_Controller>(); owner.c = gameObject.GetComponent<GTA_CameraOrbit>(); powner = gameObject.GetComponent<ProtectCameraFromWallClip>(); powner.p = gameObject.GetComponent<GTA_CameraOrbit>(); ipowner = gameObject.GetComponent<FreeLookCam>(); ipowner.z = owner; }