public static void StopSound(GSound s) { if (s == GSound.Main) { sp_main?.Stop(); } else if (s == GSound.TileClicked) { sp_tile_clicked?.Stop(); } else if (s == GSound.TileClicked) { sp_tile_matched?.Stop(); } else if (s == GSound.TileClicked) { sp_tile_mismatched?.Stop(); } else if (s == GSound.GameStart) { sp_game_start?.Stop(); } else if (s == GSound.GameEnd) { sp_game_end?.Stop(); } }
public static void PlaySound(GSound s) { if (OnOrOff == false) { return; } if (s == GSound.Main) { sp_main?.PlayLooping(); } else if (s == GSound.TileClicked) { sp_tile_clicked?.Play(); } else if (s == GSound.TileMatched) { sp_tile_matched?.Play(); } else if (s == GSound.TileMismatch) { sp_tile_mismatched?.Play(); } else if (s == GSound.GameStart) { sp_game_start?.Play(); } else if (s == GSound.GameEnd) { sp_game_end?.Play(); } }
private void PlaySound(GSound s) { switch (s) { case GSound.Marked: sp_marked?.Play(); break; case GSound.RoundBegin: sp_roundbegin?.Play(); break; case GSound.RoundEnd: sp_roundend?.Play(); break; } }