コード例 #1
0
        public async Task CMagicDuration(GSSession session, CMagicDuration message)
        {
            var @char = session.Player.Character;

            if ([email protected](message.MagicNumber))
            {
                Logger.Error("Invalid Magic, user don't own this spell {0}", message.MagicNumber);
                return;
            }

            var magic = @char.Spells.SpellDictionary[message.MagicNumber];

            if (@char.Mana < magic.Mana || @char.Stamina < magic.BP)
            {
                return;
            }

            if ((magic.Number == Spell.Triple_Shot ||
                 magic.Number == Spell.Penetration ||
                 magic.Number == Spell.IceArrow ||
                 magic.Number == Spell.MultiShot))
            {
                if (@char.Inventory.Arrows == null)
                {
                    return;
                }

                if ([email protected](SkillStates.InfinityArrow))
                {
                    var durDown = magic.Number == Spell.Triple_Shot ? 3 : (magic.Number == Spell.MultiShot ? 5 : 0);
                    if (@char.Inventory.Arrows.Durability > durDown)
                    {
                        @char.Inventory.Arrows.Durability -= (byte)durDown;
                    }
                    else
                    {
                        @char.Inventory.Arrows.Durability--;
                    }

                    if (@char.Inventory.Arrows.Durability == 0)
                    {
                        await @char.Inventory.Delete(@char.Inventory.Arrows);
                    }
                }
            }

            @char.Mana    -= magic.Mana;
            @char.Stamina -= magic.BP;

            object msgdef = null;

            msgdef = VersionSelector.CreateMessage <SMagicDuration>(magic.Number, (ushort)session.ID, message.X, message.Y, message.Dir);
            await session.SendAsync(msgdef);

            session.Player.SendV2Message(msgdef);

            var dir = (message.Dir & 0xF0) >> 4;
            var dis = (message.Dir & 0x0F);

            var dirs = new List <Point>
            {
                new Point(-1, -1),
                new Point(0, -1),
                new Point(1, -1),

                new Point(1, 0),
                new Point(1, 1),
                new Point(0, 1),

                new Point(-1, 1),
                new Point(-1, 0)
            };
            DamageType type   = DamageType.Regular;
            int        attack = 0;
            Point      pos    = new Point();
            Monster    mom    = null;
            Player     plr;

            if (message.Target != 0 && message.Target != 0xffff)
            {
                if (message.Target < MonstersMng.MonsterStartIndex)
                {
                    plr    = Program.server.Clients.First(x => x.ID == message.Target).Player;
                    attack = @char.SkillAttack(magic, plr.Character.Defense, out type);
                    pos    = plr.Character.Position;
                    var eDmg = await @char.PentagramAttack(plr.Character);

                    await plr.Character.GetAttacked(@char.Player.ID, message.Dir, 0, attack, type, message.MagicNumber, eDmg);
                }
                else
                {
                    mom = MonstersMng.Instance.GetMonster(message.Target);
                    if (mom == null)
                    {
                        return;
                    }
                    attack = @char.SkillAttack(magic, mom.Defense, out type);
                    pos    = mom.Position;
                    var eDmg = await @char.PentagramAttack(mom);

                    await mom.GetAttacked(@char.Player, attack, type, eDmg);
                }
            }

            if (@char.Spells.CheckCombo(message.MagicNumber))
            {
                attack += (@char.StrengthTotal + @char.AgilityTotal + @char.EnergyTotal) / 2;
                @char.Spells.AttackSend(Spell.Combo, message.Target, true);
            }

            switch (message.MagicNumber)
            {
            case Spell.DrainLife:
            {
                if (mom != null)
                {
                    @char.Health += (@char.EnergyTotal / 15.0f) + (mom.Info.Level / 2.5f);
                }
                else
                {
                    @char.Health += (@char.EnergyTotal / 23.0f) + (attack * 0.1f);
                }
                var mg = VersionSelector.CreateMessage <SMagicAttack>(message.MagicNumber, @char.Player.ID, message.Target);
                @char.SendV2Message(mg);
                session.SendAsync(mg).Wait();
            }
            break;

            case Spell.ChainLighting:
            {
                var mvpcopy = @char.MonstersVP.ToList();
                var t1      = mvpcopy
                              .FirstOrDefault(
                    x => (MonstersMng
                          .Instance
                          .GetMonster(x)?
                          .Position
                          .Substract(pos)
                          .Length() ?? 100) < 2);

                var t2 = mvpcopy
                         .Except(new[] { t1 })
                         .FirstOrDefault(
                    x => (MonstersMng
                          .Instance
                          .GetMonster(x)?
                          .Position
                          .Substract(pos)
                          .Length() ?? 100) < 4);

                var l = new List <ushort>()
                {
                    message.Target
                };

                if (t1 != 0)
                {
                    l.Add(t1);
                    var mob  = MonstersMng.Instance.GetMonster(t1);
                    var eDmg = await @char.PentagramAttack(mob);

                    await mob.GetAttacked(@char.Player, attack, type, eDmg);
                }

                if (t2 != 0)
                {
                    l.Add(t2);
                    var mob  = MonstersMng.Instance.GetMonster(t2);
                    var eDmg = await @char.PentagramAttack(mob);

                    await mob.GetAttacked(@char.Player, attack, type, eDmg);
                }

                var obj = new SChainMagic
                {
                    Magic     = ((ushort)message.MagicNumber),
                    UserIndex = @char.Player.ID,
                    Targets   = l.ToArray(),
                };
                var mg = VersionSelector.CreateMessage <SMagicAttack>(message.MagicNumber, @char.Player.ID, message.Target);
                @char.SendV2Message(mg);
                session.SendAsync(mg).Wait();
                session.SendAsync(obj).Wait();
                session.Player.SendV2Message(obj);
            }
            break;

            case Spell.RagefulBlow:
            case Spell.RagefulBlow1:
            case Spell.RagefulBlow2:
            case Spell.RagefulBlow3:
            case Spell.RagefulBlow4:
            case Spell.RagefulBlow5:
            {
                var mp = new Point(message.X, message.Y);
                var vp = @char.MonstersVP
                         .ToList()    // clone for preveen collection changes
                         .Select(x => MonstersMng.Instance.GetMonster(x))
                         .Where(x => x.Position.Substract(mp).Length() <= 2.0 && x.Type != ObjectType.NPC);

                foreach (var mob in vp)
                {
                    attack = @char.SkillAttack(magic, mob.Defense, out type);
                    var eDmg = await @char.PentagramAttack(mob);

                    await mob.GetAttacked(@char.Player, attack, type, eDmg);
                }
            }
            break;

            case Spell.TwistingSlash:
            case Spell.TwistingSlash1:
            case Spell.TwistingSlash2:
            case Spell.TwistingSlash3:
            case Spell.TwistingSlash4:
            case Spell.TwistingSlash5:
            {
                var vp = @char.MonstersVP
                         .ToList()    // clone for preveen collection changes
                         .Select(x => MonstersMng.Instance.GetMonster(x))
                         .Where(x => x.Position.Substract(@char.Position).Length() <= 2.0 && x.Type != ObjectType.NPC);

                foreach (var mob in vp)
                {
                    attack = @char.SkillAttack(magic, mob.Defense, out type);
                    var eDmg = await @char.PentagramAttack(mob);

                    await mob.GetAttacked(@char.Player, attack, type, eDmg);
                }
            }
            break;

            case Spell.Decay:
            {
                var mp = new Point(message.X, message.Y);
                var vp = @char.MonstersVP
                         .ToList()    // clone for preveen collection changes
                         .Select(x => MonstersMng.Instance.GetMonster(x))
                         .Where(x => x.Position.Substract(mp).Length() <= 2.0 && x.Type != ObjectType.NPC);
                foreach (var mob in vp)
                {
                    attack = @char.SkillAttack(magic, mob.Defense, out type);
                    var eDmg = await @char.PentagramAttack(mob);

                    await mob.GetAttacked(@char.Player, attack, type, eDmg);

                    mob.Spells.SetBuff(SkillStates.Poison, TimeSpan.FromSeconds(60), @char);
                }
            }
            break;

            case Spell.IceStorm:
            case Spell.IceStorm1:
            case Spell.IceStorm2:
            case Spell.IceStorm3:
            case Spell.IceStorm4:
            case Spell.IceStorm5:
            {
                var mp = new Point(message.X, message.Y);
                var vp = @char.MonstersVP
                         .ToList()    // clone for preveen collection changes
                         .Select(x => MonstersMng.Instance.GetMonster(x))
                         .Where(x => x.Position.Substract(mp).Length() <= 2.0 && x.Type != ObjectType.NPC);
                foreach (var mob in vp)
                {
                    attack = @char.SkillAttack(magic, mob.Defense, out type);
                    var eDmg = await @char.PentagramAttack(mob);

                    await mob.GetAttacked(@char.Player, attack, type, eDmg);

                    mob.Spells.SetBuff(SkillStates.Ice, TimeSpan.FromSeconds(60), @char);
                }
            }
            break;

            case Spell.Neil:
            case Spell.Sahamutt:
            {
                var mp = new Point(message.X, message.Y);
                var vp = @char.MonstersVP
                         .ToList()    // clone for preveen collection changes
                         .Select(x => MonstersMng.Instance.GetMonster(x))
                         .Where(x => x.Position.Substract(mp).Length() <= 2.0 && x.Type != ObjectType.NPC);
                foreach (var mob in vp)
                {
                    attack = @char.MagicAttack(magic, mob.Defense, out type);
                    mob.GetAttackedDelayed(@char.Player, attack, type, TimeSpan.FromMilliseconds(300));
                    //mob.Spells.SetBuff(SkillStates.f, TimeSpan.FromSeconds(60), @char);
                }
            }
            break;
            }
        }
コード例 #2
0
ファイル: MuunServices.cs プロジェクト: fos83/MuEmu
 public async Task CMuunRideReq(GSSession session, CMuunItemRideSelect message)
 {
     await session.SendAsync(new SMuunRideVP { ViewPort = new MuunRideVPDto[] { new MuunRideVPDto(session.Player.ID, 0xffff) } });
 }
コード例 #3
0
ファイル: AuthServices.cs プロジェクト: kevinf93/MuEmu
        public async Task CIDAndPass(GSSession session, CIDAndPass message)
        {
            BuxDecode.Decode(message.btAccount);
            BuxDecode.Decode(message.btPassword);

            if (Program.server.ClientVersion != message.ClientVersion)
            {
                Logger.Error("Bad client version {0} != {1}", Program.server.ClientVersion, message.ClientVersion);
                await session.SendAsync(new SLoginResult(LoginResult.OldVersion));

                session.Disconnect();
                return;
            }

            if (Program.server.ClientSerial != message.ClientSerial)
            {
                Logger.Error("Bad client serial {0} != {1}", Program.server.ClientSerial, message.ClientSerial);
                await session.SendAsync(new SLoginResult(LoginResult.OldVersion));

                session.Disconnect();
                return;
            }

            using (var db = new GameContext())
            {
                var acc = (from account in db.Accounts
                           where string.Equals(account.Account, message.Account, StringComparison.InvariantCultureIgnoreCase)
                           select account)
                          .FirstOrDefault();

                if (acc == null)
                {
                    Logger.Information("Account {0} Don't exists", message.Account);
                    if (!Program.AutoRegistre)
                    {
                        await session.SendAsync(new SLoginResult(LoginResult.Fail));

                        return;
                    }
                    else
                    {
                        acc = new MU.DataBase.AccountDto
                        {
                            Account        = message.Account,
                            Password       = message.Password,
                            Characters     = new List <MU.DataBase.CharacterDto>(),
                            VaultCount     = 1,
                            VaultMoney     = 0,
                            LastConnection = DateTime.Now,
                            IsConnected    = false,
                            ServerCode     = 0,
                        };
                        db.Accounts.Add(acc);
                        db.SaveChanges();
                        Logger.Information("Account Created");
                    }
                }

                if (acc.Password != message.Password)
                {
                    await session.SendAsync(new SLoginResult(LoginResult.ConnectionError));

                    return;
                }

                if (acc.IsConnected == true)
                {
                    await session.SendAsync(new SLoginResult(LoginResult.IsConnected));

                    return;
                }

                session.PreviousCode = 0xffff;
                acc.ServerCode       = Program.ServerCode;
                acc.IsConnected      = true;
                acc.LastConnection   = DateTime.Now;
                db.Accounts.Update(acc);
                db.SaveChanges();

                //acc.Characters = (from @char in db.Characters
                //                  where @char.AccountId == acc.AccountId
                //                  select @char).ToList();

                //foreach(var @char in acc.Characters)
                //{
                //    @char.Items = (from item in db.Items
                //                   where item.CharacterId == @char.CharacterId
                //                   select item).ToList();
                //}

                session.Player.SetAccount(acc);
            }

            await session.SendAsync(new SLoginResult(LoginResult.Ok));
        }
コード例 #4
0
ファイル: AuthServices.cs プロジェクト: kevinf93/MuEmu
        public async Task CServerMove(GSSession session, CServerMove message)
        {
            Logger.ForAccount(session).Information("Server move recv");
            BuxDecode.Decode(message.btAccount);

            if (Program.server.ClientVersion != message.ClientVersion)
            {
                Logger.Error("Bad client version {0} != {1}", Program.server.ClientVersion, message.ClientVersion);
                await session.SendAsync(new SLoginResult(LoginResult.OldVersion));

                session.Disconnect();
                return;
            }

            if (Program.server.ClientSerial != message.ClientSerial)
            {
                Logger.Error("Bad client serial {0} != {1}", Program.server.ClientSerial, message.ClientSerial);
                await session.SendAsync(new SLoginResult(LoginResult.OldVersion));

                session.Disconnect();
                return;
            }

            using (var db = new GameContext())
            {
                var acc = (from account in db.Accounts
                           where string.Equals(account.Account, message.Account, StringComparison.InvariantCultureIgnoreCase)
                           select account)
                          .FirstOrDefault();

                var token = $"{message.AuthCode1:X8}{message.AuthCode2:X8}{message.AuthCode3:X8}{message.AuthCode4:X8}";

                if (acc.AuthToken != token)
                {
                    await session.SendAsync(new SLoginResult(LoginResult.ConnectionError));

                    return;
                }

                session.PreviousCode = (ushort)acc.ServerCode;
                acc.ServerCode       = Program.ServerCode;
                acc.IsConnected      = true;
                acc.LastConnection   = DateTime.Now;
                db.Accounts.Update(acc);
                db.SaveChanges();

                byte y = 0;
                session.Player.SetAccount(acc);
                var _acc = session.Player.Account;
                _acc.Characters = (from @char in db.Characters
                                   where @char.AccountId == acc.AccountId
                                   select @char).ToDictionary(x => y++);

                foreach (var @char in _acc.Characters)
                {
                    @char.Value.Items = (from item in db.Items
                                         where item.CharacterId == @char.Value.CharacterId
                                         select item).ToList();
                }
            }

            await CCharacterMapJoin2(session, new Auth.CCharacterMapJoin2 {
                Name = message.Character
            });
        }
コード例 #5
0
ファイル: AuthServices.cs プロジェクト: kevinf93/MuEmu
        public async Task CCharacterMapJoin2(GSSession session, CCharacterMapJoin2 Character)
        {
            var charDto = session.Player.Account.Characters
                          .Select(x => x.Value)
                          .FirstOrDefault(x => x.Name == Character.Name);

            if (!MapServerManager.CheckMapServerMove(session, (Maps)charDto.Map))
            {
                return;
            }

            using (var db = new GameContext())
            {
                charDto.Spells = (from spell in db.Spells
                                  where spell.CharacterId == charDto.CharacterId
                                  select spell).ToList();

                charDto.Quests = (from quest in db.Quests
                                  where quest.CharacterId == charDto.CharacterId
                                  select quest).ToList();

                charDto.SkillKey = (from config in db.Config
                                    where config.SkillKeyId == charDto.CharacterId
                                    select config).FirstOrDefault();

                charDto.Friends = (from friend in db.Friends
                                   where (friend.FriendId == charDto.CharacterId || friend.CharacterId == charDto.CharacterId) && friend.State == 1
                                   select friend).ToList();

                charDto.Memos = (from letter in db.Letters
                                 where letter.CharacterId == charDto.CharacterId
                                 select letter).ToList();

                charDto.MasterInfo = (from mi in db.MasterLevel
                                      where mi.MasterInfoId == charDto.CharacterId
                                      select mi).FirstOrDefault();
            }

            if (@charDto == null)
            {
                return;
            }

            await session.SendAsync(new SCheckSum { Key = session.Player.CheckSum.GetKey(), Padding = 0xff });

            await session.SendAsync(new SCashPoints { CashPoints = 0 });

            session.Player.Character = new Character(session.Player, @charDto);
            var @char = session.Player.Character;

            //GCSendAllItemInfo
            //#if (ENABLETEST_MUUN == 1)
            //g_CMuunSystem.GDReqLoadMuunInvenItem(*lpObj);
            //#endif
            await session.SendAsync(new SMuunInventory());



            //#if (ENABLETEST_RUMMY == 1)
            //g_CMuRummyMng.GDReqCardInfo(lpObj);
            //#endif
            //this->IsMuRummyEventOn()

            // packet for skill tree list
            //await session.Send(new byte[] { 0xC2, 0x00, 0x06, 0xF3, 0x53, 0x00 });

            await session.SendAsync(new SPeriodItemCount());

            await session.SendAsync(new SGensSendInfoS9());

            await session.SendAsync(new SKillCount { KillCount = 1 });

            if (charDto.SkillKey != null)
            {
                await session.SendAsync(new SSkillKey {
                    SkillKey   = charDto.SkillKey.SkillKey,
                    ChatWindow = charDto.SkillKey.ChatWindow,
                    E_Key      = charDto.SkillKey.EkeyDefine,
                    GameOption = charDto.SkillKey.GameOption,
                    Q_Key      = charDto.SkillKey.QkeyDefine,
                    R_Key      = charDto.SkillKey.RkeyDefine,
                    W_Key      = charDto.SkillKey.WkeyDefine,
                });
            }
            session.Player.Status = LoginStatus.Playing;

            GuildManager.Instance.AddPlayer(session.Player);

            await session.SendAsync(new SNewQuestInfo());

            await session.SendAsync(new SPentagramaJewelInfo
            {
                JewelCnt = 0,
                JewelPos = 0,
                List     = Array.Empty <PentagramaJewelDto>(),
                Result   = 0,
            });

            await session.SendAsync(new SPentagramaJewelInfo
            {
                JewelCnt = 0,
                JewelPos = 1,
                List     = Array.Empty <PentagramaJewelDto>(),
                Result   = 0,
            });

            await session.SendAsync(new SUBFInfo());

            await session.SendAsync(new SSendBanner { Type = 3 });

            await session.SendAsync(new SMapMoveCheckSum { key = 0x0010 });

            //ConnectServer dataSend
            Program.client.SendAsync(new SCAdd {
                Server = (byte)Program.ServerCode, btName = @charDto.Name.GetBytes()
            });

            if ((@char.CtlCode & ControlCode.GameMaster) == ControlCode.GameMaster)
            {
                @char.Spells.SetBuff(SkillStates.GameMaster, TimeSpan.FromDays(100));
            }
        }
コード例 #6
0
ファイル: AuthServices.cs プロジェクト: kevinf93/MuEmu
        public async Task CCharacterCreate(GSSession session, CCharacterCreate message)
        {
            var log = Logger.ForAccount(session);

            using (var db = new GameContext())
            {
                var exists = (from @char in db.Characters
                              where string.Equals(@char.Name, message.Name, StringComparison.InvariantCultureIgnoreCase)
                              select @char).Any();

                if (exists)
                {
                    log.Information("Character name {0} is in use", message.Name);
                    await session.SendAsync(new SCharacterCreate(0));

                    return;
                }

                log.Information("Creating character {0} class:{1}", message.Name, message.Class);

                var defaultChar = ResourceCache.Instance.GetDefChar()[message.Class];

                var gate = ResourceCache.Instance.GetGates()
                           .Where(s => s.Value.Map == defaultChar.Map && s.Value.GateType == GateType.Warp)
                           .Select(s => s.Value)
                           .FirstOrDefault();

                var rand = new Random();
                var x    = (byte)rand.Next(gate?.Door.Left ?? 0, gate?.Door.Right ?? 126);
                var y    = (byte)rand.Next(gate?.Door.Top ?? 0, gate?.Door.Bottom ?? 126);

                var newChar = new MU.DataBase.CharacterDto
                {
                    AccountId     = session.Player.Account.ID,
                    Class         = (byte)message.Class,
                    Experience    = 0,
                    GuildId       = null,
                    Level         = defaultChar.Level,
                    LevelUpPoints = 0,
                    Name          = message.Name,
                    Quests        = new List <MU.DataBase.QuestDto>(),
                    Items         = new List <MU.DataBase.ItemDto>(),
                    // Map
                    Map = (byte)defaultChar.Map,
                    X   = x,
                    Y   = y,
                    // Stats
                    Str      = (ushort)defaultChar.Stats.Str,
                    Agility  = (ushort)defaultChar.Stats.Agi,
                    Vitality = (ushort)defaultChar.Stats.Vit,
                    Energy   = (ushort)defaultChar.Stats.Ene,
                    Command  = (ushort)defaultChar.Stats.Cmd,
                };

                db.Characters.Add(newChar);
                db.SaveChanges();

                var position = (byte)session.Player.Account.Characters.Count();

                session.Player.Account.Characters.Add(position, newChar);

                var items = defaultChar.Equipament.Select(eq => new MU.DataBase.ItemDto
                {
                    AccountId     = session.Player.Account.ID,
                    CharacterId   = newChar.CharacterId,
                    SlotId        = eq.Key,
                    DateCreation  = DateTime.Now,
                    Durability    = eq.Value.Durability,
                    HarmonyOption = eq.Value.Harmony.Option,
                    Luck          = eq.Value.Luck,
                    Number        = eq.Value.Number,
                    Option        = eq.Value.Option28,
                    OptionExe     = (byte)eq.Value.OptionExe,
                    Plus          = eq.Value.Plus,
                    Skill         = eq.Value.Skill,
                    SocketOptions = string.Join(",", eq.Value.Slots.Select(s => s.ToString())),
                });

                db.Items.AddRange(items.ToArray());
                db.SaveChanges();

                await session.SendAsync(new SCharacterCreate(1,
                                                             message.Name,
                                                             position,
                                                             newChar.Level,
                                                             Array.Empty <byte>(),
                                                             Character.GetClientClass(message.Class)
                                                             ));
            }
        }
コード例 #7
0
ファイル: SessionExtensions.cs プロジェクト: fos83/MuEmu
        public static async void Exception(this GSSession session, Exception exception)
        {
            await session.SendAsync(new SNotice(MU.Resources.NoticeType.Blue, exception.Message));

            Log.Logger.ForAccount(session).Error(exception, "");
        }
コード例 #8
0
ファイル: GameServices.cs プロジェクト: tbs005/MuEmu
        public async Task CTalk(GSSession session, CTalk message)
        {
            var npcs        = ResourceCache.Instance.GetNPCs();
            var ObjectIndex = message.Number.ShufleEnding();
            var obj         = MonstersMng.Instance.GetMonster(ObjectIndex);
            var @char       = session.Player.Character;

            if (npcs.TryGetValue(obj.Info.Monster, out var npc))
            {
                if (npc.Shop != null)
                {
                    session.Player.Window = npc.Shop.Storage;
                    await session.SendAsync(new STalk { Result = 0 });

                    await session.SendAsync(new SShopItemList(npc.Shop.Storage.GetInventory()) { ListType = 0 });

                    await session.SendAsync(new STax { Type = TaxType.Shop, Rate = 4 });
                }
                else if (npc.Warehouse)
                {
                    session.Player.Window = session.Player.Account.Vault;
                    session.Player.Character.Inventory.Lock = true;

                    await session.SendAsync(new SNotice(NoticeType.Blue, $"Active Vault: " + (session.Player.Account.ActiveVault + 1)));

                    await session.SendAsync(new STalk { Result = 2 });

                    await session.SendAsync(new SShopItemList(session.Player.Account.Vault.GetInventory()));

                    await session.SendAsync(new SWarehouseMoney(session.Player.Account.VaultMoney, session.Player.Character.Money));
                }
                else if (npc.GuildMaster)
                {
                    GuildManager.NPCTalk(session.Player);
                }
                else if (npc.EventChips)
                {
                    EventChips.NPCTalk(session.Player);
                }
                else if (npc.MessengerAngel)
                {
                    BloodCastles.MessengerAngelTalk(session.Player);
                }
                else if (npc.KingAngel)
                {
                    BloodCastles.AngelKingTalk(session.Player);
                }
                else if (npc.Window != 0)
                {
                    await session.SendAsync(new STalk { Result = npc.Window });

                    if (npc.Window == 3) // ChaosMachine
                    {
                        session.Player.Character.Inventory.Lock = true;
                        session.Player.Window = session.Player.Character.Inventory.ChaosBox;
                    }
                }
                else if (npc.Buff != 0)
                {
                    @char.Spells.SetBuff((SkillStates)npc.Buff, TimeSpan.FromSeconds(120));
                }
                else if (npc.Quest != 0xffff)
                {
                    var quest = @char.Quests.Find(obj.Info.Monster);

                    if (quest == null)
                    {
                        await session.SendAsync(new SChatTarget(ObjectIndex, "I don't have Quest for you"));

                        return;
                    }

                    var details = quest.Details;
                    Logger.ForAccount(session)
                    .Information("Talk to QuestNPC: {0}, Found Quest:{1}, State:{2}", obj.Info.Name, details.Name, quest.State);
                    await session.SendAsync(new SSetQuest { Index = (byte)quest.Index, State = quest.StateByte });
                }
            }
            else
            {
                Logger.ForAccount(session)
                .Debug("Talk to unasigned NPC {0}", obj.Info.Monster);
                await session.SendAsync(new SChatTarget(ObjectIndex, "Have a good day"));
            }
        }
コード例 #9
0
ファイル: GameServices.cs プロジェクト: tbs005/MuEmu
 public async Task CEventEnterCount(GSSession session, CEventEnterCount message)
 {
     await session.SendAsync(new SEventEnterCount { Type = message.Type, Left = 10 });
 }
コード例 #10
0
ファイル: GameServices.cs プロジェクト: tbs005/MuEmu
        public async Task CUseItem(GSSession session, CUseItem message)
        {
            var @char = session.Player.Character;
            var inv   = @char.Inventory;

            Logger.Debug("CUseItem {0} {1} {2}", message.Source, message.Dest, message.Type);

            var Source = inv.Get(message.Source);

            if (Source.BasicInfo.Skill != Spell.None)
            {
                if (await @char.Spells.TryAdd(Source.BasicInfo.Skill))
                {
                    await inv.Delete(message.Source);
                }
                @char.HPorSDChanged();
                return;
            }

            switch (Source.Number)
            {
            case 14 * 512 + 0:    // Apple
            case 14 * 512 + 1:    // Small HP Potion
            case 14 * 512 + 2:    // Medium HP Potion
            case 14 * 512 + 3:    // Big HP Potion
                var AddLife = (Source.SellPrice * 10) - (@char.Level * 2);
                if (AddLife < 0)
                {
                    AddLife = 0;
                }

                float AddLifeRate = ((Source.Number.Index + 1) * 10.0f) + (Source.Plus * 5.0f);
                AddLife += (long)(@char.MaxHealth * AddLifeRate / 100.0f);
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                @char.Health += AddLife;

                break;

            case 14 * 512 + 4:    // Small MP Potion
            case 14 * 512 + 5:    // Medium MP Potion
            case 14 * 512 + 6:    // Big MP Potion
                var AddMana = (Source.SellPrice * 10) - @char.Level;
                if (AddMana < 0)
                {
                    AddMana = 0;
                }

                float AddManaRate = ((Source.Number.Index - 3) * 10.0f) + (Source.Plus * 5.0f);
                AddMana += (uint)(@char.MaxMana * AddManaRate / 100.0f);
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                @char.Mana += AddMana;
                break;

            case 14 * 512 + 8:     // Antidote
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }
                await @char.Spells.DelBuff(SkillStates.Ice);

                await @char.Spells.DelBuff(SkillStates.Poison);

                break;

            case 14 * 512 + 46:     // Haloween Scroll
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                @char.Spells.SetBuff(SkillStates.HAttackSpeed, TimeSpan.FromMilliseconds(1800));
                break;

            case 14 * 512 + 47:     // Haloween Scroll
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                @char.Spells.SetBuff(SkillStates.HAttackPower, TimeSpan.FromMilliseconds(1800));
                break;

            case 14 * 512 + 48:     // Haloween Scroll
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                @char.Spells.SetBuff(SkillStates.HDefensePower, TimeSpan.FromMilliseconds(1800));
                break;

            case 14 * 512 + 49:     // Haloween Scroll
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                @char.Spells.SetBuff(SkillStates.HMaxLife, TimeSpan.FromMilliseconds(1800));
                break;

            case 14 * 512 + 50:     // Haloween Scroll
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                @char.Spells.SetBuff(SkillStates.HMaxMana, TimeSpan.FromMilliseconds(1800));
                break;

            case 14 * 512 + 10:     // Town Portal Scroll
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                if (@char.MapID == Maps.Davias)
                {
                    await @char.WarpTo(22);
                }
                else if (@char.MapID == Maps.Noria)
                {
                    await @char.WarpTo(27);
                }
                else if (@char.MapID == Maps.LostTower)
                {
                    await @char.WarpTo(42);
                }
                else if (@char.MapID == Maps.Atlans)
                {
                    await @char.WarpTo(49);
                }
                else if (@char.MapID == Maps.Tarkan)
                {
                    await @char.WarpTo(57);
                }
                else if (@char.MapID == Maps.BloodCastle1)
                {
                    await @char.WarpTo(22);
                }
                else if (@char.MapID == Maps.ChaosCastle1)
                {
                    await @char.WarpTo(22);
                }
                else if (@char.MapID == Maps.Kalima1)
                {
                    await @char.WarpTo(22);
                }
                else if (@char.MapID == Maps.Aida)
                {
                    await @char.WarpTo(27);
                }
                else if (@char.MapID == Maps.Crywolf)
                {
                    await @char.WarpTo(27);
                }
                else
                {
                    await @char.WarpTo(17);
                }
                break;

            case 14 * 512 + 9:     // Ale
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }
                break;

            case 14 * 512 + 20:     // Remedy Of Love
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                await session.SendAsync(new SItemUseSpecialTime { Number = 1, Time = 90 });

                break;

            case 14 * 512 + 7:     // Siege Potion
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                var SS   = Source.Plus == 0 ? SkillStates.PotionBless : SkillStates.PotionSoul;
                var time = TimeSpan.FromSeconds(Source.Plus == 0 ? 120 : 60);
                @char.Spells.SetBuff(SS, time);
                if (Source.Plus == 1)
                {
                    await session.SendAsync(new SItemUseSpecialTime { Number = 2, Time = 60 });
                }
                break;

            case 14 * 512 + 63:     // Fireworks
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }

                await session.SendAsync(new SCommand(ServerCommandType.Fireworks, (byte)@char.Position.X, (byte)@char.Position.Y));

                break;

            case 14 * 512 + 35:    // Small SD Potion
            case 14 * 512 + 36:    // Medium SD Potion
            case 14 * 512 + 37:    // Big SD Potion
                float addSDRate = @char.MaxShield * (25.0f + (Source.Number.Index - 35) * 10.0f) / 100.0f;

                @char.Shield += addSDRate;
                if (Source.Durability == 1)
                {
                    await inv.Delete(message.Source);
                }
                else
                {
                    Source.Durability--;
                }
                await session.SendAsync(new SEffect((ushort)session.ID, ClientEffect.RecoverShield));

                break;

            case 14 * 512 + 13:     //  Jewel of Bless
            {
                var Target = inv.Get(message.Dest);
                if (Target.Plus >= 7)
                {
                    break;
                }

                await inv.Delete(message.Source);

                Target.Plus++;
            }
            break;

            case 14 * 512 + 14:     //  Jewel of Soul
            {
                var Target = inv.Get(message.Dest);
                if (Target.Plus >= 9)
                {
                    break;
                }

                await inv.Delete(message.Source);

                var soulRate = 50 + (Target.Luck ? 25 : 0);
                if (new Random().Next(100) < soulRate)
                {
                    Target.Plus++;
                }
                else
                {
                    if (Target.Plus > 7)
                    {
                        Target.Plus = 0;
                    }
                    else
                    {
                        Target.Plus--;
                    }
                }
            }
            break;

            case 14 * 512 + 16:     // Jewel of Life
            {
                var Target = inv.Get(message.Dest);
                if (Target.Option28 >= 3)
                {
                    break;
                }

                if (!Target.BasicInfo.Option)
                {
                    break;
                }

                await inv.Delete(message.Source);

                var lifeRate = 50 + (Target.Luck ? 25 : 0);
                if (new Random().Next(100) < lifeRate)
                {
                    Target.Option28++;
                }
                else
                {
                    Target.Option28--;
                }
            }
            break;

            case 13 * 512 + 66:     //Invitation of the Santa Town's

                break;
            }
        }
コード例 #11
0
ファイル: GameServices.cs プロジェクト: tbs005/MuEmu
        public async Task CPointAdd(GSSession session, CPointAdd message)
        {
            var @char = session.Player.Character;
            var msg   = new SPointAdd
            {
                Result = (byte)(0x10 | (byte)message.Type),
            };

            switch (message.Type)
            {
            case PointAdd.Strength:
                if (@char.Strength + 1 <= short.MaxValue)
                {
                    @char.LevelUpPoints--;
                    @char.Strength++;
                    msg.MaxStamina = (ushort)@char.MaxStamina;
                    msg.MaxShield  = (ushort)@char.MaxShield;
                }
                else
                {
                    msg.Result = 0;
                }
                break;

            case PointAdd.Agility:
                if (@char.Agility + 1 <= short.MaxValue)
                {
                    @char.LevelUpPoints--;
                    @char.Agility++;
                    msg.MaxStamina = (ushort)@char.MaxStamina;
                    msg.MaxShield  = (ushort)@char.MaxShield;
                }
                else
                {
                    msg.Result = 0;
                }
                break;

            case PointAdd.Vitality:
                if (@char.Vitality + 1 <= short.MaxValue)
                {
                    @char.LevelUpPoints--;
                    @char.Vitality++;
                    msg.MaxLifeAndMana = (ushort)@char.MaxHealth;
                    msg.MaxStamina     = (ushort)@char.MaxStamina;
                    msg.MaxShield      = (ushort)@char.MaxShield;
                }
                else
                {
                    msg.Result = 0;
                }
                break;

            case PointAdd.Energy:
                if (@char.Energy + 1 <= short.MaxValue)
                {
                    @char.LevelUpPoints--;
                    @char.Energy++;
                    msg.MaxLifeAndMana = (ushort)@char.MaxMana;
                    msg.MaxStamina     = (ushort)@char.MaxStamina;
                    msg.MaxShield      = (ushort)@char.MaxShield;
                }
                else
                {
                    msg.Result = 0;
                }
                break;

            case PointAdd.Command:
                if (@char.Command + 1 <= short.MaxValue)
                {
                    @char.LevelUpPoints--;
                    @char.Command++;
                    msg.MaxStamina = (ushort)@char.MaxStamina;
                    msg.MaxShield  = (ushort)@char.MaxShield;
                }
                else
                {
                    msg.Result = 0;
                }
                break;
            }

            await session.SendAsync(msg);
        }