public int HandlePacket(GameClient client, GSPacketIn packet) { GSPacketIn gSPacketIn = new GSPacketIn(165, client.Player.PlayerCharacter.ID); gSPacketIn.WriteDateTime(DateTime.Now); gSPacketIn.WriteDateTime(DateTime.Now.AddDays(7.0)); gSPacketIn.WriteBoolean(true); client.Out.SendTCP(gSPacketIn); return(0); }
public void SendConsortiaUserPass(int playerid, string playerName, ConsortiaUserInfo info, bool isInvite, int consortiaRepute, string loginName, int fightpower) { GSPacketIn pkg = new GSPacketIn((byte)eChatServerPacket.CONSORTIA_RESPONSE, playerid); pkg.WriteByte(1); pkg.WriteInt(info.ID); pkg.WriteBoolean(isInvite); pkg.WriteInt(info.ConsortiaID); pkg.WriteString(info.ConsortiaName); pkg.WriteInt(info.UserID); pkg.WriteString(info.UserName); pkg.WriteInt(playerid); pkg.WriteString(playerName); pkg.WriteInt(info.DutyID); pkg.WriteString(info.DutyName); pkg.WriteInt(info.Offer); pkg.WriteInt(info.RichesOffer); pkg.WriteInt(info.RichesRob); pkg.WriteDateTime(info.LastDate); pkg.WriteInt(info.Grade); pkg.WriteInt(info.Level); pkg.WriteInt(info.State); pkg.WriteBoolean(info.Sex); pkg.WriteInt(info.Right); pkg.WriteInt(info.Win); pkg.WriteInt(info.Total); pkg.WriteInt(info.Escape); pkg.WriteInt(consortiaRepute); pkg.WriteString(loginName); pkg.WriteInt(fightpower); pkg.WriteInt(500); //New pkg.WriteString("Honor"); SendTCP(pkg); }
public void SendConsortiaUserPass(int playerid, string playerName, ConsortiaUserInfo info, bool isInvite, int consortiaRepute, string loginName, int fightpower, int achievementpoint, string honor) { GSPacketIn pkg = new GSPacketIn(128, playerid); pkg.WriteByte(1); pkg.WriteInt(info.ID); pkg.WriteBoolean(isInvite); pkg.WriteInt(info.ConsortiaID); pkg.WriteString(info.ConsortiaName); pkg.WriteInt(info.UserID); pkg.WriteString(info.UserName); pkg.WriteInt(playerid); pkg.WriteString(playerName); pkg.WriteInt(info.DutyID); pkg.WriteString(info.DutyName); pkg.WriteInt(info.Offer); pkg.WriteInt(info.RichesOffer); pkg.WriteInt(info.RichesRob); pkg.WriteDateTime(info.LastDate); pkg.WriteInt(info.Grade); pkg.WriteInt(info.Level); pkg.WriteInt(info.State); pkg.WriteBoolean(info.Sex); pkg.WriteInt(info.Right); pkg.WriteInt(info.Win); pkg.WriteInt(info.Total); pkg.WriteInt(info.Escape); pkg.WriteInt(consortiaRepute); pkg.WriteString(loginName); pkg.WriteInt(fightpower); pkg.WriteInt(achievementpoint); pkg.WriteString(honor); this.SendTCP(pkg); }
public GSPacketIn SendMarryRoomInfoUpdateToScenePlayers(MarryRoom room) { GSPacketIn pkg = new GSPacketIn((short)ePackageType.MARRY_ROOM_UPDATE); bool result = room != null; pkg.WriteBoolean(result); if (result) { pkg.WriteInt(room.Info.ID); pkg.WriteBoolean(room.Info.IsHymeneal); pkg.WriteString(room.Info.Name); pkg.WriteBoolean(room.Info.Pwd == "" ? false : true); pkg.WriteInt(room.Info.MapIndex); pkg.WriteInt(room.Info.AvailTime); pkg.WriteInt(room.Count); pkg.WriteInt(room.Info.PlayerID); pkg.WriteString(room.Info.PlayerName); pkg.WriteInt(room.Info.GroomID); pkg.WriteString(room.Info.GroomName); pkg.WriteInt(room.Info.BrideID); pkg.WriteString(room.Info.BrideName); pkg.WriteDateTime(room.Info.BeginTime); pkg.WriteByte((byte)room.RoomState); pkg.WriteString(room.Info.RoomIntroduction); } SendToScenePlayer(pkg); return(pkg); }
public GSPacketIn SendMarryRoomInfoUpdateToScenePlayers(MarryRoom room) { GSPacketIn gSPacketIn = new GSPacketIn(255); bool flag = room != null; gSPacketIn.WriteBoolean(flag); if (flag) { gSPacketIn.WriteInt(room.Info.ID); gSPacketIn.WriteBoolean(room.Info.IsHymeneal); gSPacketIn.WriteString(room.Info.Name); gSPacketIn.WriteBoolean(!(room.Info.Pwd == "")); gSPacketIn.WriteInt(room.Info.MapIndex); gSPacketIn.WriteInt(room.Info.AvailTime); gSPacketIn.WriteInt(room.Count); gSPacketIn.WriteInt(room.Info.PlayerID); gSPacketIn.WriteString(room.Info.PlayerName); gSPacketIn.WriteInt(room.Info.GroomID); gSPacketIn.WriteString(room.Info.GroomName); gSPacketIn.WriteInt(room.Info.BrideID); gSPacketIn.WriteString(room.Info.BrideName); gSPacketIn.WriteDateTime(room.Info.BeginTime); gSPacketIn.WriteByte((byte)room.RoomState); gSPacketIn.WriteString(room.Info.RoomIntroduction); } this.SendToScenePlayer(gSPacketIn); return(gSPacketIn); }
public int HandlePacket(GameClient client, GSPacketIn packet) { packet.ClearContext(); packet.WriteDateTime(DateTime.Now); client.Out.SendTCP(packet); return(0); }
public void SendLogFight(int _roomId, eRoomType _roomType, eGameType _fightType, int _changeTeam, DateTime _playBegin, DateTime _playEnd, int _userCount, int _mapId, string _teamA, string _teamB, string _playResult, int _winTeam, string BossWar) { GSPacketIn pkg = new GSPacketIn(5); pkg.WriteInt(_roomId); pkg.WriteInt((int)_roomType); pkg.WriteInt((int)_fightType); pkg.WriteInt(_changeTeam); pkg.WriteDateTime(_playBegin); pkg.WriteDateTime(_playEnd); pkg.WriteInt(_userCount); pkg.WriteInt(_mapId); pkg.WriteString(_teamA); pkg.WriteString(_teamB); pkg.WriteString(_playResult); pkg.WriteInt(_winTeam); pkg.WriteString(BossWar); this.SendTCP(pkg); }
public int HandlePacket(GameClient client, GSPacketIn packet) { packet.ReadInt(); packet.ReadInt(); int[] array = new int[] { 3, 2, 4, 1, 5, 7, 6 }; GSPacketIn gSPacketIn = new GSPacketIn(159, client.Player.PlayerCharacter.ID); gSPacketIn.WriteByte(0); gSPacketIn.WriteInt(7); for (int i = 0; i < 7; i++) { gSPacketIn.WriteInt(array[i]); if (i == 0) { gSPacketIn.WriteInt(1); } else { if (i == 1) { gSPacketIn.WriteInt(1); } else { gSPacketIn.WriteInt(1); } } gSPacketIn.WriteInt(-1); gSPacketIn.WriteDateTime(DateTime.Now.AddDays(-1.0)); gSPacketIn.WriteDateTime(DateTime.Now.AddDays(7.0)); } client.Player.Out.SendTCP(gSPacketIn); return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { int num = packet.ReadInt(); try { TankHotSpringLogicProcessor processor = new TankHotSpringLogicProcessor(); HotSpringRoomInfo info = new HotSpringRoomInfo { RoomID = num }; client.Player.CurrentHotSpringRoom = new HotSpringRoom(info, processor); } catch { Console.WriteLine("System Error!"); } HotSpringRoom room = client.Player.CurrentHotSpringRoom; using (PlayerBussiness db = new PlayerBussiness()) { db.UpdateHotSpringRoomInfo(room.Info); } string str = packet.ReadString(); GSPacketIn pkg = new GSPacketIn(0xca); pkg.WriteInt(num); pkg.WriteInt(num); pkg.WriteString(room.Info.RoomName); pkg.WriteString(room.Info.Pwd); pkg.WriteInt(1); pkg.WriteInt(1); pkg.WriteInt(client.Player.PlayerCharacter.ID); pkg.WriteString(client.Player.PlayerCharacter.NickName); pkg.WriteDateTime(room.Info.BeginTime); pkg.WriteString(room.Info.RoomIntroduction); pkg.WriteInt(1); pkg.WriteInt(10); pkg.WriteDateTime(DateTime.Now); pkg.WriteInt(10); client.SendTCP(pkg); return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { var roomId = packet.ReadInt(); var passString = packet.ReadString(); GSPacketIn pkg = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_ENTER); pkg.WriteInt(roomId); pkg.WriteInt(roomId); //_loc_3.roomID = _loc_2.readInt(); //_loc_3.roomNumber = _loc_2.readInt(); //_loc_3.roomName = _loc_2.readUTF(); pkg.WriteString("RoomName"); //_loc_3.roomPassword = _loc_2.readUTF(); pkg.WriteString(""); //_loc_2.effectiveTime = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.curCount = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.playerID = _loc_3.readInt(); pkg.WriteInt(client.Player.PlayerCharacter.ID); //_loc_2.playerName = _loc_3.readUTF(); pkg.WriteString("abc"); //_loc_2.startTime = _loc_3.readDate(); pkg.WriteDateTime(DateTime.Now.AddDays(-50)); //_loc_2.roomIntroduction = _loc_3.readUTF(); pkg.WriteString("Room Intro"); //_loc_2.roomType = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.maxCount = _loc_3.readInt(); pkg.WriteInt(10); //this._playerEnterRoomTime = _loc_2.readDate(); //this._playerEffectiveTime = _loc_2.readInt(); pkg.WriteDateTime(DateTime.Now); pkg.WriteDateTime(DateTime.Now.AddDays(1)); client.SendTCP(pkg); return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { int num = (int)packet.ReadByte(); int num2 = packet.ReadInt(); int place = packet.ReadInt(); ItemInfo itemAt = client.Player.GetItemAt((eBageType)num2, place); PlayerInventory inventory = client.Player.GetInventory((eBageType)num2); string msg = "Kích hoạt tiềm năng thành công!"; GSPacketIn gSPacketIn = new GSPacketIn(133, client.Player.PlayerCharacter.ID); if (num == 1) { int num3 = packet.ReadInt(); int place2 = packet.ReadInt(); ItemInfo itemAt2 = client.Player.GetItemAt((eBageType)num3, place2); PlayerInventory inventory2 = client.Player.GetInventory((eBageType)num3); inventory2.RemoveCountFromStack(itemAt2, 1); ItemTemplateInfo itemTemplateInfo = ItemMgr.FindItemTemplate(itemAt2.TemplateID); int property = itemTemplateInfo.Property3; string text = property.ToString(); for (int i = 1; i < 4; i++) { text = text + "," + property.ToString(); } if (itemAt.latentEnergyCurStr.Split(new char[] { ',' })[0] == "0") { itemAt.latentEnergyCurStr = text; } itemAt.latentEnergyNewStr = text; itemAt.latentEnergyEndTime = DateTime.Now.AddDays((double)itemTemplateInfo.Property4); } else { client.Player.MainBag.UpdatePlayerProperties(); itemAt.latentEnergyCurStr = itemAt.latentEnergyNewStr; msg = "Cập nhật tiềm năng thành công!"; } itemAt.IsBinds = true; inventory.UpdateItem(itemAt); inventory.SaveToDatabase(); gSPacketIn.WriteInt(itemAt.Place); gSPacketIn.WriteString(itemAt.latentEnergyCurStr); gSPacketIn.WriteString(itemAt.latentEnergyNewStr); gSPacketIn.WriteDateTime(itemAt.latentEnergyEndTime); client.Out.SendTCP(gSPacketIn); client.Player.SendMessage(msg); return(0); }
public static GSPacketIn SendBufferList(Player player, List <BufferInfo> infos) { GSPacketIn pkg = new GSPacketIn((byte)ePackageType.BUFF_OBTAIN, player.Id); pkg.WriteInt(infos.Count); foreach (BufferInfo info in infos) { pkg.WriteInt(info.Type); pkg.WriteBoolean(info.IsExist); pkg.WriteDateTime(info.BeginDate); pkg.WriteInt(info.ValidDate); pkg.WriteInt(info.Value); } return(pkg); }
public static GSPacketIn SendBufferList(Player player, List <BufferInfo> infos) { GSPacketIn gSPacketIn = new GSPacketIn(168, player.Id); gSPacketIn.WriteInt(infos.Count); foreach (BufferInfo current in infos) { gSPacketIn.WriteInt(current.Type); gSPacketIn.WriteBoolean(current.IsExist); gSPacketIn.WriteDateTime(current.BeginDate); gSPacketIn.WriteInt(current.ValidDate); gSPacketIn.WriteInt(current.Value); } return(gSPacketIn); }
public GSPacketIn SendSpaRoomInfoUpdateToSpaScenePlayers(SpaRoom room) { GSPacketIn pkg = new GSPacketIn(173); pkg.WriteInt(room.Spa_Room_Info.RoomNumber); pkg.WriteInt(room.Spa_Room_Info.RoomID); pkg.WriteString(room.Spa_Room_Info.RoomName); pkg.WriteString(room.Spa_Room_Info.Pwd); pkg.WriteInt(room.RoomLeftMin); pkg.WriteInt(room.Count); pkg.WriteInt(room.Spa_Room_Info.PlayerID); pkg.WriteString(room.Spa_Room_Info.PlayerName); pkg.WriteDateTime(room.Spa_Room_Info.BeginTime); pkg.WriteString(room.Spa_Room_Info.RoomIntroduction); pkg.WriteInt(room.Spa_Room_Info.RoomType); pkg.WriteInt(room.Spa_Room_Info.MaxCount); this.SendToScenePlayer(pkg); return(pkg); }
private static void SendBufferList(BattleGame game) { foreach (Player p in game.GetAllFightPlayers()) { List <BufferInfo> infos = (p.PlayerDetail as ProxyPlayer).Buffers; GSPacketIn pkg = new GSPacketIn(186, p.PlayerDetail.PlayerCharacter.ID); pkg.Parameter1 = p.Id; pkg.WriteInt(infos.Count); foreach (BufferInfo info in infos) { pkg.WriteInt(info.Type); pkg.WriteBoolean(info.IsExist); pkg.WriteDateTime(info.BeginDate); pkg.WriteInt(info.ValidDate); pkg.WriteInt(info.Value); } game.SendToAll(pkg); } }
public void SendMarryRoomInfoToPlayer(int playerId, bool state, MarryRoomInfo info) { GSPacketIn pkg = new GSPacketIn(26); pkg.WriteInt(playerId); pkg.WriteBoolean(state); if (state) { pkg.WriteInt(info.ID); pkg.WriteString(info.Name); pkg.WriteInt(info.MapIndex); pkg.WriteInt(info.AvailTime); pkg.WriteInt(info.PlayerID); pkg.WriteInt(info.GroomID); pkg.WriteInt(info.BrideID); pkg.WriteDateTime(info.BeginTime); pkg.WriteBoolean(info.IsGunsaluteUsed); } this.SendTCP(pkg); }
public void SendMarryRoomInfoToPlayer(int playerId, bool state, MarryRoomInfo info) { GSPacketIn pkg = new GSPacketIn((byte)eChatServerPacket.MARRY_ROOM_INFO_TO_PLAYER); pkg.WriteInt(playerId); pkg.WriteBoolean(state); if (state) { pkg.WriteInt(info.ID); pkg.WriteString(info.Name); pkg.WriteInt(info.MapIndex); pkg.WriteInt(info.AvailTime); pkg.WriteInt(info.PlayerID); pkg.WriteInt(info.GroomID); pkg.WriteInt(info.BrideID); pkg.WriteDateTime(info.BeginTime); pkg.WriteBoolean(info.IsGunsaluteUsed); } SendTCP(pkg); }
public int HandlePacket(GameClient client, GSPacketIn packet) { int num = packet.ReadInt(); GamePlayer playerById = WorldMgr.GetPlayerById(num); PlayerInfo playerInfo; if (playerById != null) { playerInfo = playerById.PlayerCharacter; } else { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { playerInfo = playerBussiness.GetUserSingleByUserID(num); } } GSPacketIn gSPacketIn = new GSPacketIn(85, client.Player.PlayerCharacter.ID); gSPacketIn.WriteDateTime(playerInfo.LastDate); client.SendTCP(gSPacketIn); return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { //Lay Danh Sach tat ca cac phong GSPacketIn pkg = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_LIST_GET); pkg.WriteInt(10); for (int i = 0; i < 10; i++) { //loc_2.roomNumber = _loc_3.readInt(); pkg.WriteInt(i); //_loc_2.roomID = _loc_3.readInt(); pkg.WriteInt(i); //_loc_2.roomName = _loc_3.readUTF(); pkg.WriteString("Room" + i); //_loc_2.roomPassword = _loc_3.readUTF(); pkg.WriteString(""); //_loc_2.effectiveTime = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.curCount = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.playerID = _loc_3.readInt(); pkg.WriteInt(client.Player.PlayerCharacter.ID); //_loc_2.playerName = _loc_3.readUTF(); pkg.WriteString("abc"); //_loc_2.startTime = _loc_3.readDate(); pkg.WriteDateTime(DateTime.Now.AddDays(-50)); //_loc_2.roomIntroduction = _loc_3.readUTF(); pkg.WriteString("Room Intro"); //_loc_2.roomType = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.maxCount = _loc_3.readInt(); pkg.WriteInt(10); } client.SendTCP(pkg); return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { int num = packet.ReadInt(); int itemID = int.Parse(packet.ReadString()); int result; using (PlayerBussiness playerBussiness = new PlayerBussiness()) { ItemInfo userItemSingle = playerBussiness.GetUserItemSingle(itemID); if (userItemSingle != null) { GSPacketIn gSPacketIn = new GSPacketIn(119, client.Player.PlayerCharacter.ID); gSPacketIn.WriteInt(num); if (num == 4) { gSPacketIn.WriteString(client.Player.PlayerCharacter.NickName); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); } if (num == 5) { gSPacketIn.WriteString(client.Player.PlayerCharacter.NickName); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.TemplateID); } gSPacketIn.WriteString(client.Player.PlayerCharacter.NickName); gSPacketIn.WriteInt(userItemSingle.TemplateID); gSPacketIn.WriteInt(userItemSingle.ItemID); gSPacketIn.WriteInt(userItemSingle.StrengthenLevel); gSPacketIn.WriteInt(userItemSingle.AttackCompose); gSPacketIn.WriteInt(userItemSingle.AgilityCompose); gSPacketIn.WriteInt(userItemSingle.LuckCompose); gSPacketIn.WriteInt(userItemSingle.DefendCompose); gSPacketIn.WriteInt(userItemSingle.ValidDate); gSPacketIn.WriteBoolean(userItemSingle.IsBinds); gSPacketIn.WriteBoolean(userItemSingle.IsJudge); gSPacketIn.WriteBoolean(userItemSingle.IsUsed); if (userItemSingle.IsUsed) { gSPacketIn.WriteString(userItemSingle.BeginDate.ToString()); } gSPacketIn.WriteInt(userItemSingle.Hole1); gSPacketIn.WriteInt(userItemSingle.Hole2); gSPacketIn.WriteInt(userItemSingle.Hole3); gSPacketIn.WriteInt(userItemSingle.Hole4); gSPacketIn.WriteInt(userItemSingle.Hole5); gSPacketIn.WriteInt(userItemSingle.Hole6); gSPacketIn.WriteString(userItemSingle.Template.Hole); gSPacketIn.WriteString(userItemSingle.Template.Pic); gSPacketIn.WriteInt(userItemSingle.Template.RefineryLevel); gSPacketIn.WriteDateTime(DateTime.Now); gSPacketIn.WriteByte((byte)userItemSingle.Hole5Level); gSPacketIn.WriteInt(userItemSingle.Hole5Exp); gSPacketIn.WriteByte((byte)userItemSingle.Hole6Level); gSPacketIn.WriteInt(userItemSingle.Hole6Exp); if (userItemSingle.IsGold) { gSPacketIn.WriteBoolean(userItemSingle.IsGold); gSPacketIn.WriteInt(userItemSingle.goldValidDate); gSPacketIn.WriteDateTime(userItemSingle.goldBeginTime); } else { gSPacketIn.WriteBoolean(false); } client.Out.SendTCP(gSPacketIn); } result = 1; } return(result); }
public void SendAddRoom(Game.Server.Rooms.BaseRoom room) { GSPacketIn pkg = new GSPacketIn((int)eFightPackageType.ROOM_CREATE); pkg.WriteInt(room.RoomId); pkg.WriteInt((int)room.GameType); pkg.WriteInt(room.GuildId); List <GamePlayer> players = room.GetPlayers(); pkg.WriteInt(players.Count); foreach (GamePlayer p in players) { pkg.WriteInt(p.PlayerCharacter.ID);//改为唯一ID pkg.WriteString(p.PlayerCharacter.NickName); pkg.WriteBoolean(p.PlayerCharacter.Sex); pkg.WriteInt(p.PlayerCharacter.Hide); pkg.WriteString(p.PlayerCharacter.Style); pkg.WriteString(p.PlayerCharacter.Colors); pkg.WriteString(p.PlayerCharacter.Skin); pkg.WriteInt(p.PlayerCharacter.Offer); pkg.WriteInt(p.PlayerCharacter.GP); pkg.WriteInt(p.PlayerCharacter.Grade); pkg.WriteInt(p.PlayerCharacter.Repute); pkg.WriteInt(p.PlayerCharacter.ConsortiaID); pkg.WriteString(p.PlayerCharacter.ConsortiaName); pkg.WriteInt(p.PlayerCharacter.ConsortiaLevel); pkg.WriteInt(p.PlayerCharacter.ConsortiaRepute); pkg.WriteInt(p.PlayerCharacter.Attack); pkg.WriteInt(p.PlayerCharacter.Defence); pkg.WriteInt(p.PlayerCharacter.Agility); pkg.WriteInt(p.PlayerCharacter.Luck); pkg.WriteDouble(p.GetBaseAttack()); pkg.WriteDouble(p.GetBaseDefence()); pkg.WriteDouble(p.GetBaseAgility()); pkg.WriteDouble(p.GetBaseBlood()); pkg.WriteInt(p.MainWeapon.TemplateID); pkg.WriteBoolean(p.CanUseProp); if (p.SecondWeapon != null) { pkg.WriteInt(p.SecondWeapon.TemplateID); pkg.WriteInt(p.SecondWeapon.StrengthenLevel); } else { pkg.WriteInt(0); pkg.WriteInt(0); } pkg.WriteDouble(RateMgr.GetRate(eRateType.Experience_Rate) * AntiAddictionMgr.GetAntiAddictionCoefficient(p.PlayerCharacter.AntiAddiction) * (p.GPAddPlus == 0 ? 1 : p.GPAddPlus)); pkg.WriteDouble(AntiAddictionMgr.GetAntiAddictionCoefficient(p.PlayerCharacter.AntiAddiction) * (p.OfferAddPlus == 0 ? 1 : p.OfferAddPlus)); pkg.WriteDouble(RateMgr.GetRate(eRateType.Experience_Rate)); pkg.WriteInt(GameServer.Instance.Configuration.ServerID); List <AbstractBuffer> infos = p.BufferList.GetAllBuffer(); pkg.WriteInt(infos.Count); foreach (AbstractBuffer bufferInfo in infos) { BufferInfo info = bufferInfo.Info; pkg.WriteInt(info.Type); pkg.WriteBoolean(info.IsExist); pkg.WriteDateTime(info.BeginDate); pkg.WriteInt(info.ValidDate); pkg.WriteInt(info.Value); } pkg.WriteInt(p.EquipEffect.Count); foreach (int i in p.EquipEffect) { pkg.WriteInt(i); } } SendTCP(pkg); }
public void SendAddRoom(BaseRoom room) { GSPacketIn gSPacketIn = new GSPacketIn(64); gSPacketIn.WriteInt(room.RoomId); gSPacketIn.WriteInt((int)room.GameType); gSPacketIn.WriteInt(room.GuildId); List <GamePlayer> players = room.GetPlayers(); gSPacketIn.WriteInt(players.Count); foreach (GamePlayer current in players) { gSPacketIn.WriteInt(current.PlayerCharacter.ID); gSPacketIn.WriteString(current.PlayerCharacter.NickName); gSPacketIn.WriteBoolean(current.PlayerCharacter.Sex); gSPacketIn.WriteByte(current.PlayerCharacter.typeVIP); gSPacketIn.WriteInt(current.PlayerCharacter.VIPLevel); gSPacketIn.WriteInt(current.PlayerCharacter.Hide); gSPacketIn.WriteString(current.PlayerCharacter.Style); gSPacketIn.WriteString(current.PlayerCharacter.Colors); gSPacketIn.WriteString(current.PlayerCharacter.Skin); gSPacketIn.WriteInt(current.PlayerCharacter.Offer); gSPacketIn.WriteInt(current.PlayerCharacter.GP); gSPacketIn.WriteInt(current.PlayerCharacter.Grade); gSPacketIn.WriteInt(current.PlayerCharacter.Repute); gSPacketIn.WriteInt(current.PlayerCharacter.ConsortiaID); gSPacketIn.WriteString(current.PlayerCharacter.ConsortiaName); gSPacketIn.WriteInt(current.PlayerCharacter.ConsortiaLevel); gSPacketIn.WriteInt(current.PlayerCharacter.ConsortiaRepute); gSPacketIn.WriteInt(current.PlayerCharacter.badgeID); gSPacketIn.WriteString(current.PlayerCharacter.WeaklessGuildProgressStr); gSPacketIn.WriteInt(current.PlayerCharacter.Attack); gSPacketIn.WriteInt(current.PlayerCharacter.Defence); gSPacketIn.WriteInt(current.PlayerCharacter.Agility); gSPacketIn.WriteInt(current.PlayerCharacter.Luck); gSPacketIn.WriteInt(current.PlayerCharacter.hp); gSPacketIn.WriteInt(current.PlayerCharacter.FightPower); gSPacketIn.WriteBoolean(current.PlayerCharacter.IsMarried); if (current.PlayerCharacter.IsMarried) { gSPacketIn.WriteInt(current.PlayerCharacter.SpouseID); gSPacketIn.WriteString(current.PlayerCharacter.SpouseName); } gSPacketIn.WriteDouble(current.GetBaseAttack()); gSPacketIn.WriteDouble(current.GetBaseDefence()); gSPacketIn.WriteDouble(current.GetBaseAgility()); gSPacketIn.WriteDouble(current.GetBaseBlood()); gSPacketIn.WriteInt(current.MainWeapon.TemplateID); gSPacketIn.WriteBoolean(current.CanUseProp); if (current.SecondWeapon != null) { gSPacketIn.WriteInt(current.SecondWeapon.TemplateID); gSPacketIn.WriteInt(current.SecondWeapon.StrengthenLevel); } else { gSPacketIn.WriteInt(0); gSPacketIn.WriteInt(0); } gSPacketIn.WriteDouble((double)RateMgr.GetRate(eRateType.Experience_Rate) * AntiAddictionMgr.GetAntiAddictionCoefficient(current.PlayerCharacter.AntiAddiction) * ((current.GPAddPlus == 0.0) ? 1.0 : current.GPAddPlus)); gSPacketIn.WriteDouble(AntiAddictionMgr.GetAntiAddictionCoefficient(current.PlayerCharacter.AntiAddiction) * ((current.OfferAddPlus == 0.0) ? 1.0 : current.OfferAddPlus)); gSPacketIn.WriteDouble((double)RateMgr.GetRate(eRateType.Experience_Rate)); gSPacketIn.WriteInt(GameServer.Instance.Configuration.ServerID); if (current.Pet == null) { gSPacketIn.WriteInt(0); } else { gSPacketIn.WriteInt(1); gSPacketIn.WriteInt(current.Pet.Place); gSPacketIn.WriteInt(current.Pet.TemplateID); gSPacketIn.WriteInt(current.Pet.ID); gSPacketIn.WriteString(current.Pet.Name); gSPacketIn.WriteInt(current.Pet.UserID); gSPacketIn.WriteInt(current.Pet.Level); gSPacketIn.WriteString(current.Pet.Skill); gSPacketIn.WriteString(current.Pet.SkillEquip); } List <AbstractBuffer> allBuffer = current.BufferList.GetAllBuffer(); gSPacketIn.WriteInt(allBuffer.Count); foreach (AbstractBuffer current2 in allBuffer) { BufferInfo info = current2.Info; gSPacketIn.WriteInt(info.Type); gSPacketIn.WriteBoolean(info.IsExist); gSPacketIn.WriteDateTime(info.BeginDate); gSPacketIn.WriteInt(info.ValidDate); gSPacketIn.WriteInt(info.Value); gSPacketIn.WriteInt(info.ValidCount); } gSPacketIn.WriteInt(current.EquipEffect.Count); foreach (ItemInfo current3 in current.EquipEffect) { gSPacketIn.WriteInt(current3.TemplateID); gSPacketIn.WriteInt(current3.Hole1); } } this.SendTCP(gSPacketIn); }
internal void SendCreateGame() { GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD); pkg.WriteByte((byte)eTankCmdType.GAME_CREATE); //pkg.WriteInt(m_map.Info.ID); pkg.WriteInt((byte)m_roomType); pkg.WriteInt((byte)m_gameType); pkg.WriteInt(m_timeType); List <Player> players = GetAllFightPlayers(); pkg.WriteInt(players.Count); foreach (Player p in players) { IGamePlayer gp = p.PlayerDetail; pkg.WriteInt(4); pkg.WriteString("zonename"); pkg.WriteInt(gp.PlayerCharacter.ID); pkg.WriteString(gp.PlayerCharacter.NickName); //isvip pkg.WriteBoolean(true); //viplevel pkg.WriteInt(5); pkg.WriteBoolean(gp.PlayerCharacter.Sex); pkg.WriteInt(gp.PlayerCharacter.Hide); pkg.WriteString(gp.PlayerCharacter.Style); pkg.WriteString(gp.PlayerCharacter.Colors); pkg.WriteString(gp.PlayerCharacter.Skin); pkg.WriteInt(gp.PlayerCharacter.Grade); pkg.WriteInt(gp.PlayerCharacter.Repute); if (gp.MainWeapon == null) { pkg.WriteInt(0); } else { pkg.WriteInt(gp.MainWeapon.TemplateID); } pkg.WriteInt(12); pkg.WriteString(" "); pkg.WriteDateTime(DateTime.Now); pkg.WriteInt(0); pkg.WriteInt(gp.PlayerCharacter.Nimbus); pkg.WriteInt(gp.PlayerCharacter.ConsortiaID);// pkg.WriteInt(0); pkg.WriteString(gp.PlayerCharacter.ConsortiaName); pkg.WriteInt(gp.PlayerCharacter.ConsortiaLevel); pkg.WriteInt(gp.PlayerCharacter.ConsortiaRepute); pkg.WriteInt(gp.PlayerCharacter.Win); pkg.WriteInt(gp.PlayerCharacter.Total); pkg.WriteInt(gp.PlayerCharacter.FightPower); pkg.WriteInt(5); pkg.WriteInt(0); pkg.WriteString("Master"); //pkg.WriteInt(5); pkg.WriteInt(5); pkg.WriteString("honor"); pkg.WriteBoolean(gp.PlayerCharacter.IsMarried); if (gp.PlayerCharacter.IsMarried) { pkg.WriteInt(gp.PlayerCharacter.SpouseID); pkg.WriteString(gp.PlayerCharacter.SpouseName); } pkg.WriteInt(5); pkg.WriteInt(5); pkg.WriteInt(5); pkg.WriteInt(5); pkg.WriteInt(5); pkg.WriteInt(5); pkg.WriteInt(p.Team); pkg.WriteInt(p.Id); pkg.WriteInt(p.MaxBlood); } SendToAll(pkg); }
public void SendAddRoom(BaseRoom room) { GSPacketIn pkg = new GSPacketIn(64); pkg.WriteInt(room.RoomId); pkg.WriteInt((int)room.GameType); pkg.WriteInt(room.GuildId); pkg.WriteInt(GameServer.Instance.Config.AreaID); pkg.WriteBoolean(room.IsArea); List <GamePlayer> players = room.GetPlayers(); pkg.WriteInt(players.Count); foreach (GamePlayer p in players) { pkg.WriteInt(p.AreaID); pkg.WriteString(p.AreaName); pkg.WriteInt(p.PlayerCharacter.ID); pkg.WriteString(p.PlayerCharacter.NickName); pkg.WriteBoolean(p.PlayerCharacter.Sex); pkg.WriteInt(p.PlayerCharacter.Hide); pkg.WriteString(p.PlayerCharacter.Style); pkg.WriteString(p.PlayerCharacter.Colors); pkg.WriteString(p.PlayerCharacter.Skin); pkg.WriteInt(p.PlayerCharacter.Offer); pkg.WriteInt(p.PlayerCharacter.GP); pkg.WriteInt(p.PlayerCharacter.Grade); pkg.WriteInt(p.PlayerCharacter.Repute); pkg.WriteInt(p.PlayerCharacter.Nimbus); pkg.WriteInt(p.PlayerCharacter.ConsortiaID); pkg.WriteString(p.PlayerCharacter.ConsortiaName); pkg.WriteInt(p.PlayerCharacter.ConsortiaLevel); pkg.WriteInt(p.PlayerCharacter.ConsortiaRepute); pkg.WriteInt(p.PlayerCharacter.Win); pkg.WriteInt(p.PlayerCharacter.Total); pkg.WriteInt(p.PlayerCharacter.Attack); pkg.WriteInt(p.PlayerCharacter.Defence); pkg.WriteInt(p.PlayerCharacter.Agility); pkg.WriteInt(p.PlayerCharacter.Luck); pkg.WriteInt(p.PlayerCharacter.FightPower); pkg.WriteBoolean(p.PlayerCharacter.IsMarried); if (p.PlayerCharacter.IsMarried) { pkg.WriteInt(p.PlayerCharacter.SpouseID); pkg.WriteString(p.PlayerCharacter.SpouseName); } pkg.WriteDouble(p.GetBaseAttack()); pkg.WriteDouble(p.GetBaseDefence()); pkg.WriteDouble(p.GetBaseAgility()); pkg.WriteDouble(p.GetBaseBlood()); if (p.MainWeapon != null) { pkg.WriteInt(p.MainWeapon.TemplateID); } else { pkg.WriteInt(0); } pkg.WriteBoolean(p.CanUseProp); if (p.SecondWeapon != null) { pkg.WriteInt(p.SecondWeapon.TemplateID); pkg.WriteInt(p.SecondWeapon.StrengthenLevel); } else { pkg.WriteInt(0); pkg.WriteInt(0); } pkg.WriteDouble(p.GPAddPlus); pkg.WriteFloat(p.GMExperienceRate); pkg.WriteFloat(p.AuncherExperienceRate); pkg.WriteDouble(p.OfferAddPlus); pkg.WriteFloat(p.GMOfferRate); pkg.WriteFloat(p.AuncherOfferRate); pkg.WriteFloat(p.GMRichesRate); pkg.WriteFloat(p.AuncherRichesRate); pkg.WriteDouble(p.AntiAddictionRate); List <AbstractBuffer> infos = p.BufferList.GetAllBuffer(); pkg.WriteInt(infos.Count); foreach (AbstractBuffer bufferInfo in infos) { BufferInfo info = bufferInfo.Info; pkg.WriteInt(info.Type); pkg.WriteBoolean(info.IsExist); pkg.WriteDateTime(info.BeginDate); pkg.WriteInt(info.ValidDate); pkg.WriteInt(info.Value); } pkg.WriteInt(p.EquipEffect.Count); foreach (int i in p.EquipEffect) { pkg.WriteInt(i); } } this.SendTCP(pkg); }