コード例 #1
0
        public static void DecodeShit()
        {
            byte[] buff1 = { 0x1b, 0x0d, 0x0e, 0x39, 0x62, 0x2c, 0x1a, 0x5b, 0x25, 0x2b, 0x0d, 0x08, 0x0b, 0x34, 0x15, 0x25, 0x7b, 0x15, 0x0f, 0x2a, 0x35, 0x23, 0x1d, 0x22, 0x20, 0x65, 0x18, 0x2e, 0x05, 0x31, 0x54, 0x0f, 0x16, 0x10, 0x5d, 0x25, 0x2b, 0x3d };
            byte[] buff2 = { 0xee, 0x00, 0x00, 0xe7, 0xe9, 0x72, 0xcb, 0x7c, 0x6f, 0x3a, 0x17, 0x54, 0xe1, 0xab, 0x6f, 0xdc, 0x81, 0xb3, 0x86, 0x56, 0x4d, 0xd7, 0x0a, 0xc3, 0xbb, 0xea, 0xc1, 0xdc, 0x75, 0x95, 0xbc, 0x44, 0x87, 0x57, 0x02, 0xd4, 0xac, 0xd4, 0xb8,
                             0x95, 0x43, 0x6c, 0xa7, 0x00, 0x3e, 0x84, 0xcf, 0x09, 0x5c, 0xb9, 0xfa, 0xc0, 0x8b, 0x20, 0x26, 0x69, 0xdf, 0x55, 0x50, 0xbf, 0x7e, 0x03, 0x9f, 0x3f, 0xad, 0xad, 0x32, 0x76, 0x07, 0xdb, 0xcc, 0xdc, 0xe3, 0x71, 0x7f, 0x9a, 0x0e, 0xd5,
                             0x93, 0x96, 0x4a, 0xc7, 0xb9, 0xc8, 0x6b, 0xf0, 0x5a, 0x25, 0xb6, 0xfc, 0x8a, 0x9d, 0xec, 0x8d, 0x10, 0x9a, 0xc7, 0x43, 0xfc, 0x2b, 0xfa, 0xa4, 0x09, 0xa4, 0xf8, 0x7e, 0x4d, 0xe0, 0x2c, 0x61, 0xbc, 0x2a, 0xc4, 0xe8, 0x33, 0x91, 0x16,
                             0xbe, 0x5d, 0x61, 0xc4, 0x86, 0xfe, 0xa5, 0xa9, 0x5c, 0x97, 0xa8, 0xd7, 0xfa, 0xc0, 0x93, 0xcb, 0xd1, 0x64, 0x3a, 0x15, 0x3e, 0x65, 0xb0, 0xc9, 0xf0, 0xfe, 0x2d, 0x63, 0xa7, 0x19, 0xbb, 0xf2, 0xdb, 0x7f, 0xba, 0xaf, 0x9a, 0xf3, 0x7b,
                             0xb7, 0xc2, 0x92, 0xb3, 0xe6, 0x41, 0x7a, 0xb7, 0x42, 0x3d, 0x36, 0x85, 0x77, 0xdc, 0xaf, 0xd8, 0x26, 0x1c, 0x72, 0x5d, 0x24, 0x15, 0x32, 0x78, 0x3f, 0x85, 0xff, 0xab, 0xb4, 0xec, 0xcb, 0xba, 0x10, 0xfd, 0xd3, 0xf8, 0xd5, 0xa4, 0x15,
                             0x7b, 0x44, 0x5b, 0x4e, 0x44, 0xa6, 0xb6, 0x2e, 0x07, 0x0d, 0xd7, 0x35, 0x22, 0x56, 0xc6, 0x26, 0x4f, 0x13, 0x70, 0x89, 0x0e, 0x44, 0x9d, 0xa2, 0xe4, 0x32, 0x2f, 0xae, 0x53, 0x5d, 0xfc, 0xa2, 0xca, 0xc5, 0x08, 0x33, 0xf4, 0xa8, 0xc6,
                             0x4a, 0xe5, 0xc9, 0x03, 0xb8, 0xac, 0x60, 0xe3, 0xcf, 0x1d, 0x2f, 0xb1, 0xb5, 0x5a, 0x73, 0x9f, 0x08, 0x81, 0x83, 0xda, 0xd3, 0xd8, 0xbf, 0x82, 0x70, 0xb0, 0x9b, 0x50, 0x95, 0x80, 0x59, 0x37, 0x88, 0x53, 0x8d, 0xbb, 0xd3, 0xae, 0x5b,
                             0xe6, 0xa2, 0xe8, 0x66, 0xde, 0x03, 0xa4, 0xcd, 0x40, 0x79, 0xab, 0x47, 0x68, 0x90, 0x62, 0xa1, 0x8c, 0x8a, 0x9c, 0xfe, 0xe6, 0x21, 0xef, 0xb4, 0xbe, 0xf8, 0x6d, 0x6a, 0x3c, 0x5c, 0xc7, 0xd6, 0xf8, 0xb6, 0x74, 0xb7, 0x2e, 0xee, 0xa1,
                             0xae, 0x98, 0xcf, 0x61, 0x83, 0xfe, 0xeb, 0x91, 0x90, 0x61, 0xa1, 0xd4, 0xad, 0x4b, 0x1b, 0x9a, 0x0a, 0xe4, 0xc6, 0x80, 0x86, 0x17, 0xed, 0x46, 0x06, 0xba, 0x55, 0xfe, 0x9c, 0x6d, 0x40, 0x19, 0x30, 0x8b, 0x16, 0x50, 0x5d, 0x0e, 0x8f,
                             0xbe, 0x1b, 0xba, 0x94, 0xe4, 0x49, 0x66, 0x8e, 0x53, 0x43, 0xd9, 0x9c, 0x82, 0x75, 0x66, 0x0c, 0x3a, 0x23, 0xb5, 0x8c, 0xd4, 0xaf, 0xca, 0x5d, 0x15, 0x4d, 0xf5, 0xba, 0xe3, 0x12, 0x73, 0x51, 0x01, 0xa0, 0xd5, 0xd0, 0x14, 0xb8, 0x27,
                             0x17, 0xff, 0x16, 0x0c, 0xfc, 0x64, 0xba, 0x9e, 0x11, 0xf1, 0xf8, 0x18, 0xcd, 0x67, 0xe7, 0x50, 0x77, 0xd1, 0xc3, 0x5a, 0x81, 0x67, 0x14, 0xdf, 0x56, 0xd0, 0x6c, 0xa6, 0x67, 0xe0, 0x71, 0x8e, 0xa3, 0xca, 0xb6, 0x5a, 0xae, 0x28, 0x26, 0xdf, 0x8c, 0x2f, 0xa9, 0xcb, 0x3b, 0x7b, 0xcc, 0xbb, 0x0f, 0x19, 0xa7, 0xe3, 0xc1, 0x8c, 0x13, 0x76, 0x9b, 0x45, 0xbe, 0x84, 0xd8, 0x00, 0xf9, 0x38, 0x25, 0x31, 0x51, 0xa3, 0x8b, 0x83, 0x27, 0x06, 0x6a, 0x6b, 0x06, 0xee, 0x29, 0x87, 0x54, 0x0e, 0xb7, 0x30, 0x2b, 0x1e, 0xc5, 0x97, 0xc0, 0xd6, 0x55, 0x29, 0x4e, 0x25, 0x31, 0xac, 0x15, 0x88, 0x57, 0x86, 0x66, 0x68, 0xbf, 0xcb, 0xb8, 0xbd, 0x65, 0x1e, 0xec, 0xda, 0x02, 0x0c, 0x94, 0xf5, 0x14, 0x50, 0x28, 0x70, 0x60, 0x67, 0xa0, 0x7f, 0xd9, 0xf4, 0x90, 0xeb, 0x42, 0xcd, 0xe5, 0x63, 0xac, 0x32, 0x4d, 0x02, 0xa3, 0x01, 0xc2, 0xa2, 0x13, 0x83, 0x77, 0xf8, 0x8e, 0xdc, 0xc4, 0x9e, 0xfd, 0x34, 0x1c, 0xb3, 0x4c, 0x7e, 0xc7, 0x01, 0xea, 0x1b, 0xeb, 0x8b, 0xdb, 0xae, 0x63, 0x42, 0x06, 0x5d, 0x07, 0x26, 0x8a, 0xc7, 0xf8, 0x8c, 0xea, 0x9c, 0x1f, 0xdd, 0xcf, 0x5d, 0xdb, 0xb6, 0x79, 0x98, 0xee, 0xa4, 0x4a, 0x40, 0x5e, 0x2b, 0x6c, 0x3b, 0x04, 0x2f, 0xf0, 0x2b, 0x18, 0xf8, 0xa8, 0xae, 0x5b, 0x7d, 0x5c, 0x01, 0x67, 0x5a, 0x34, 0xbd, 0x7a, 0x23, 0x95, 0x6e, 0x14, 0xe2, 0xae, 0xa1, 0xbd, 0x3a, 0x9d, 0x9b, 0x1e, 0x72, 0xdf, 0x1c, 0xa2, 0x59, 0x67, 0xf6, 0x89, 0x39, 0x86, 0x2a, 0xc8, 0x80, 0x35, 0xfb, 0x7e, 0x92, 0x22, 0x85, 0x3e, 0x58, 0xbd, 0xd5, 0x26, 0x26, 0xeb, 0x0e, 0x39, 0x50, 0xca, 0x7f, 0x09, 0xb5, 0x98, 0x0a, 0x40, 0x44, 0x9f, 0xaf, 0xbc, 0x79, 0x78, 0x89, 0x2f, 0x33, 0x1f, 0xe9, 0x2c, 0x4d, 0xa5, 0xcc, 0x5f, 0xb4, 0x59, 0xfc, 0x78, 0xcb, 0xc5, 0xc4, 0x1f, 0xd4, 0xcd, 0x5a, 0x04, 0xc3, 0x9a, 0x31, 0xcf, 0x5a, 0x41, 0xb6, 0x24, 0x46, 0xd0, 0xdf, 0x10, 0x73, 0xdc, 0x75, 0x87, 0x0d, 0x64, 0xe0, 0xa8, 0xf2, 0xd1, 0x3e, 0x6c, 0xa1, 0x90, 0x5f, 0x34, 0xd3, 0x15, 0x60, 0xaf, 0x3a, 0x8b, 0xd2, 0x8c, 0xf6, 0xe6, 0x4e, 0x52, 0xdc, 0x82, 0x29, 0x73, 0x0b, 0xca, 0x10, 0xfc, 0x31, 0x08, 0xb0, 0x03, 0xa9, 0xc9, 0xc3, 0x62, 0x80, 0xb9, 0x12, 0xe1, 0xea, 0x7c, 0xe7, 0x1e, 0x1c, 0xd1, 0x05, 0x20, 0xdf, 0x67, 0xa1, 0x20, 0x45, 0x73, 0x27, 0xc1, 0x72, 0x67, 0x7e, 0xfe, 0x21, 0x72, 0x26, 0x39, 0xe9, 0x51, 0xfa, 0xc3, 0x81, 0xd0, 0x87, 0x80, 0x49, 0xe9, 0xce, 0xb8, 0x32, 0xb7, 0xcc, 0x2b };
            byte[] buff3 = { 0xeb, 0x00, 0x00, 0xc8, 0x60, 0x80, 0x03, 0x77, 0xe4, 0x4a, 0x2f, 0xf8, 0x22, 0xaa, 0xea, 0xf5, 0xec, 0x0a, 0x2d, 0x82, 0xab, 0xc8, 0x19, 0x2d, 0xa5, 0x5d, 0xaa, 0x92, 0x22, 0x0c, 0xc4, 0xff, 0x5e, 0x48, 0x62, 0x77, 0x5d, 0x14, 0x08, 0xf3, 0x40, 0x25, 0xe6, 0x34, 0x0d, 0xe5, 0x48, 0xc8, 0x39, 0x2e, 0x51, 0x69, 0x69, 0x52, 0xb7, 0xbe, 0xd5, 0x60, 0x2b, 0x7a, 0x2a, 0x82, 0x26, 0x54, 0xb8, 0xcd, 0x96, 0x6f, 0x39, 0x10, 0x04, 0x25, 0x41, 0x1c, 0x50, 0xa8, 0x3d, 0x40, 0x27, 0x28, 0x1a, 0xf8, 0x05, 0x36, 0x8f, 0x50, 0xec, 0x68, 0xe3, 0xec, 0x7d, 0x43, 0xdd, 0x95, 0x7e, 0x91, 0x2e, 0x6a, 0x87, 0x18, 0x7c, 0x8f, 0x07, 0x9e, 0x42, 0x72, 0xaf, 0x19, 0x3a, 0x83, 0xec, 0x55, 0x22, 0x72, 0xe0, 0xa7, 0xa9, 0xd3, 0xab, 0x8e, 0x54, 0x45, 0xda, 0x1c, 0x3e, 0x68, 0xaf, 0x74, 0x26, 0x86, 0xce, 0xdb, 0xe6, 0x24, 0x87, 0x08, 0x94, 0x72, 0x9e, 0x79, 0x21, 0x5b, 0x66, 0x02, 0x52, 0x2e, 0x6f, 0xd4, 0xda, 0x7a, 0x9d, 0x80, 0xb0, 0xd3, 0xbb, 0x23, 0x79, 0xd2, 0x1c, 0x7b, 0xbc, 0xc7, 0x94, 0xfa, 0xbc, 0xdc, 0xeb, 0x5e, 0x6b, 0x5e, 0x20, 0x70, 0x67, 0xeb, 0x2d, 0x06, 0xea, 0x90, 0x8f, 0xd3, 0x20, 0xc4, 0xcc, 0x76, 0x1b, 0x11, 0xdd, 0x50, 0x66, 0x4c, 0xee, 0x58, 0xc2, 0x4b, 0x96, 0x62, 0xed, 0xd8, 0x90, 0x4e, 0x00, 0xfd, 0xd3, 0xab, 0x98, 0xaa, 0xe5, 0xca, 0x73, 0xe6, 0x7a, 0x65, 0x33, 0x5c, 0xdf, 0x8d, 0x5e, 0xda, 0xfc, 0xc6, 0x5e, 0x39, 0x6b, 0xf8, 0xc6, 0x10, 0x33, 0x7d, 0x1f, 0x85, 0x82, 0x62, 0x3e, 0xc1, 0xc6, 0x7a, 0xdb, 0x58, 0x19, 0x1b, 0x90, 0xf2, 0xf1, 0xd1, 0xfa, 0xb0, 0x54, 0x62, 0x40, 0xe2, 0x1b, 0x4e, 0x97, 0x63, 0x1d, 0x22, 0x81, 0xb2, 0x6b, 0x9e, 0xe3, 0xe5, 0x01 };

            string gkey1    = "Cs2iIq";   //"h3D7Lc";
            string validate = "EX4D=vn="; // "gI\"E\\mI5";
            string gname1   = "lotrbme";

            Program.LogControl("Decoding.CP1..." + gkey1 + validate);
            Console.WriteLine(" ");
            byte[] bytesGKEY = new byte[gkey1.Length * sizeof(char)];
            System.Buffer.BlockCopy(gkey1.ToCharArray(), 0, bytesGKEY, 0, bytesGKEY.Length);
            byte[] bytesVAL = new byte[validate.Length * sizeof(char)];
            System.Buffer.BlockCopy(validate.ToCharArray(), 0, bytesVAL, 0, bytesVAL.Length);

            byte[] decodedbuff1 = GSEncoding.Decode(bytesGKEY, bytesVAL, buff3, buff3.Length);
            Program.LogControl("Decoding.CP2...");
            Program.LogBlue(System.Text.Encoding.UTF8.GetString(decodedbuff1));
        }
コード例 #2
0
        private bool ParseRequest(SocketState state, string message)
        {
            string[] data = message.Split(new char[] { '\x00' }, StringSplitOptions.RemoveEmptyEntries);
            if (data.Length != 4 ||
                !data[0].Equals("battlefield2", StringComparison.InvariantCultureIgnoreCase) ||
                (
                    !data[1].Equals("battlefield2", StringComparison.InvariantCultureIgnoreCase) &&
                    !data[1].Equals("gslive", StringComparison.InvariantCultureIgnoreCase)
                )
                )
            {
                return(false);
            }

            string gamename = data[1].ToLowerInvariant();
            string validate = data[2].Substring(0, 8);
            string filter   = FixFilter(data[2].Substring(8));

            string[] fields = data[3].Split(new char[] { '\\' }, StringSplitOptions.RemoveEmptyEntries);

            Log(Category, String.Format("Received client request: {0}:{1}", ((IPEndPoint)state.Socket.RemoteEndPoint).Address, ((IPEndPoint)state.Socket.RemoteEndPoint).Port));

            IQueryable <GameServer> servers = _report.Servers.ToList().Select(x => x.Value).Where(x => x.Valid).AsQueryable();

            if (!String.IsNullOrWhiteSpace(filter))
            {
                try {
                    //Console.WriteLine(filter);
                    servers = servers.Where(filter);
                    //Console.WriteLine(servers.Count());
                } catch (Exception e) {
                    LogError(Category, "Error parsing filter");
                    LogError(Category, filter);
                    LogError(Category, e.ToString());
                }
            }

            // http://aluigi.altervista.org/papers/gslist.cfg
            byte[] key;
            if (gamename == "battlefield2")
            {
                key = DataFunctions.StringToBytes("hW6m9a");
            }
            else if (gamename == "arma2oapc")
            {
                key = DataFunctions.StringToBytes("sGKWik");
            }
            else
            {
                key = DataFunctions.StringToBytes("Xn221z");
            }

            byte[] unencryptedServerList = PackServerList(state, servers, fields);
            byte[] encryptedServerList   = GSEncoding.Encode(key, DataFunctions.StringToBytes(validate), unencryptedServerList, unencryptedServerList.LongLength);
            SendToClient(state, encryptedServerList);
            return(true);
        }
コード例 #3
0
        private void ParseRequest(SocketState state, string message)
        {
            // \u0001\u0012\0\u0001\u0003\u0001\0\0\0whamdowfr\0whamdowfr\0.Ts,PRe`(groupid is null) AND (groupid > 0)\0\\hostname\\gamemode\\hostname\\hostport\\mapname\\password\\gamever\\numplayers\\maxplayers\\score_\\teamplay\\gametype\\gamevariant\\groupid\\numobservers\\maxobservers\\modname\\moddisplayname\\modversion\\devmode\0\0\0\0\u0004

            // auto request
            // \03\0\u0001\u0003\u0001\0\0\0whammer40kdcam\0whammer40kdc\0tMU`s.kv\0\0\0\0\0\u0004

            // chat rooms request
            // \0j\0\u0001\u0003\u0001\0\0\0whammer40kdc\0whammer40kdc\0}%D}s)<}\0\\hostname\\numwaiting\\maxwaiting\\numservers\\numplayersname\0\0\0\0

            string[] data = message.Split(new char[] { '\x00' }, StringSplitOptions.RemoveEmptyEntries);

            //if (!data[2].Equals("whamdowfr", StringComparison.OrdinalIgnoreCase))
            //     return false;

            string validate = data[4];
            string filter   = null;

            bool isAutomatch = false;

            if (validate.Length > 8)
            {
                filter   = validate.Substring(8);
                validate = validate.Substring(0, 8);
            }
            else
            {
                //Log(Category, "ROOMS REQUEST - "+ data[2]);

                isAutomatch = data[2].EndsWith("am");

                if (!isAutomatch)
                {
                    SendRooms(state, validate);
                    return;
                }
            }

            LoadLobbies()
            .ContinueWith(task =>
            {
                if (task.Status != TaskStatus.RanToCompletion)
                {
                    Console.WriteLine(task.Exception);
                    return;
                }

                var servers = task.Result;

                string[] fields = data[5].Split(new char[] { '\\' }, StringSplitOptions.RemoveEmptyEntries);

                byte[] unencryptedServerList = PackServerList(state, servers, fields, isAutomatch);
                byte[] encryptedServerList   = GSEncoding.Encode(/*ChatServer.Gamekey,*/ "pXL838".ToAssciiBytes(), DataFunctions.StringToBytes(validate), unencryptedServerList, unencryptedServerList.LongLength);

                SendToClient(state, encryptedServerList);
            });
        }
コード例 #4
0
        private void SendRooms(SocketState state, string validate)
        {
            // d    whamdowfr whamdowfr fkT>_2Cr \hostname\numwaiting\maxwaiting\numservers\numplayersname
            //var bytes = @"\fieldcount\8\groupid\hostname\numplayers\maxwaiting\numwaiting\numservers\password\other\309\Europe\0\50\0\0\0\.maxplayers.0\408\Pros\0\50\0\0\0\.maxplayers.0\254\West Coast 2\0\50\0\0\0\.maxplayers.0\255\West Coast 3\0\50\0\0\0\.maxplayers.0\256\East Coast 1\0\50\0\0\0\.maxplayers.0\257\East Coast 2\0\50\0\0\0\.maxplayers.0\253\West Coast 1\0\50\0\0\0\.maxplayers.0\258\East Coast 3\0\50\0\0\0\.maxplayers.0\407\Newbies\0\50\0\0\0\.maxplayers.0\final\".ToAssciiBytes();


            //127 0 0 1 207 55

            var bytes = new List <byte>();

            // was ip
            IPEndPoint remoteEndPoint = ((IPEndPoint)state.Socket.RemoteEndPoint);

            bytes.AddRange(remoteEndPoint.Address.GetAddressBytes());

            byte[] value2 = BitConverter.GetBytes((ushort)6500);

            bytes.AddRange(BitConverter.IsLittleEndian ? value2.Reverse() : value2);

            bytes.Add(5); // fields count
            bytes.Add(0);

            bytes.AddRange(DataFunctions.StringToBytes("hostname"));
            bytes.Add(0);
            bytes.Add(0);
            bytes.AddRange(DataFunctions.StringToBytes("numwaiting"));
            bytes.Add(0);
            bytes.Add(0);
            bytes.AddRange(DataFunctions.StringToBytes("maxwaiting"));
            bytes.Add(0);
            bytes.Add(0);
            bytes.AddRange(DataFunctions.StringToBytes("numservers"));
            bytes.Add(0);
            bytes.Add(0);
            bytes.AddRange(DataFunctions.StringToBytes("numplayersname"));
            bytes.Add(0);
            bytes.Add(0);

            // if (rooms == null)
            // {
            for (int i = 1; i <= 10; i++)
            {
                bytes.Add(81);

                var b2 = BitConverter.GetBytes((long)i);

                bytes.Add(b2[3]);
                bytes.Add(b2[2]);
                bytes.Add(b2[1]);
                bytes.Add(b2[0]);

                bytes.Add(0);
                bytes.Add(0);

                bytes.Add(255);
                bytes.AddRange(DataFunctions.StringToBytes("Room " + i));
                bytes.Add(0);

                bytes.Add(255);
                bytes.AddRange(DataFunctions.StringToBytes(ChatServer.IrcDaemon.GetChannelUsersCount("#GPG!" + i).ToString()));
                bytes.Add(0);

                bytes.Add(255);
                bytes.AddRange(DataFunctions.StringToBytes("1000"));
                bytes.Add(0);

                bytes.Add(255);
                bytes.AddRange(DataFunctions.StringToBytes("1"));
                bytes.Add(0);

                bytes.Add(255);
                bytes.AddRange(DataFunctions.StringToBytes("20"));
                bytes.Add(0);
            }

            /*}
             * else
             * {
             *  for (int i = 0; i < rooms.Length; i++)
             *  {
             *      var room = rooms[i];
             *
             *      bytes.Add(81);
             *
             *      var b2 = BitConverter.GetBytes((long)i);
             *
             *      bytes.Add(b2[3]);
             *      bytes.Add(b2[2]);
             *      bytes.Add(b2[1]);
             *      bytes.Add(b2[0]);
             *
             *      bytes.Add(0);
             *      bytes.Add(0);
             *
             *      bytes.Add(255);
             *      bytes.AddRange(DataFunctions.StringToBytes(room.Name));
             *      bytes.Add(0);
             *
             *      bytes.Add(255);
             *      bytes.AddRange(DataFunctions.StringToBytes(room.Users.Count().ToString()));
             *      bytes.Add(0);
             *
             *      bytes.Add(255);
             *      bytes.AddRange(DataFunctions.StringToBytes("2"));
             *      bytes.Add(0);
             *
             *      bytes.Add(255);
             *      bytes.AddRange(DataFunctions.StringToBytes("1"));
             *      bytes.Add(0);
             *
             *      bytes.Add(255);
             *      bytes.AddRange(DataFunctions.StringToBytes("20"));
             *      bytes.Add(0);
             *  }
             * }*/

            bytes.AddRange(new byte[] { 0, 255, 255, 255, 255 });

            var array = bytes.ToArray();

            //  var array = DataFunctions.StringToBytes("\u007f \0 \0 \u0001 \u0019 d \u0001 \0 hostname \0 \0 Q \u007f \0 \0 \u0001 \u0019 d ÿ Room 1 \0 \0 ÿÿÿÿ");

            // working with Room 1
            //var array = DataFunctions.StringToBytes("\u007f\0\0\u0001\u0019d\u0001\0hostname\0\0Q\u007f\0\0\u0001\u0019dÿRoom 1\0\0ÿÿÿÿ");

            byte[] enc = GSEncoding.Encode(ChatServer.Gamekey, DataFunctions.StringToBytes(validate), array, array.LongLength);

            SendToClient(state, enc);
        }
コード例 #5
0
        private void SendAutomatchRooms(SocketState state, string validate, ChannelInfo[] rooms)
        {
            var bytes = new List <byte>();

            // was ip
            IPEndPoint remoteEndPoint = ((IPEndPoint)state.Socket.RemoteEndPoint);

            bytes.AddRange(remoteEndPoint.Address.GetAddressBytes());

            byte[] value2 = BitConverter.GetBytes((ushort)6500);

            bytes.AddRange(BitConverter.IsLittleEndian ? value2.Reverse() : value2);

            bytes.Add(3); // fields count
            bytes.Add(0);

            bytes.AddRange(DataFunctions.StringToBytes("hostname"));
            bytes.Add(0);
            bytes.Add(0);
            bytes.AddRange(DataFunctions.StringToBytes("numwaiting"));
            bytes.Add(0);
            bytes.Add(0);
            bytes.AddRange(DataFunctions.StringToBytes("maxwaiting"));
            bytes.Add(0);
            bytes.Add(0);

            // #GSP!<gamename>!X<encoded public IP><encoded public port><encoded private IP><encoded private port>X
            // JOIN #GSP!whammer40kdc!MJD13lhaPM
            // X<encoded public IP>X|<profile ID>

            foreach (var room in rooms)
            {
                var encodedEndPoint = room.Name.Split('!')[2];



                //var localip0 = server.Get<string>("localip0");
                //var localip1 = server.Get<string>("localip1");
                //var localport = ushort.Parse(server.Get<string>("localport") ?? "0");
                var queryPort = (ushort)6112;   //(ushort)server.Get<int>("QueryPort");
                var iPAddress = "192.168.1.31"; //server.Get<string>("localip4") ?? server.Get<string>("IPAddress");

                bytes.Add(81);
                bytes.AddRange(IPAddress.Parse(iPAddress).GetAddressBytes());
                bytes.AddRange(BitConverter.IsLittleEndian ? BitConverter.GetBytes(queryPort).Reverse() : BitConverter.GetBytes(queryPort));

                bytes.Add(255);
                bytes.AddRange(DataFunctions.StringToBytes(room.Name));
                bytes.Add(0);

                bytes.Add(255);
                bytes.AddRange(DataFunctions.StringToBytes(room.Users.Count().ToString()));
                bytes.Add(0);

                bytes.Add(255);
                bytes.AddRange(DataFunctions.StringToBytes("2"));
                bytes.Add(0);
            }

            bytes.AddRange(new byte[] { 0, 255, 255, 255, 255 });

            var array = bytes.ToArray();

            byte[] enc = GSEncoding.Encode(ChatServer.Gamekey, DataFunctions.StringToBytes(validate), array, array.LongLength);
            SendToClient(state, enc);
        }
コード例 #6
0
        private bool ParseRequest(SocketState state, string message)
        {
            // \u0001\u0012\0\u0001\u0003\u0001\0\0\0whamdowfr\0whamdowfr\0.Ts,PRe`(groupid is null) AND (groupid > 0)\0\\hostname\\gamemode\\hostname\\hostport\\mapname\\password\\gamever\\numplayers\\maxplayers\\score_\\teamplay\\gametype\\gamevariant\\groupid\\numobservers\\maxobservers\\modname\\moddisplayname\\modversion\\devmode\0\0\0\0\u0004

            // auto request
            // \03\0\u0001\u0003\u0001\0\0\0whammer40kdcam\0whammer40kdc\0tMU`s.kv\0\0\0\0\0\u0004

            // chat rooms request
            // \0j\0\u0001\u0003\u0001\0\0\0whammer40kdc\0whammer40kdc\0}%D}s)<}\0\\hostname\\numwaiting\\maxwaiting\\numservers\\numplayersname\0\0\0\0

            string[] data = message.Split(new char[] { '\x00' }, StringSplitOptions.RemoveEmptyEntries);

            //if (!data[2].Equals("whamdowfr", StringComparison.OrdinalIgnoreCase))
            //     return false;

            string validate = data[4];
            string filter   = null;

            bool isAutomatch = false;

            if (validate.Length > 8)
            {
                filter   = validate.Substring(8);
                validate = validate.Substring(0, 8);
            }
            else
            {
                //Log(Category, "ROOMS REQUEST - "+ data[2]);

                isAutomatch = data[2].EndsWith("am");

                if (!isAutomatch)
                {
                    SendRooms(state, validate);
                    return(true);
                }
            }

            var servers = _report.Servers.Values.Where(x => x.Valid).AsQueryable();

            string[] fields = data[5].Split(new char[] { '\\' }, StringSplitOptions.RemoveEmptyEntries);

            // May be real chat rooms:

            /*for (int i = 1; i <= 10; i++)
             * {
             *  SendToClient(state, $@"\{i}\Room {i}\1\200\0\0\password\other\final\".ToAssciiBytes());
             * }*/

            // From bf2 server

            /*string gamename = data[1].ToLowerInvariant();
             * string validate = data[2].Substring(0, 8);
             * string filter = FixFilter(data[2].Substring(8));
             * string[] fields = data[3].Split(new char[] { '\\' }, StringSplitOptions.RemoveEmptyEntries);*/

            //Log(Category, String.Format("Received client request: {0}:{1}", ((IPEndPoint)state.Socket.RemoteEndPoint).Address, ((IPEndPoint)state.Socket.RemoteEndPoint).Port));


            // var server = JsonConvert.SerializeObject((object)_report.Servers.Values.FirstOrDefault() ?? "");

            /*if (!String.IsNullOrWhiteSpace(filter))
             * {
             *  try
             *  {
             *      //Console.WriteLine(filter);
             *      servers = servers.Where(filter);
             *      //Console.WriteLine(servers.Count());
             *  }
             *  catch (Exception e)
             *  {
             *      LogError(Category, "Error parsing filter");
             *      LogError(Category, filter);
             *      LogError(Category, e.ToString());
             *  }
             * }*/

            // http://aluigi.altervista.org/papers/gslist.cfg

            /*byte[] key;
             *  key = DataFunctions.StringToBytes("hW6m9a");
             * else if (gamename == "arma2oapc")
             *  key = DataFunctions.StringToBytes("sGKWik");
             * else
             *  key = DataFunctions.StringToBytes("Xn221z");*/

            byte[] unencryptedServerList = PackServerList(state, servers, fields, isAutomatch);
            byte[] encryptedServerList   = GSEncoding.Encode(ChatServer.Gamekey, DataFunctions.StringToBytes(validate), unencryptedServerList, unencryptedServerList.LongLength);
            SendToClient(state, encryptedServerList);
            return(true);
        }
コード例 #7
0
        /// <summary>
        /// Отправляем список публичных комнат в чате.
        /// Сейчас фейкает только один чат рум GPG1 с названием "Room 1"
        /// Игра сама подставит красивое имя из HTTP данных о списке комнат
        /// </summary>
        /// <param name="validate">Строка валидации запроса. Должна быть получена от игры</param>
        void SendChatRooms(TcpPortHandler handler, TcpClientNode node, string validate)
        {
            var bytes = new List <byte>();

            //var remoteEndPoint = handler.RemoteEndPoint;
            //bytes.AddRange(remoteEndPoint.Address.GetAddressBytes());
            bytes.AddRange(IPAddress.Loopback.GetAddressBytes());

            byte[] value2 = BitConverter.GetBytes((ushort)6500);

            bytes.AddRange(BitConverter.IsLittleEndian ? value2.Reverse() : value2);

            bytes.Add(5); // fields count
            bytes.Add(0);


            // Забивает поля, которые нужны игре. В этом же порядке надо будет пихнуть значения дальше для каждой комнаты
            bytes.AddRange("hostname".ToAsciiBytes());
            bytes.Add(0);
            bytes.Add(0);
            bytes.AddRange("numwaiting".ToAsciiBytes());
            bytes.Add(0);
            bytes.Add(0);
            bytes.AddRange("maxwaiting".ToAsciiBytes());
            bytes.Add(0);
            bytes.Add(0);
            bytes.AddRange("numservers".ToAsciiBytes());
            bytes.Add(0);
            bytes.Add(0);
            bytes.AddRange("numplayersname".ToAsciiBytes());
            bytes.Add(0);
            bytes.Add(0);

            // Изначально было 10 комнат в игре, но мы сделаем только одну и весь код написан для синхронизации чата в игре с чатом из лаунчера

            // for (int i = 1; i <= 10; i++)
            // {

            // Странный байт в начале инфы о комнате
            bytes.Add(81);

            // инфа об IP комнаты, но игре на нее пофиг
            var b2 = BitConverter.GetBytes((long)1);

            bytes.Add(b2[3]);
            bytes.Add(b2[2]);
            bytes.Add(b2[1]);
            bytes.Add(b2[0]);

            // инфа о порте комнаты, но игре на нее пофиг
            bytes.Add(0);
            bytes.Add(0);

            // Скрытое название комнаты. Только такой формат принимает с цифрой в конце
            bytes.Add(255);
            bytes.AddRange("Room 1".ToAsciiBytes());
            bytes.Add(0);

            // Количество игроков в комнате
            bytes.Add(255);
            bytes.AddRange(_emulationAdapter.ActivePlayersCount.ToString().ToAsciiBytes());
            bytes.Add(0);

            bytes.Add(255);
            bytes.AddRange("1000".ToAsciiBytes());
            bytes.Add(0);

            bytes.Add(255);
            bytes.AddRange("1".ToAsciiBytes());
            bytes.Add(0);

            bytes.Add(255);
            bytes.AddRange("20".ToAsciiBytes());
            bytes.Add(0);
            // }

            // Непонятный набор байт в конце, но без него не сработает
            bytes.AddRange(new byte[] { 0, 255, 255, 255, 255 });

            var array = bytes.ToArray();

            // Шифруем алгоритмом спая. Участвует строка валидации и уникальный ключ игры
            byte[] enc = GSEncoding.Encode(_gameGSkeyBytes, validate.ToAsciiBytes(), array, array.LongLength);

            handler.Send(node, enc);

            handler.KillClient(node);
        }
コード例 #8
0
        public bool ParseRequest(SocketState state, string message)
        {
            /////////////////Ahtung
            Program.LogCyan("SB.Parserequest." + message);
            string[] data = message.Split(new char[] { '\x00' }, StringSplitOptions.RemoveEmptyEntries);
            if (data.Length != 4 || /*                COMOUT 07.10
                                     */(!data[0].Equals("civ4bts" /*Program.gameName/*"civ4"/*battlefield2*/, StringComparison.InvariantCultureIgnoreCase) && !data[0].Equals("civ4btsjp", StringComparison.InvariantCultureIgnoreCase) && !data[0].Equals("civ4", StringComparison.InvariantCultureIgnoreCase)) ||//*/
                (

                    /*COMOUT 07.10 */ (!data[1].Equals("civ4bts" /*Program.gameName/*"civ4"/*battlefield2*/, StringComparison.InvariantCultureIgnoreCase) && !data[1].Equals("civ4btsjp", StringComparison.InvariantCultureIgnoreCase) && !data[1].Equals("civ4", StringComparison.InvariantCultureIgnoreCase) && !data[1].Equals("gmtest", StringComparison.InvariantCultureIgnoreCase)) &&
                    !data[1].Equals("gslive", StringComparison.InvariantCultureIgnoreCase)
                )
                )
            {
                Program.LogCyan("SB.CHECKPOINT X.");
                return(false);
            }

            string gamename = data[1].ToLowerInvariant();
            //if (gamename == "gmtest") { gamename = "civ4bts"; }
            string validate = data[2].Substring(0, 8);

            Program.LogCyan("SB.validate cp:" + validate);
            string filter = "numplayers>-1";//Temporarily so that it shows all games //"gamemode=\"openstaging\"";//FixFilter(data[2].Substring(8));

            Program.LogCyan("filtar:" + '(' + filter + ')');
            string[] fields = data[3].Split(new char[] { '\\' }, StringSplitOptions.RemoveEmptyEntries);

            Log(Category, String.Format("Received client request: {0}:{1}", ((IPEndPoint)state.Socket.RemoteEndPoint).Address, ((IPEndPoint)state.Socket.RemoteEndPoint).Port));

            IQueryable <GameServer> servers = _report.Servers.ToList().Select(x => x.Value).Where(x => x.Valid).AsQueryable();

            if (!String.IsNullOrWhiteSpace(filter))
            {
                try {
                    //Console.WriteLine(filter);
                    servers = servers.Where(filter);
                    //Console.ForegroundColor = ConsoleColor.DarkCyan;
                    //Console.WriteLine(servers.Where(filter));
                    //Console.ForegroundColor = ConsoleColor.Gray;
                } catch (Exception e) {
                    LogError(Category, "Error parsing filter");
                    LogError(Category, filter);
                    LogError(Category, e.ToString());
                }
            }

            // http://aluigi.altervista.org/papers/gslist.cfg
            byte[] key;
            //if (gamename == Program.gameName)     COMOUT 07.10
            {/*"civ4")/*battlefield2*/
                //Program.LogCyan("GKey:" + Program.getGKey(gamename));
                key = DataFunctions.StringToBytes(Program.getGKey(gamename));
            }//("y3D9Hw"/*"Cs2iIq"/*hW6m9a*/);

            /* else if (gamename == "arma2oapc")
             *   key = DataFunctions.StringToBytes("sGKWik");
             * else
             *   key = DataFunctions.StringToBytes("Xn221z");
             */
            byte[] unencryptedServerList = PackServerList(state, servers, fields);



            byte[] encryptedServerList = GSEncoding.Encode(key, DataFunctions.StringToBytes(validate), unencryptedServerList, unencryptedServerList.LongLength);

            //Program.LogCyan("SB.UnencSL. "+System.Text.Encoding.ASCII.GetString(unencryptedServerList));
            if (encryptedServerList.Count() < 1)
            {
                Program.LogCyan("SB.CheckPoint44.EncrSList is empty.");
            }


            //ADDING /final/ to encryptedserverlist bytes

            /* byte[] bytes1 = {92,102,105,110,97,108,92};
             *
             *
             * byte[] c = new byte[encryptedServerList.Length + bytes1.Length];
             * encryptedServerList.CopyTo(c, 0);
             * bytes1.CopyTo(c, encryptedServerList.Length);
             *
             * Program.LogBlue(System.Text.Encoding.Default.GetString(c));
             *
             * SendToClient(state, c);*/
            SendToClient(state, encryptedServerList);
            //state.Socket.Disconnect(false);
            Program.LogCyan("SB.SL sent.");
            //SendToClient(state, unencryptedServerList);

            return(true);
        }
コード例 #9
0
        void OnServerRetrieveReceived(TcpPortHandler handler, TcpClientNode node, byte[] buffer, int count)
        {
            var str = buffer.ToASCII(count);

            LogTrace("RETRIEVE " + str);

            var endPoint = node.RemoteEndPoint;

            if (endPoint == null)
            {
                handler.KillClient(node);
                return;
            }

            string[] data = str.Split(new char[] { '\x00' }, StringSplitOptions.RemoveEmptyEntries);

            string validate = data[4];
            string filter   = null;

            bool isAutomatch = false;

            if (validate.Length > 8)
            {
                filter   = validate.Substring(8);
                validate = validate.Substring(0, 8);
            }
            else
            {
                //Log(Category, "ROOMS REQUEST - "+ data[2]);

                isAutomatch = data[2].EndsWith("am");

                if (!isAutomatch)
                {
                    SendChatRooms(handler, node, validate);
                    return;
                }
            }

            var lobbies = _emulationAdapter.GetOpenedLobbies();

            try
            {
                // var currentRating = ServerContext.ChatServer.CurrentRating;

                /*for (int i = 0; i < lobbies.Length; i++)
                 * {
                 *  var server = lobbies[i];
                 *
                 *  //server["score_"] = GetCurrentRating(server.MaxPlayers);
                 * }*/

                var fields = data[5].Split(new char[] { '\\' }, StringSplitOptions.RemoveEmptyEntries);

                var unencryptedBytes = ParseHelper.PackServerList(endPoint, lobbies, fields, isAutomatch);

                _lastLoadedLobbies.Clear();

                for (int i = 0; i < lobbies.Length; i++)
                {
                    var server      = lobbies[i];
                    var address     = server.HostIP ?? server.LocalIP;
                    var port        = ushort.Parse(server.HostPort ?? server.LocalPort);
                    var channelHash = ChatCrypt.PiStagingRoomHash(address, address, port);

                    Log($"HASHFOR {address}:{port}  {channelHash}");

                    server.RoomHash = channelHash;
                    _lastLoadedLobbies[channelHash] = server;
                }

                Log("SERVERS VALIDATE VALUE ~" + validate + "~");

                var encryptedBytes = GSEncoding.Encode(_gameGSkeyBytes, validate.ToAsciiBytes(), unencryptedBytes, unencryptedBytes.LongLength);

                Log("SERVERS bytes " + encryptedBytes.Length);

                int autoGames   = 0;
                int customGames = 0;
                // TODO вынести в отдельно
                for (int i = 0; i < lobbies.Length; i++)
                {
                    var server = lobbies[i];
                    if (server.Ranked)
                    {
                        autoGames++;
                    }
                    else
                    {
                        customGames++;
                    }
                }

                //CoreContext.ClientServer.SendAsServerMessage(
                //    "Received game list: " + customGames + " - custom; " + autoGames +
                //    " - auto; Mod: "+ CoreContext.ThunderHawkModManager.CurrentModName);

                handler.Send(node, encryptedBytes);
            }
            finally
            {
                handler.KillClient(node);
            }
        }