void OnTriggerEnter2D(Collider2D other) { Debug.Log("Collided"); if (other.gameObject.tag == "TileMap" || other.gameObject.tag == "PCs") { GR_EffectContainer.Create(Effect, transform); isntances.Remove(this); Destroy(this.gameObject); } }
static public void Create(GR_EffectContainer effect, Transform pos) { ParticleList.Add(Instantiate(effect, pos.position, new Quaternion())); ParticleList[ParticleList.Count - 1].activate(); }