コード例 #1
0
        public bool ExportToBuffer(out GR.Memory.ByteBuffer CharData, out GR.Memory.ByteBuffer ColorData, out GR.Memory.ByteBuffer CharSetData, int X, int Y, int Width, int Height, bool RowByRow)
        {
            CharData  = new GR.Memory.ByteBuffer();
            ColorData = new GR.Memory.ByteBuffer();

            CharSetData = new GR.Memory.ByteBuffer(CharSet.CharacterData());

            int numBytesPerChar = Lookup.NumBytesOfSingleCharacter(Lookup.TextCharModeFromTextMode(Mode));

            if (RowByRow)
            {
                // row by row
                for (int i = 0; i < Height; ++i)
                {
                    for (int x = 0; x < Width; ++x)
                    {
                        byte   newColor = (byte)((Chars[(Y + i) * ScreenWidth + X + x] & 0xff0000) >> 16);
                        ushort newChar  = (ushort)(Chars[(Y + i) * ScreenWidth + X + x] & 0xffff);

                        if (numBytesPerChar == 2)
                        {
                            CharData.AppendU16(newChar);
                        }
                        else
                        {
                            CharData.AppendU8((byte)newChar);
                        }
                        if (Lookup.TextModeUsesColor(Mode))
                        {
                            ColorData.AppendU8(newColor);
                        }
                    }
                }
            }
            else
            {
                for (int x = 0; x < Width; ++x)
                {
                    for (int i = 0; i < Height; ++i)
                    {
                        byte   newColor = (byte)((Chars[(Y + i) * ScreenWidth + X + x] & 0xff0000) >> 16);
                        ushort newChar  = (ushort)(Chars[(Y + i) * ScreenWidth + X + x] & 0xffff);

                        if (numBytesPerChar == 2)
                        {
                            CharData.AppendU16(newChar);
                        }
                        else
                        {
                            CharData.AppendU8((byte)newChar);
                        }
                        if (Lookup.TextModeUsesColor(Mode))
                        {
                            ColorData.AppendU8(newColor);
                        }
                    }
                }
            }
            return(true);
        }
コード例 #2
0
ファイル: T64.cs プロジェクト: GeorgRottensteiner/C64Studio
        public override Types.FileInfo LoadFile(GR.Memory.ByteBuffer Filename)
        {
            _LastError = "";
            int fileIndex = 0;
            var fileInfo  = new Types.FileInfo();

            foreach (FileRecord file in FileRecords)
            {
                if (file.EntryType == 1)
                {
                    if (file.Filename == Filename)
                    {
                        GR.Memory.ByteBuffer exportData = new GR.Memory.ByteBuffer();
                        exportData.AppendU16(file.StartAddress);
                        exportData.Append(FileDatas[fileIndex]);

                        fileInfo.Data     = exportData;
                        fileInfo.Filename = new GR.Memory.ByteBuffer(file.Filename);
                        fileInfo.Type     = Types.FileType.PRG;
                        return(fileInfo);
                    }
                }
                ++fileIndex;
            }
            _LastError = "file not found";
            return(null);
        }
コード例 #3
0
        public override GR.Memory.ByteBuffer Compile()
        {
            _LastError = "";
            GR.Memory.ByteBuffer result = new GR.Memory.ByteBuffer();

            result.AppendU16(LoadAddress);
            result.Append(Data);
            return(result);
        }
コード例 #4
0
ファイル: KoalaToBitmap.cs プロジェクト: paulwratt/C64Studio
        /*
         *  Koalafile http://www.c64-wiki.de/index.php?title=Koala_Painter#Koala-Dateiformat
         *  Koalaformat has an Loading address (first two bytes) [00 60]
         *  ====================================================================
         *  Offset (hex): Content
         *  --------------------------------------------------------------------
         *  0000 - 1F3F : Bitmap 8000 Bytes
         *  1F40 - 2327 : Screen-RAM 1000 Bytes
         *  2328 - 270F : Color-RAM 1000 Bytes
         *  2710        : Background 1 Byte
         *
         *
         *  C64 MC Mode http://www.c64-wiki.de/index.php/Multicolor
         *  ====================================================================
         *  Color-Bits	Corresponding-Color	                        Address
         *  --------------------------------------------------------------------
         *  00	        Background	                                53281
         *  01	        Upper (four Bits/Nibble)...                 1024-2023
         *  10	        Lower (four Bits/Nibble) of Screen-RAM	    1024-2023
         *  11	        Color-RAM                                   55296-56295
         */


        public static GR.Memory.ByteBuffer KoalaFromBitmap(GR.Memory.ByteBuffer BitmapData, GR.Memory.ByteBuffer ScreenRAM, GR.Memory.ByteBuffer ColorRAM, byte BackgroundColor)
        {
            GR.Memory.ByteBuffer result = new GR.Memory.ByteBuffer();
            result.AppendU16(0x6000);
            result.Append(BitmapData);
            result.Append(ScreenRAM);
            result.Append(ColorRAM);

            return(result);
        }
コード例 #5
0
            public GR.Memory.ByteBuffer ToBuffer()
            {
                GR.Memory.ByteBuffer newBuffer = new GR.Memory.ByteBuffer();
                newBuffer.Reserve((int)Length);

                newBuffer.AppendU16(Type);
                newBuffer.AppendU32(base.Length);
                newBuffer.Append(this);
                return(newBuffer);
            }
コード例 #6
0
ファイル: T64.cs プロジェクト: GeorgRottensteiner/C64Studio
        public override GR.Memory.ByteBuffer Compile()
        {
            _LastError = "";

            GR.Memory.ByteBuffer result = new GR.Memory.ByteBuffer();

            // Tape Header
            // 0 32 DOS tape description + EOF (for type)
            // 32 2 tape version ($0200)
            // 34 2 number of directory entries
            // 36 2 number of used entries (can be 0 in my loader)
            // 38 2 free
            // 40 24 user description as displayed in tape menu
            int usedEntries = 0;

            for (int i = 0; i < 30; ++i)
            {
                // File Header
                // Offset Size Description
                // 0 1 entry type (see below)
                // 1 1 C64 file type
                // 2 2 start address
                // 4 2 end address
                // 6 2 free
                // 8 4 offset of file contents start within T64 file
                // 12 4 free
                // 16 16 C64 file name
                if ((i >= FileRecords.Count) ||
                    (FileRecords[i].EntryType == 0))
                {
                }
                else
                {
                    ++usedEntries;
                }
            }

            result.Append(PadString(TapeInfo.Description + (char)0x1a, 32, 0x2e));
            result.AppendU16(TapeInfo.Version);
            result.AppendU16(30);
            result.AppendU16((ushort)usedEntries);
            result.AppendU16(0);
            result.Append(PadString(TapeInfo.UserDescription, 24, 0x20));

            int completeOffset = 64 + 30 * 32;

            for (int i = 0; i < 30; ++i)
            {
                // File Header
                // Offset Size Description
                // 0 1 entry type (see below)
                // 1 1 C64 file type
                // 2 2 start address
                // 4 2 end address
                // 6 2 free
                // 8 4 offset of file contents start within T64 file
                // 12 4 free
                // 16 16 C64 file name
                if ((i >= FileRecords.Count) ||
                    (FileRecords[i].EntryType == 0))
                {
                    GR.Memory.ByteBuffer dummy = new GR.Memory.ByteBuffer(32);
                    result.Append(dummy);
                }
                else
                {
                    result.AppendU8((byte)FileRecords[i].EntryType);
                    result.AppendU8((byte)FileRecords[i].C64FileType);
                    result.AppendU16(FileRecords[i].StartAddress);
                    result.AppendU16((ushort)(FileRecords[i].StartAddress + FileDatas[i].Length));
                    result.AppendU16(0);
                    result.AppendU32((uint)completeOffset);
                    result.AppendU32(0);
                    result.Append(PadString(FileRecords[i].Filename, 16, 0x20));

                    completeOffset += (int)FileDatas[i].Length;
                }
            }
            for (int i = 0; i < FileRecords.Count; ++i)
            {
                result.Append(FileDatas[i]);
            }
            return(result);
        }
コード例 #7
0
ファイル: CharsetProject.cs プロジェクト: wowjinxy/C64Studio
        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            // version
            projectFile.AppendU32(1);
            // Name
            projectFile.AppendString(System.IO.Path.GetFileNameWithoutExtension(Name));
            // charset Filename
            projectFile.AppendString(System.IO.Path.GetFileNameWithoutExtension(Name));

            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendI32(Characters[i].Color);
            }
            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendU8((byte)Characters[i].Mode);
            }
            projectFile.AppendI32(BackgroundColor);
            projectFile.AppendI32(MultiColor1);
            projectFile.AppendI32(MultiColor2);

            for (int i = 0; i < 256; ++i)
            {
                // Tile colors
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                // Tile chars
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
            }

            // generic multi color
            projectFile.AppendI32(0);

            // test bed
            projectFile.Append(new GR.Memory.ByteBuffer(64));

            // charset data
            for (int i = 0; i < 256; ++i)
            {
                projectFile.Append(Characters[i].Data);
            }

            // used tiles
            projectFile.AppendU32(UsedTiles);

            // export name
            projectFile.AppendString(ExportFilename);
            // export path block table
            projectFile.AppendString("");
            // export path charset
            projectFile.AppendString("");
            // export path editor tiles
            projectFile.AppendString("");
            // categories
            projectFile.AppendI32(Categories.Count);
            for (int i = 0; i < Categories.Count; ++i)
            {
                projectFile.AppendI32(i);
                projectFile.AppendString(Categories[i]);
            }
            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendI32(Characters[i].Category);
            }
            projectFile.AppendI32(NumCharacters);
            projectFile.AppendI32(ShowGrid ? 1 : 0);
            projectFile.AppendI32(StartCharacter);
            projectFile.AppendI32(BGColor4);

            // playground
            projectFile.AppendI32(16); // w
            projectFile.AppendI32(16); // h

            for (int i = 0; i < PlaygroundChars.Count; ++i)
            {
                projectFile.AppendU16(PlaygroundChars[i]);
            }
            return(projectFile);
        }