void Start() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); ob = go.ob; shineState = new Dictionary <string, bool>(); shineState.Add("Mid", false); shineState.Add("Fal1", false); shineState.Add("Fal2", false); shineState.Add("Fal3", false); shineState.Add("Fal4", false); shineState.Add("Fal5", false); shineState.Add("Fal6", false); shineState.Add("Sum1", false); shineState.Add("Sum2", false); shineState.Add("Sum3", false); shineState.Add("Sum4", false); shineState.Add("Sum5", false); shineState.Add("Sum6", false); shineState.Add("Spr1", false); shineState.Add("Spr2", false); shineState.Add("Spr3", false); shineState.Add("Spr4", false); shineState.Add("Spr5", false); shineState.Add("Spr6", false); shineState.Add("Win1", false); shineState.Add("Win2", false); shineState.Add("Win3", false); shineState.Add("Win4", false); shineState.Add("Win5", false); shineState.Add("Win6", false); }
private bool isNew = true; //是否新解锁 void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); spellTreeDisp = go.spelltree.GetComponent <SpelltreeManager>(); }
// Start is called before the first frame update void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); dispManager = go.mainUI.GetComponent <ClickManagement>(); iconsTipManagement = go.mainUI.GetComponent <IconsTipManagement>(); }
// Start is called before the first frame update void Awake() { DontDestroyOnLoad(this); if (showInstance == null) { showInstance = this; } else { Destroy(gameObject); } SceneManager.sceneLoaded += OnSceneLoaded; backpackIcon = GameObject.Find("BackpackIcon"); spelltreeIcon = GameObject.Find("SpelltreeIcon"); talismanIcon = GameObject.Find("TalismanIcon"); memoryBookIcon = GameObject.Find("MemoryBookIcon"); characterStateIcon = GameObject.Find("CharacterStateIcon"); obStateMemory = GameObject.Find("ObStateMemory"); obMemory = obStateMemory.GetComponent <ObStateMemory>(); backpack = GameObject.Find("Backpack"); memoryBook = GameObject.Find("MemoryBook"); itemHolder = GameObject.Find("ItemHolder"); itemPositionHolder = GameObject.Find("ItemPositionHolder"); extraItemHolder = GameObject.Find("ExtraItemHolder"); noReferrence = GameObject.Find("NoReferrence"); mainUI = GameObject.Find("MainUI"); talisman = GameObject.Find("Talisman"); spelltree = GameObject.Find("Spelltree"); talisElementDesc = GameObject.Find("TElementDesc"); talisElementText = GameObject.Find("W_TElementDesc"); talisman1 = GameObject.Find("B_Talisman1"); // spellDesc = GameObject.Find("spellDesc"); secondLevelScroll = GameObject.Find("SLevelScroll"); ob = GameObject.Find("OB"); characterState = GameObject.Find("CharacterState"); clickManagement = mainUI.GetComponent <ClickManagement>(); characterCamera = GameObject.Find("Main Camera"); blackSceneDisp = GameObject.Find("TemporaryBlackScene"); blackScene = blackSceneDisp.GetComponent <BlackScene>(); inGameMenu = GameObject.Find("InGameMenu"); sceneTransition = GameObject.Find("SceneTransition"); levelLoader = sceneTransition.GetComponent <LevelLoader>(); iconsTip = GameObject.Find("IconsTip"); // 设置不同场景的zoom范围 clickManagement.zoomInAllowedSceneWithRange = new Dictionary <string, (float, float)>(); // clickManagement.zoomInAllowedSceneWithRange.Add("Tutorial (With UI)", (-20, -10)); clickManagement.zoomInAllowedSceneWithRange.Add("WaterLevelCave", (-20, -10)); clickManagement.zoomInAllowedSceneWithRange.Add("WaterLevelGround", (-20, -10)); }
private TalismanManager talismanManager; //符箓的总信息管理 // Start is called before the first frame update void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); origin = gameObject.GetComponent <RectTransform>().localPosition; talismanManager = go.talisman.GetComponent <TalismanManager>(); }
// Start is called before the first frame update void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); nextOnClick = false; index = 0; textDisplay.text = sentences[index]; }
// Start is called before the first frame update void Start() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); display = go.memoryBook; length = 0; length = memoryBookInfos.Length; memoryPageNum = (int)Math.Ceiling((double)length / 3); this.Show(false); }
// Start is called before the first frame update void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); iconsTipDisp = go.iconsTip; iconsName = iconsTipDisp.transform.GetChild(0).gameObject.GetComponent <Text>(); iconsTipDisp.SetActive(false); }
public Text spellName, recipe, desc; //前一行的文本 // Start is called before the first frame update void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); display = go.spelltree; // textbox = go.spellDesc; UpdateSpell(); }
private void Start() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); // This would cast rays only against colliders in layer 8. // But instead we want to collide against everything except layer 8. The ~ operator does this, it inverts a bitmask. layerMask = 1 << 8; layerMask = ~layerMask; dispManager = go.mainUI.GetComponent <ClickManagement>(); // ob = go.ob.GetComponent<ObManagement>(); }
void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); dispManager = go.mainUI.GetComponent <ClickManagement>(); spelltreeManager = go.spelltree.GetComponent <SpelltreeManager>(); display = go.talisman; backpack = go.backpack.GetComponent <Backpack>(); textbox = go.talisElementDesc; eleName = go.talisElementText.GetComponent <Text>(); sLevelScroll = go.secondLevelScroll; sLevelScroll.SetActive(false); display.SetActive(false); textbox.SetActive(false); }
// Start is called before the first frame update void Start() { draggedItem = null; holdItem = false; // isOnEquipButton = true; placedOnGround = false; itemOriginalScale = transform.localScale; goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); raycaster = go.clickManagement.raycaster; equipmentState = go.equipmentState.GetComponent <EquipmentState>(); // ob = go.ob.GetComponent<ObManagement>(); textbox = go.textbox; equipButton = go.equipButton; equipButtonManager = equipButton.GetComponent <EquipmentButton>(); itemName = go.itemName; clickInScene = goManager.GetComponent <ClickInScene>(); }
void Awake() { AllDialogTextDic = new Dictionary <string, string>(); dialog = GameObject.Find("DialogBox"); dialogText = GameObject.Find("DialogText").GetComponent <Text>(); //option = GameObject.Find("G_Options"); twoChoice = GameObject.Find("TwoChoice"); threeChoice = GameObject.Find("ThreeChoice"); fourChoice = GameObject.Find("FourChoice"); fiveChoice = GameObject.Find("FiveChoice"); nextButton = GameObject.Find("NextButton"); chatIcon = GameObject.Find("ChatHeadIcon"); chatNameIcon = GameObject.Find("ChatNameIcon"); // OptionList = new List<string>(); goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); isWindows = dialog.GetComponent <IsWindows>().isWindows; }
// Start is called before the first frame update void Start() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); ob = go.ob.GetComponent <ObManagement>(); backpack = go.backpack; canvas = go.mainUI; textbox = go.textbox; imageObjects = new ArrayList(); length = 0; currPageNumber = 0; bpScrollSpeed = 0.5f; DictionarySetup(); this.AddItem("重塑符", false); this.AddItem("现元符", false); this.AddItem("阳火符", false); this.AddItem("轻身符", false); this.Show(false); //游戏开始时不显示背包 }
// Start is called before the first frame update void Start() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); spell = false; taoBookOpened = false; // s = GameObject.Find("MainUI").GetComponent<SpellTreeManager>(); itemOnPuzzle = new Hashtable(); itemOnPuzzle.Add("重塑符", "Crutch,BurntCharcoal,PickBurntCoal"); itemOnPuzzle.Add("阳火符", "OilLight,NewWood"); itemOnPuzzle.Add("现元符", "WCPlaceholder"); itemOnPuzzle.Add("Earth Key", "EarthPortal"); itemOnPuzzle.Add("Changable Soil", "River,Flowerpot,Flowerpot cld,FutureRock,EarthPortal"); itemOnPuzzle.Add("PickBurntCoal", "BigStovehole,SmallStovehole"); // talisDisp = GameObject.FindObjectOfType<TalismanManager>(); dispManager = GameObject.FindObjectOfType <ClickManagement>(); }
void Start() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); }
void Start() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); go.ob.SetActive(false); transferToBackpackItemOB = GameObject.Find("TestOB"); }
private void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); coalOB = coal.GetComponent <ObItem>().correspondingOB; }
void Awake() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); backpackDisp = go.backpack.GetComponent <Backpack>(); }
// [System.Serializable] // public struct InSceneObInfo // { // public string sceneName; // public string[] InSceneOb; // } // [System.Serializable] // public struct ObInfo // { // public string ObName; // public int currentState; // } // public InSceneObInfo[] InSceneObInfos; // public ObInfo[] ObInfos; // public string[] ItemWithOB; // public void DictionarySetup() // { // // InSceneObDictionary = new Dictionary<string, string[]>(); // inSceneObcurrentStateDictionary = new Dictionary<string, int>(); // savedItemObDictionary = new Dictionary<string, GameObject>(); // // int numberofScene = InSceneObInfos.Length; // // int numberOfOb = ObInfos.Length; // // int numberOfItem = ItemWithOB.Length; // // for (int i = 0; i < numberofScene; i++) // // InSceneObDictionary.Add(InSceneObInfos[i].sceneName, InSceneObInfos[i].InSceneOb); // // for (int i = 0; i < numberOfOb; i++) // // currentStateDictionary.Add(ObInfos[i].ObName, ObInfos[i].currentState); // // for (int i = 0; i < go.backpack.backpackItemInfos.Length; i++) // // itemObDictionary.Add(ItemWithOB[i], null); // // currentStateDictionary = new Dictionary<string, int>(); // // numberOfOb = ObStatusInfos.Length; // } void Start() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); inSceneObStateDictionary = new Dictionary <string, int>(); savedItemObDictionary = new Dictionary <string, GameObject>(); }
// Start is called before the first frame update void Awake() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); }
void Start() { startPos = transform.rotation; go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); }
private void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); }
void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); loadedLevel = new HashSet <string>(); }