private SearchItem MatchGOD(SearchContext context, SearchProvider provider, GOD god, int index, bool useFuzzySearch, string fuzzyMatchQuery, List <int> FuzzyMatches) { long score = -1; if (useFuzzySearch) { if (!FuzzySearch.FuzzyMatch(fuzzyMatchQuery, god.name, ref score, FuzzyMatches)) { return(null); } } else { if (!MatchSearchGroups(context, god.name, true)) { return(null); } } var item = provider.CreateItem(god.id, ~(int)score, null, null, //$"MatchGOD[{useFuzzySearch}]:{~(int)score} -> {String.Join(";", SceneSearchIndexer.SplitComponents(god.rawname))}", null, index); item.descriptionFormat = SearchItemDescriptionFormat.Ellipsis | SearchItemDescriptionFormat.RightToLeft; if (useFuzzySearch) { item.descriptionFormat |= SearchItemDescriptionFormat.FuzzyHighlight; } else { item.descriptionFormat |= SearchItemDescriptionFormat.Highlight; } return(item); }
IEnumerator DragonMovement(int random, Vector3 target_offset, DirectionScript.GameObjectDirection new_dir) { for (int r = 0; r < random; r++) { UpdatePositionList(target_offset); DirectionScript GOD; for (int i = 0; i < dragonlist.Count; i++) { dragonlist[i].transform.position = Vector3.MoveTowards(dragonlist[i].transform.position, newpositions[i], 1f); yield return(null); if (r == 0) { GOD = dragonlist[i].GetComponent <DirectionScript>(); //turn the dragonhead and make a curve if (i == 0) { UpdateCloneList(); GOD.DragonSingleDirection(Sprite_dragon_head, new_dir); } else if (i == 1) { GOD.DragonCurveDirection(Sprite_dragoncurve, Sprite_dragoncurve_1, new_dir); } else if (i == dragonlist.Count - 1) { GOD.InheritDirectionandRotation(Sprite_dragontail, scaleclone[i - 1], eulerclone[i - 1], directionclone[i - 1]); } else { GOD.InheritDirectionandRotation(spriteclone[i - 1], scaleclone[i - 1], eulerclone[i - 1], directionclone[i - 1]); } } else { GOD = dragonlist[i].GetComponent <DirectionScript>(); if (i == 0) { GOD.DragonSingleDirection(Sprite_dragon_head, new_dir); } else if (i == 1) { UpdateCloneList(); GOD.DragonSingleDirection(Sprite_dragonbody, new_dir); } else if (i == dragonlist.Count - 1) { GOD.DragonSingleDirection(Sprite_dragontail, directionclone[i - 1]); } else { GOD.InheritDirectionandRotation(spriteclone[i - 1], scaleclone[i - 1], eulerclone[i - 1], directionclone[i - 1]); } } } } }
//is only called for child branches public void setupNewBranch(GameObject ourGOD, Vector3 currentPos, Vector3 parentLineCurrentDirection, Vector3 parentLineLastDirection, Vector3 LastNodePos ,int depthOfParent, float lineStartWidth, float lineEndWidth, int maxBranches) { branchDepth = depthOfParent + 1; MaxBranchNumber = maxBranches; spawnedBranch = false; Speed = BranchSpeed; CurveSpeed = BranchCurveSpeed; GODObject = ourGOD; ohmyGOD = GODObject.GetComponent<GOD>(); GetComponent<LineRenderer>().SetWidth(lineStartWidth, lineEndWidth); transform.position = currentPos; lastPosition = currentPos; Vector3 randomDirection = new Vector3 ( Random.Range (-1.2f, 1.2f), Random.Range (0.3f, 0.8f), 0); positionToReach = currentPos + randomDirection; lastPositionToReach = lastPosition; lastDirection = directionDirectFromLastNodeToNextNode; directionDirectFromLastNodeToNextNode = positionToReach - lastPositionToReach; currentDirectionOfLine=parentLineCurrentDirection; }
private void ApplyBlessing(GOD blessing) { if (blessing == GOD.ZEUS) { dialog.SetText("Zeus grants you power! +5 Max health"); Stats.temporaryMaxHealth += 5; } else if (blessing == GOD.ARES) { dialog.SetText("Ares grants you strength! +1 Power"); Stats.currentPower += 1; } else if (blessing == GOD.APHRODITE) { dialog.SetText("Aphrodite healed your wounds! +6 Health"); Stats.CurrentHealth = Mathf.Min(Stats.CurrentHealth + 6, Stats.temporaryMaxHealth); } else if (blessing == GOD.DIONYSUS) { dialog.SetText("Dionysus grants you riches! Money (+10) "); Stats.Money += 10; } dialog.Open(); }
private SearchItem MatchGOD(SearchContext context, SearchProvider provider, GOD god, int index, bool useFuzzySearch, string fuzzyMatchQuery, List <int> FuzzyMatches) { long score = -1; if (useFuzzySearch) { if (!FuzzySearch.FuzzyMatch(fuzzyMatchQuery, god.tokens, ref score, FuzzyMatches)) { return(null); } } else { if (!MatchSearchGroups(context, god.tokens, true)) { return(null); } } var item = provider.CreateItem(god.id, ~(int)score, null, null, null, index); item.descriptionFormat = SearchItemDescriptionFormat.Ellipsis | SearchItemDescriptionFormat.RightToLeft; if (useFuzzySearch) { item.descriptionFormat |= SearchItemDescriptionFormat.FuzzyHighlight; } else { item.descriptionFormat |= SearchItemDescriptionFormat.Highlight; } return(item); }
// Use this for initialization void Start() { ohmyGOD = GODObject.GetComponent<GOD>(); if(isStartNode){ renderer.material = ClickedMaterial; isClickable= false; }else isClickable= true; }
// Use this for initialization void Start() { ohmyGOD = GODObject.GetComponent<GOD>(); transform.position = new Vector3(ohmyGOD.NodeGenerationScript.currentNode.transform.position.x, ohmyGOD.NodeGenerationScript.currentNode.transform.position.y, transform.position.z); YOffsetVector = new Vector3(0, YOffset, 0); currentSpeed = new Vector3(); }
GOD GetGOD(GameObject go) { var instanceId = go.GetInstanceID(); if (!m_GODS.TryGetValue(instanceId, out var god)) { god = new GOD(); m_GODS[instanceId] = god; } return(god); }
// Use this for initialization void Start() { ohmyGOD = GODObject.GetComponent<GOD>(); decreaseVector = new Vector3(); lastestMaxScale = transform.localScale; RangeDecreaseSpeedVector = new Vector3(RangeDecreaseSpeed,RangeDecreaseSpeed,RangeDecreaseSpeed); RangeBoostForClickVector = new Vector3(RangeBoostForClick,RangeBoostForClick,RangeBoostForClick); originalZValue = transform.position.z; setPositionToCurrentNode (); }
protected string BuildKeywordComponents(GOD descriptor, GameObject[] objects) { if (gods.Length > k_LODDetail2) { return(descriptor.gameObject.name); } if (gods.Length > k_LODDetail1) { return(GetTransformPath(descriptor.gameObject.transform)); } return(BuildComponents(descriptor.gameObject)); }
static void Main(string[] args) { Console.WriteLine("---Hello World!---"); GOD.SeedUniverse(); Task.Run(() => { GOD.StartUniverse(); }); using (var window = new Window(GOD.Universe)) { window.Run(60); } Console.ReadKey(); }
private IEnumerator <SearchItem> BuildGODS(SearchContext context, SearchProvider provider) { var matches = new List <int>(); var objects = fetchGameObjects(); var filter = CleanString(context.searchQuery); var useFuzzySearch = objects.Length < k_LODDetail2 && context.categories.Any(c => c.name.id == "fuzzy" && c.isEnabled); gods = new GOD[objects.Length]; for (int i = 0; i < objects.Length; ++i) { var id = objects[i].GetInstanceID(); gods[i] = new GOD { id = id.ToString(), gameObject = objects[i] }; if (!componentsById.TryGetValue(id, out gods[i].tokens)) { gods[i].keywords = buildKeywordComponents(gods[i], objects); componentsById[id] = gods[i].tokens = CleanString(gods[i].keywords); } yield return(MatchGOD(context, provider, gods[i], i, useFuzzySearch, filter, matches)); } }
public delegate void voidDelegate();//used for the timer function void Awake() { if (nullify) { return; } if (myGOD != null && myGOD != this) { Destroy(this.gameObject); nullify = true; } DontDestroyOnLoad(this.gameObject); myGOD = this; Load(); //we reset it on level change OnLevelWasLoaded(Application.loadedLevel); }
public SceneObjectsProvider(string providerId, string displayName = null) : base(providerId, displayName) { priority = 50; filterId = "h:"; subCategories = new List <NameId> { new NameId("fuzzy", "fuzzy"), new NameId("limit", $"limit to {k_LimitMatches} matches") }; isEnabledForContextualSearch = () => QuickSearchTool.IsFocusedWindowTypeName("SceneView") || QuickSearchTool.IsFocusedWindowTypeName("SceneHierarchyWindow"); EditorApplication.hierarchyChanged += () => componentsById.Clear(); onEnable = () => { //using (new DebugTimer("Building Scene Object Description")) { var objects = new GameObject[0]; var prefabStage = PrefabStageUtility.GetCurrentPrefabStage(); if (prefabStage != null) { objects = SceneModeUtility.GetObjects(new[] { prefabStage.prefabContentsRoot }, true); } else { var goRoots = new List <UnityEngine.Object>(); for (int i = 0; i < UnityEngine.SceneManagement.SceneManager.sceneCount; ++i) { goRoots.AddRange(UnityEngine.SceneManagement.SceneManager.GetSceneAt(i).GetRootGameObjects()); } objects = SceneModeUtility.GetObjects(goRoots.ToArray(), true); } //using (new DebugTimer($"Fetching {gods.Length} Scene Objects Components")) { gods = new GOD[objects.Length]; for (int i = 0; i < objects.Length; ++i) { gods[i].gameObject = objects[i]; var id = gods[i].gameObject.GetInstanceID(); if (!componentsById.TryGetValue(id, out gods[i].name)) { if (gods.Length > k_LODDetail2) { gods[i].name = CleanString(gods[i].gameObject.name); } else if (gods.Length > k_LODDetail1) { gods[i].name = CleanString(GetTransformPath(gods[i].gameObject.transform)); } else { gods[i].name = BuildComponents(gods[i].gameObject); } componentsById[id] = gods[i].name; } } indexer = new SceneSearchIndexer(SceneManager.GetActiveScene().name, gods); indexer.Build(); } } }; onDisable = () => { indexer = null; gods = new GOD[0]; }; fetchItems = (context, items, provider) => { if (gods == null) { return; } if (indexer != null && indexer.IsReady()) { var results = indexer.Search(context.searchQuery).Take(201); items.AddRange(results.Select(r => { if (r.index < 0 || r.index >= gods.Length) { return(provider.CreateItem("invalid")); } var gameObjectId = gods[r.index].gameObject.GetInstanceID().ToString(); var gameObjectName = gods[r.index].gameObject.name; var itemScore = r.score - 1000; if (gameObjectName.Equals(context.searchQuery, StringComparison.InvariantCultureIgnoreCase)) { itemScore *= 2; } var item = provider.CreateItem(gameObjectId, itemScore, null, null, null, r.index); item.descriptionFormat = SearchItemDescriptionFormat.Ellipsis | SearchItemDescriptionFormat.RightToLeft | SearchItemDescriptionFormat.Highlight; return(item); })); } SearchGODs(context, provider, items); }; fetchLabel = (item, context) => { if (item.label != null) { return(item.label); } var go = ObjectFromItem(item); if (!go) { return(item.id); } var transformPath = GetTransformPath(go.transform); var components = go.GetComponents <Component>(); if (components.Length > 2 && components[1] && components[components.Length - 1]) { item.label = $"{transformPath} ({components[1].GetType().Name}..{components[components.Length-1].GetType().Name})"; } else if (components.Length > 1 && components[1]) { item.label = $"{transformPath} ({components[1].GetType().Name})"; } else { item.label = $"{transformPath} ({item.id})"; } long score = 1; List <int> matches = new List <int>(); var sq = CleanString(context.searchQuery); if (FuzzySearch.FuzzyMatch(sq, CleanString(item.label), ref score, matches)) { item.label = RichTextFormatter.FormatSuggestionTitle(item.label, matches); } return(item.label); }; fetchDescription = (item, context) => { #if QUICKSEARCH_DEBUG item.description = gods[(int)item.data].name + " * " + item.score; #else var go = ObjectFromItem(item); item.description = GetHierarchyPath(go); #endif return(item.description); }; fetchThumbnail = (item, context) => { if (item.thumbnail) { return(item.thumbnail); } var obj = ObjectFromItem(item); if (obj != null) { if (SearchSettings.fetchPreview) { var assetPath = GetHierarchyAssetPath(obj, true); if (!String.IsNullOrEmpty(assetPath)) { item.thumbnail = AssetPreview.GetAssetPreview(obj); if (item.thumbnail) { return(item.thumbnail); } item.thumbnail = Utils.GetAssetThumbnailFromPath(assetPath, true); if (item.thumbnail) { return(item.thumbnail); } } } item.thumbnail = PrefabUtility.GetIconForGameObject(obj); if (item.thumbnail) { return(item.thumbnail); } item.thumbnail = EditorGUIUtility.ObjectContent(obj, obj.GetType()).image as Texture2D; } return(item.thumbnail); }; startDrag = (item, context) => { var obj = ObjectFromItem(item); if (obj != null) { DragAndDrop.PrepareStartDrag(); DragAndDrop.objectReferences = new[] { obj }; DragAndDrop.StartDrag("Drag scene object"); } }; trackSelection = (item, context) => PingItem(item); }
// Use this for initialization void Start() { ohmyGOD = GODObject.GetComponent<GOD>(); }
// Use this for initialization void Start() { currentNode = LineStartNode; lastGeneratedNode = lastGeneratedOriginNode = GeneratorStartNode; ohmyGOD = GODObject.GetComponent<GOD>(); tempPos = new Vector3(); canGenerateNewNodes = true; firstTimeNodeGeneration = true; }
//private Vector2 scrollPos = new Vector2(Screen.width / 2, Screen.height / 2); // Use this for initialization void Start() { god = (GOD)FindObjectOfType(typeof(GOD)); server = gameObject.AddComponent<Servers>(); refreshHostList(); resolutions = new Resolution[20]; resolutions[0].width = 640; resolutions[0].height = 480; resolutions[1].width = 720; resolutions[1].height = 576; resolutions[2].width = 800; resolutions[2].height = 600; resolutions[3].width = 1024; resolutions[3].height = 768; resolutions[4].width = 1152; resolutions[4].height = 648; resolutions[5].width = 1152; resolutions[5].height = 864; resolutions[6].width = 1280; resolutions[6].height = 720; resolutions[7].width = 1280; resolutions[7].height = 800; resolutions[8].width = 1280; resolutions[8].height = 960; resolutions[9].width = 1280; resolutions[9].height = 1024; resolutions[10].width = 1360; resolutions[10].height = 768; resolutions[11].width = 1360; resolutions[11].height = 1024; resolutions[12].width = 1366; resolutions[12].height = 768; resolutions[13].width = 1400; resolutions[13].height = 1050; resolutions[14].width = 1440; resolutions[14].height = 900; resolutions[15].width = 1600; resolutions[15].height = 900; resolutions[16].width = 1600; resolutions[16].height = 1200; resolutions[17].width = 1680; resolutions[17].height = 1050; resolutions[18].width = 1776; resolutions[18].height = 1000; resolutions[19].width = 1920; resolutions[19].height = 1080; }
private IEnumerator <SearchItem> BuildGODS(SearchContext context, SearchProvider provider) { //using (new DebugTimer("BuildGODS")) { var objects = new GameObject[0]; var prefabStage = PrefabStageUtility.GetCurrentPrefabStage(); if (prefabStage != null) { objects = SceneModeUtility.GetObjects(new[] { prefabStage.prefabContentsRoot }, true); yield return(null); } else { var goRoots = new List <UnityEngine.Object>(); for (int i = 0; i < SceneManager.sceneCount; ++i) { var scene = SceneManager.GetSceneAt(i); if (!scene.IsValid() || !scene.isLoaded) { continue; } var sceneRootObjects = scene.GetRootGameObjects(); if (sceneRootObjects != null && sceneRootObjects.Length > 0) { goRoots.AddRange(sceneRootObjects); } yield return(null); } objects = SceneModeUtility.GetObjects(goRoots.ToArray(), true); yield return(null); } //using (new DebugTimer($"Fetching Scene Objects Components")) { List <int> matches = new List <int>(); var useFuzzySearch = objects.Length < k_LODDetail2 && context.categories.Any(c => c.name.id == "fuzzy" && c.isEnabled); gods = new GOD[objects.Length]; for (int i = 0; i < objects.Length; ++i) { gods[i].gameObject = objects[i]; var id = gods[i].gameObject.GetInstanceID(); if (!componentsById.TryGetValue(id, out gods[i].name)) { if (gods.Length > k_LODDetail2) { gods[i].rawname = gods[i].gameObject.name; } else if (gods.Length > k_LODDetail1) { gods[i].rawname = GetTransformPath(gods[i].gameObject.transform); } else { gods[i].rawname = BuildComponents(gods[i].gameObject); } gods[i].name = CleanString(gods[i].rawname); componentsById[id] = gods[i].name; } gods[i].id = id.ToString(); yield return(MatchGOD(context, provider, gods[i], i, useFuzzySearch, CleanString(context.searchQuery), matches)); } } } }
// Use this for initialization void Start() { ohmyGOD = GODObject.GetComponent<GOD>(); currentScore = 0; ScoreCounterText = GetComponent<GUIText>(); }
// Use this for initialization void Start() { NeuronLineRenderer = GetComponent<LineRenderer>(); ohmyGOD = GODObject.GetComponent<GOD>(); segments=0; spawnedBranch = false; if(branchDepth == 0){ positionToReach = lastPosition; lastPosition = transform.position; lastPositionToReach = lastPosition; currentLineStartWidth = MotherStartWidth; } setStartPositionAsFirstSegment(); }