void Deactivate() { //Debug.Log(name + " Deactivate"); StopAllCoroutines(); Memory.Reset(); m_GoalManager.Reset(); BlackBoard.Reset(); }
public void Disable() { StopAllCoroutines(); GoapManager.Reset(); BlackBoard.Reset(); Memory.Reset(); }
void ResetAgent() { WorldState.Reset(); GoapManager.Reset(); }
void ResetAgent() { WorldState.Reset(); GOAPManager.Reset(); }