コード例 #1
0
ファイル: FrameScene.cs プロジェクト: tuita520/Frame
 private void OnFrameBC(GM_Frame_BC recvData)
 {
     if (GameApplication.GetSingleton().mode == Mode.LockStep)
     {
         OnLockStepFrameBC(recvData);
     }
     else
     {
         OnOptimisticFrameBC(recvData);
     }
 }
コード例 #2
0
ファイル: FrameScene.cs プロジェクト: tuita520/Frame
    private void OnLockStepFrameBC(GM_Frame_BC recvData)
    {
        if (recvData == null)
        {
            return;
        }
        //不打印那么多信息
        if (recvData.command.Count > 0 || recvData.frame % 30 == 0)
        {
            Debug.Log("Receive frame:" + recvData.frame + " command:" + recvData.command.Count);
        }

        long frame = recvData.frame;

        mFrameTime = recvData.frametime;

        if (frame == mCurrentFrame)
        {
            recvData.command.Sort(SortCommand);

            for (int i = 0; i < recvData.command.Count; ++i)
            {
                GMCommand cmd  = recvData.command[i];
                Command   data = new Command(cmd.id, cmd.frame, cmd.type, cmd.data, cmd.frametime);

                if (mFrameDic.ContainsKey(frame) == false)
                {
                    mFrameDic.Add(frame, new List <Command>());
                }
                mFrameDic[frame].Add(data);

                DoCommand(data);
            }

            EventDispatch.Dispatch(EventID.Frame_Broadcast, mCurrentFrame);

            mCurrentFrame++;
        }
        else
        {
            Debug.LogError("frame = " + frame + ",current=" + mCurrentFrame);
        }
    }
コード例 #3
0
        /// <summary>
        /// 按固定频率向客户端广播帧
        /// </summary>
        private void SendFrame()
        {
            long        frame     = mCurrentFrame++;
            int         userCount = 0; //当前帧有多少个客户端发了命令
            GM_Frame_BC sendData  = new GM_Frame_BC();

            sendData.frame     = frame;
            sendData.frametime = mFrameTime;

            if (mFrameDic.ContainsKey(frame))
            {
                var frames = mFrameDic[frame];

                userCount = frames.Count;

                var it = frames.GetEnumerator();
                while (it.MoveNext())
                {
                    for (int i = 0, count = it.Current.Value.Count; i < count; ++i)
                    {
                        GMCommand cmd = ProtoTransfer.Get(it.Current.Value[i]);
                        cmd.eventType = it.Current.Value[i].eventType;
                        sendData.command.Add(cmd);
                    }
                }
            }


            //不显示那么多log
            if (frame % 30 == 0 || sendData.command.Count > 0)
            {
                Debug.Log(string.Format("Send frame:{0} user count:{1} command count:{2}", frame, userCount, sendData.command.Count), ConsoleColor.Gray);
            }

            BroadCast(MessageID.GM_FRAME_BC, sendData, true);
        }
コード例 #4
0
ファイル: FrameScene.cs プロジェクト: tuita520/Frame
    /// <summary>
    /// 乐观模式处理
    /// </summary>
    /// <param name="recvData"></param>
    private void OnOptimisticFrameBC(GM_Frame_BC recvData)
    {
        if (recvData == null)
        {
            return;
        }

        mCurrentFrame = recvData.frame;


        //不打印那么多信息
        if (recvData.command.Count > 0 || recvData.frame % 30 == 0)
        {
            Debug.Log("Receive frame:" + recvData.frame + " command:" + recvData.command.Count);
            Debug.Log(recvData.frametime + "," + mFrameTime + "," + (mFrameTime - recvData.frametime));
        }

        mFrameTime = recvData.frametime;


        for (int i = 0; i < recvData.command.Count; ++i)
        {
            GMCommand cmd  = recvData.command[i];
            Command   data = new Command(cmd.id, cmd.frame, cmd.type, cmd.data, cmd.frametime);

            if (mFrameDic.ContainsKey(mCurrentFrame) == false)
            {
                mFrameDic.Add(mCurrentFrame, new List <Command>());
            }
            mFrameDic[mCurrentFrame].Add(data);

            DoCommand(data);
        }

        EventDispatch.Dispatch(EventID.Frame_Broadcast, mCurrentFrame);
    }
コード例 #5
0
        private void OnLockStepFrame(Session client, GM_Frame recvData)
        {
            long frame  = recvData.frame;
            int  roleId = recvData.roleId;

            if (recvData.command.Count > 0 || frame % 30 == 0)
            {
                Debug.Log(string.Format("Receive {0} serverframe:{1} clientframe:{2} command:{3}", roleId, mCurrentFrame, frame, recvData.command.Count), ConsoleColor.DarkGray);
            }
            if (mFrameDic.ContainsKey(frame) == false)
            {
                mFrameDic.Add(frame, new Dictionary <int, List <Command> >());
            }

            var frames = mFrameDic[frame];

            //当前帧的服务器命令
            if (frames.ContainsKey(SERVER_ROLEID) == false)
            {
                frames.Add(SERVER_ROLEID, new List <Command>());
            }

            //该玩家是否发送了当前帧
            if (frames.ContainsKey(roleId) == false)
            {
                frames.Add(roleId, new List <Command>());
            }

            for (int i = 0; i < recvData.command.Count; ++i)
            {
                Command cmd = new Command(recvData.command[i].frame, recvData.command[i].type, recvData.command[i].data, recvData.command[i].frametime);

                frames[roleId].Add(cmd);
            }

            //当所有玩家都发送了该帧,就可以广播了
            //减去1是因为服务器命令也在当前帧中
            if (frames.Count - 1 >= mUserList.Count)
            {
                GM_Frame_BC sendData = new GM_Frame_BC();
                sendData.frame     = frame;
                sendData.frametime = mFrameTime;
                var it = frames.GetEnumerator();
                while (it.MoveNext())
                {
                    for (int i = 0, count = it.Current.Value.Count; i < count; ++i)
                    {
                        GMCommand cmd = ProtoTransfer.Get(it.Current.Value[i]);

                        sendData.command.Add(cmd);
                    }
                }


                BroadCast(MessageID.GM_FRAME_BC, sendData, true);

                mCurrentFrame = frame + 1;
            }
            else
            {
                Debug.Log(string.Format("Waiting {0} frame:{1} count:{2} current:{3} ", roleId, frame, mFrameDic[frame].Count, mUserList.Count), ConsoleColor.Red);
            }
        }