コード例 #1
0
        public override void Serialize(GMDataWriter writer)
        {
            base.Serialize(writer);

            List.Serialize(writer, (writer, i, count) =>
            {
                // Align to 4 byte offsets if necessary
                if (writer.VersionInfo.AlignStringsTo4)
                {
                    writer.Pad(4);
                }
            });

            writer.Pad(128);
        }
コード例 #2
0
        private void WriteMaskData(GMDataWriter writer)
        {
            writer.Write(CollisionMasks.Count);
            int total = 0;

            foreach (var mask in CollisionMasks)
            {
                writer.Write(mask);
                total += mask.Length;
            }

            // Pad to 4 bytes
            if (total % 4 != 0)
            {
                total += 4 - (total % 4);
            }
            writer.Pad(4);

            int totalBits  = ((Width + 7) / 8 * 8) * Height * CollisionMasks.Count;
            int totalBytes = ((totalBits + 31) / 32 * 32) / 8;

            if (total != totalBytes)
            {
                writer.Warnings.Add(new GMWarning("Unexpected sprite mask length!"));
            }
        }
コード例 #3
0
        public override void Serialize(GMDataWriter writer)
        {
            base.Serialize(writer);

            writer.Pad(4);
            writer.Write(1);

            List.Serialize(writer);
        }
コード例 #4
0
        public override void Serialize(GMDataWriter writer)
        {
            base.Serialize(writer);

            List.Serialize(writer, (writer, i, count) =>
            {
                writer.Pad(4);
            });
        }
コード例 #5
0
        public override void Serialize(GMDataWriter writer)
        {
            base.Serialize(writer);

            List.Serialize(writer, (writer, i, count) =>
            {
                // Align each entry to 4 bytes
                writer.Pad(4);
            });
        }
コード例 #6
0
        public override void Serialize(GMDataWriter writer)
        {
            base.Serialize(writer);

            List.Serialize(writer);
            foreach (GMTexturePage tpe in List)
            {
                tpe.TextureData.Serialize(writer);
            }

            writer.Pad(4);
        }
コード例 #7
0
ファイル: GMChunkBGND.cs プロジェクト: Grossley/dog-scepter
        public override void Serialize(GMDataWriter writer)
        {
            base.Serialize(writer);

            List.Serialize(writer, (writer, i, count) =>
            {
                // Align to 8 byte offsets if necessary
                if (writer.VersionInfo.AlignBackgroundsTo8)
                {
                    writer.Pad(8);
                }
            });
        }
コード例 #8
0
        public override void Serialize(GMDataWriter writer)
        {
            base.Serialize(writer);

            writer.Pad(4);
            writer.Write(1);

            writer.Write(AllTags.Count);
            foreach (GMString s in AllTags)
            {
                writer.WritePointerString(s);
            }

            AssetTagsList.Serialize(writer);
        }
コード例 #9
0
 public void Serialize(GMDataWriter writer)
 {
     writer.Pad(128);
     writer.WriteObjectPointer(this);
     writer.Write(Data);
 }
コード例 #10
0
        public void Serialize(GMDataWriter writer)
        {
            writer.WritePointerString(Name);
            writer.Write(Width);
            writer.Write(Height);
            writer.Write(MarginLeft);
            writer.Write(MarginRight);
            writer.Write(MarginBottom);
            writer.Write(MarginTop);
            writer.WriteWideBoolean(Transparent);
            writer.WriteWideBoolean(Smooth);
            writer.WriteWideBoolean(Preload);
            writer.Write(BBoxMode);
            writer.Write((int)SepMasks);
            writer.Write(OriginX);
            writer.Write(OriginY);

            if (SpecialOrGMS2)
            {
                // Special/GMS2 sprite type
                writer.Write(-1);
                if (writer.VersionInfo.IsNumberAtLeast(2, 3, 2))
                {
                    writer.Write(3);
                }
                else if (writer.VersionInfo.IsNumberAtLeast(2, 3))
                {
                    writer.Write(2);
                }
                else
                {
                    writer.Write(1);
                }
                writer.Write((int)S_SpriteType);
                if (writer.VersionInfo.IsNumberAtLeast(2))
                {
                    writer.Write(GMS2_PlaybackSpeed);
                    writer.Write((int)GMS2_PlaybackSpeedType);
                    if (writer.VersionInfo.IsNumberAtLeast(2, 3))
                    {
                        writer.WritePointer(GMS2_3_Sequence);
                        if (writer.VersionInfo.IsNumberAtLeast(2, 3, 2))
                        {
                            writer.WritePointer(GMS2_3_2_NineSlice);
                        }
                    }
                }

                switch (S_SpriteType)
                {
                case SpriteType.Normal:
                    TextureItems.Serialize(writer);
                    WriteMaskData(writer);
                    break;

                case SpriteType.SWF:
                    writer.Write(8);
                    TextureItems.Serialize(writer);
                    writer.Pad(4);
                    writer.Write(S_Buffer);
                    break;

                case SpriteType.Spine:
                    writer.Pad(4);
                    writer.Write(S_Buffer);
                    break;
                }

                if (GMS2_3_Sequence != null)
                {
                    writer.Pad(4);
                    writer.WriteObjectPointer(GMS2_3_Sequence);
                    GMS2_3_Sequence.Serialize(writer);
                }

                if (GMS2_3_2_NineSlice != null)
                {
                    writer.Pad(4);
                    writer.WriteObjectPointer(GMS2_3_2_NineSlice);
                    GMS2_3_2_NineSlice.Serialize(writer);
                }
            }
            else
            {
                // Normal sprite type
                TextureItems.Serialize(writer);
                WriteMaskData(writer);
            }
        }
コード例 #11
0
        public void Serialize(GMDataWriter writer)
        {
            writer.WritePointerString(Name);
            writer.Write((uint)Type | 0x80000000u);

            writer.WritePointerString(GLSL_ES_Vertex);
            writer.WritePointerString(GLSL_ES_Fragment);
            writer.WritePointerString(GLSL_Vertex);
            writer.WritePointerString(GLSL_Fragment);
            writer.WritePointerString(HLSL9_Vertex);
            writer.WritePointerString(HLSL9_Fragment);

            writer.WritePointer(HLSL11_VertexBuffer);
            writer.WritePointer(HLSL11_PixelBuffer);

            writer.Write(VertexAttributes.Count);
            foreach (GMString s in VertexAttributes)
            {
                writer.WritePointerString(s);
            }

            writer.Write(Version);

            writer.WritePointer(PSSL_VertexBuffer);
            writer.Write((PSSL_VertexBuffer != null) ? PSSL_VertexBuffer.Buffer.Length : 0);
            writer.WritePointer(PSSL_PixelBuffer);
            writer.Write((PSSL_PixelBuffer != null) ? PSSL_PixelBuffer.Buffer.Length : 0);

            writer.WritePointer(CG_PSV_VertexBuffer);
            writer.Write((CG_PSV_VertexBuffer != null) ? CG_PSV_VertexBuffer.Buffer.Length : 0);
            writer.WritePointer(CG_PSV_PixelBuffer);
            writer.Write((CG_PSV_PixelBuffer != null) ? CG_PSV_PixelBuffer.Buffer.Length : 0);

            if (Version >= 2)
            {
                writer.WritePointer(CG_PS3_VertexBuffer);
                writer.Write((CG_PS3_VertexBuffer != null) ? CG_PS3_VertexBuffer.Buffer.Length : 0);
                writer.WritePointer(CG_PS3_PixelBuffer);
                writer.Write((CG_PS3_PixelBuffer != null) ? CG_PS3_PixelBuffer.Buffer.Length : 0);
            }

            if (HLSL11_VertexBuffer != null)
            {
                writer.Pad(8);
                writer.WriteObjectPointer(HLSL11_VertexBuffer);
                HLSL11_VertexBuffer.Serialize(writer);
            }
            if (HLSL11_PixelBuffer != null)
            {
                writer.Pad(8);
                writer.WriteObjectPointer(HLSL11_PixelBuffer);
                HLSL11_PixelBuffer.Serialize(writer);
            }

            if (PSSL_VertexBuffer != null)
            {
                writer.Pad(8);
                writer.WriteObjectPointer(PSSL_VertexBuffer);
                PSSL_VertexBuffer.Serialize(writer);
            }
            if (PSSL_PixelBuffer != null)
            {
                writer.Pad(8);
                writer.WriteObjectPointer(PSSL_PixelBuffer);
                PSSL_PixelBuffer.Serialize(writer);
            }

            if (CG_PSV_VertexBuffer != null)
            {
                writer.Pad(8);
                writer.WriteObjectPointer(CG_PSV_VertexBuffer);
                CG_PSV_VertexBuffer.Serialize(writer);
            }
            if (CG_PSV_PixelBuffer != null)
            {
                writer.Pad(8);
                writer.WriteObjectPointer(CG_PSV_PixelBuffer);
                CG_PSV_PixelBuffer.Serialize(writer);
            }

            if (Version >= 2)
            {
                if (CG_PS3_VertexBuffer != null)
                {
                    writer.Pad(16);
                    writer.WriteObjectPointer(CG_PS3_VertexBuffer);
                    CG_PS3_VertexBuffer.Serialize(writer);
                }
                if (CG_PS3_PixelBuffer != null)
                {
                    writer.Pad(8);
                    writer.WriteObjectPointer(CG_PS3_PixelBuffer);
                    CG_PS3_PixelBuffer.Serialize(writer);
                }
            }
        }