protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.ClearColor(60 / 256f, 60 / 256f, 60 / 256f, 1); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, Vector3.UnitZ, Vector3.UnitY); GL.MatrixMode(MatrixMode.Modelview); GL.LoadMatrix(ref modelview); GL.MatrixMode(MatrixMode.Projection); GL.PushMatrix(); GL.LoadIdentity(); GL.Ortho(0, screenDimensions[0], screenDimensions[1], 0, -1, 1); GL.MatrixMode(MatrixMode.Modelview); GL.PushMatrix(); GL.LoadIdentity(); GLx.setColord(1, 1, 1); project(ref cLatLng, ref cOffset, getZoom()); //mapPool.draw(cLatLng[0], cLatLng[1], zoom); GL.MatrixMode(MatrixMode.Modelview); GL.PopMatrix(); GL.MatrixMode(MatrixMode.Projection); GL.PopMatrix(); GL.MatrixMode(MatrixMode.Modelview); SwapBuffers(); }
public void draw(double[] centerOffset, int[] screenSize, double zoom) { if (isBMPLoaded == 1) { GLx.copyBitmapIntoTexture(bmp, tex); bmp.Dispose(); isBMPLoaded = 2; } if (isBMPLoaded == 2) { int width = mapDimensions[0], height = mapDimensions[1]; double zF, cx, cy, ox, oy, dx, dy, dw, dh; zF = Math.Pow(2, zoom - this.zoom); cx = screenSize[0] / 2d; cy = screenSize[1] / 2d; ox = zF * offset[0] - centerOffset[0]; oy = zF * offset[1] - centerOffset[1]; dx = cx + ox - zF * width / 2d; dy = cy + oy - zF * height / 2d; dw = zF * width; dh = zF * height; GL.LoadIdentity(); GLx.drawTexture(tex, dx, dy, dw, dh); if (!isImageValid) { GLx.setColord(1, 0, 0); GLx.drawRect(dx, dy, dw, dh, false); } GLx.setColord(1, 1, 1); } }