void OnEnable() { //Debug.Log("OnEnable!!"); // must be called before trying to draw lines.. lineMaterial = GL_Utils.CreateLineMaterial(); SetUpdateData(); }
void OnRenderObject() { _DisplayCylinders = DisplayCylinders; GL.PushMatrix(); if (lineMaterial == null) { lineMaterial = GL_Utils.CreateLineMaterial(); } lineMaterial.SetPass(0); GL.Begin(GL.LINES); DisplayFreeWalkEdgesAndBlockedWalkEdges(); DisplayGrid(); GL.End(); GL.PopMatrix(); }
void Awake() { // must be called before trying to draw lines.. lineMaterial = GL_Utils.CreateLineMaterial(); }