private IEnumerator __Start() { if (!this.configs.aSource) { this.configs.aSource = this.GetComponent <AudioSource>(); } if (!this.configs.aSource) { this.configs.aSource = this.GetComponentInChildren <AudioSource>(); } if (!this.configs.aSource) { this.configs.aSource = GameObject.FindObjectOfType(typeof(AudioSource)) as AudioSource; } if (!this.configs.aSource) { Debug.LogError("No Audio Source in the scene found to use for Sound Previews"); yield break; } if (this.configs.aSource.clip && this.enabled) { this.ResetClipView(this.configs.aSource.clip); } while (true) { yield return(new WaitForEndOfFrame()); if (!enabled) { continue; } if (this.configs.aSource.isPlaying) { GLUtils.RenderLines(this.vertices, this.configs.samplesColor); GLUtils.RenderVertices(this.viewers, this.configs.markersColor); GLUtils.RenderRect(this.GetFFTRect(), this.configs.bgColor, this.configs.borderColor); } bool stereo = this.verticesRight != null; GLUtils.RenderLines(this.verticesLeft, this.configs.samplesColor); GLUtils.RenderRect(this.GetLeftRect(stereo), this.configs.bgColor, this.configs.borderColor); if (stereo) { GLUtils.RenderLines(this.verticesRight, this.configs.samplesColor); GLUtils.RenderRect(this.GetRightRect(), this.configs.bgColor, this.configs.borderColor); } GLUtils.RenderLines(this.playingBar, this.configs.markersColor); } }