public KCLRendering2D(KCL kcl) { string vertPath = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Drawing2D", "KCL.vert"); string fragPath = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Drawing2D", "KCL.frag"); Shader = new GLShaderGeneric(); Shader.VertexShader = System.IO.File.ReadAllText(vertPath); Shader.FragmentShader = System.IO.File.ReadAllText(fragPath); Shader.Compile(); models = kcl.GetKclModels(); }
public override void Prepare(GL_ControlModern control) { string pathFrag = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader") + "\\KCL.frag"; string pathVert = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader") + "\\KCL.vert"; var defaultFrag = new FragmentShader(File.ReadAllText(pathFrag)); var defaultVert = new VertexShader(File.ReadAllText(pathVert)); var solidColorFrag = new FragmentShader( @"#version 330 uniform vec4 color; out vec4 FragColor; void main(){ FragColor = color; }" ); var solidColorVert = new VertexShader( @"#version 330 in vec3 vPosition; in vec3 vNormal; in vec3 vColor; out vec3 normal; out vec3 color; out vec3 position; uniform mat4 mtxMdl; uniform mat4 mtxCam; void main(){ normal = vNormal; color = vColor; position = vPosition; gl_Position = mtxMdl * mtxCam * vec4(vPosition.xyz, 1.0); }" ); Shader = new GLShaderGeneric() { FragmentShader = File.ReadAllText(pathFrag), VertexShader = File.ReadAllText(pathVert), }; defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert, control); solidColorShaderProgram = new ShaderProgram(solidColorFrag, solidColorVert, control); }