コード例 #1
0
        public void LoadTestShader_ShouldDrawAllRed()
        {
            testRenderImage.BeginDrawing();

            GLSLShader currshader = resources.GetShader("RedShader");

            currshader.SetUniform("TextureUnit0", testsprite.Texture);
            currshader.setAsCurrentShader();
            testsprite.Draw();
            testRenderImage.EndDrawing();
            currshader.ResetCurrentShader();
            testRenderImage.Blit(0, 0, 1280, 720, Color.White, BlitterSizeMode.Crop);

            resources.GetSprite("flashlight_mask").Draw();
        }
コード例 #2
0
        public override void ProcessImage(RenderImage image)
        {
            var OstafLikesTheCock = new RenderImage("CockLoverOstaf", image.Height, image.Height);

            OstafLikesTheCock.BeginDrawing();
            image.Blit(0, 0, image.Height, image.Height, SFML.Graphics.Color.White, BlitterSizeMode.Crop);
            OstafLikesTheCock.EndDrawing();

            image.BeginDrawing();
            _shader.setAsCurrentShader();
            _shader.SetParameter("SceneTexture", OstafLikesTheCock);
            _shader.setDuration((Math.Abs(_duration)));
            OstafLikesTheCock.Blit(0, 0, image.Height, image.Height, SFML.Graphics.Color.White, BlitterSizeMode.Crop);
            image.EndDrawing();

            _shader.ResetCurrentShader();
            OstafLikesTheCock.Dispose();
        }