コード例 #1
0
 static SpawnpointSystem()
 {
     SpawnpointSystem.spawnpointVisibilityGroup = VisibilityManager.registerVisibilityGroup <VisibilityGroup>(SpawnpointSystem.spawnpointVisibilityGroup);
     if (SpawnpointSystem.< > f__mg$cache0 == null)
     {
         SpawnpointSystem.< > f__mg$cache0 = new GLRenderHandler(SpawnpointSystem.handleGLRender);
     }
     GLRenderer.render += SpawnpointSystem.< > f__mg$cache0;
 }
コード例 #2
0
ファイル: DeadzoneSystem.cs プロジェクト: sky-xk-nge/Unturned
 static DeadzoneSystem()
 {
     DeadzoneSystem.deadzoneVisibilityGroup.color = new Color32(byte.MaxValue, 0, 0, byte.MaxValue);
     DeadzoneSystem.deadzoneVisibilityGroup       = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(DeadzoneSystem.deadzoneVisibilityGroup);
     if (DeadzoneSystem.< > f__mg$cache0 == null)
     {
         DeadzoneSystem.< > f__mg$cache0 = new GLRenderHandler(DeadzoneSystem.handleGLRender);
     }
     GLRenderer.render += DeadzoneSystem.< > f__mg$cache0;
 }
コード例 #3
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 // Token: 0x060008CE RID: 2254 RVA: 0x0004DBF0 File Offset: 0x0004BFF0
 static AmbianceSystem()
 {
     AmbianceSystem.ambianceVisibilityGroup.color = new Color32(0, 127, 127, byte.MaxValue);
     AmbianceSystem.ambianceVisibilityGroup       = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(AmbianceSystem.ambianceVisibilityGroup);
     if (AmbianceSystem.< > f__mg$cache0 == null)
     {
         AmbianceSystem.< > f__mg$cache0 = new GLRenderHandler(AmbianceSystem.handleGLRender);
     }
     GLRenderer.render += AmbianceSystem.< > f__mg$cache0;
 }
コード例 #4
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 static KillVolumeSystem()
 {
     KillVolumeSystem.killVisibilityGroup.color = new Color32(220, 100, 20, byte.MaxValue);
     KillVolumeSystem.killVisibilityGroup       = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(KillVolumeSystem.killVisibilityGroup);
     if (KillVolumeSystem.< > f__mg$cache0 == null)
     {
         KillVolumeSystem.< > f__mg$cache0 = new GLRenderHandler(KillVolumeSystem.handleGLRender);
     }
     GLRenderer.render += KillVolumeSystem.< > f__mg$cache0;
 }
コード例 #5
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 // Token: 0x060009BF RID: 2495 RVA: 0x000504DC File Offset: 0x0004E8DC
 static EffectVolumeSystem()
 {
     EffectVolumeSystem.effectVisibilityGroup.color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
     EffectVolumeSystem.effectVisibilityGroup       = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(EffectVolumeSystem.effectVisibilityGroup);
     if (EffectVolumeSystem.< > f__mg$cache0 == null)
     {
         EffectVolumeSystem.< > f__mg$cache0 = new GLRenderHandler(EffectVolumeSystem.handleGLRender);
     }
     GLRenderer.render += EffectVolumeSystem.< > f__mg$cache0;
 }
コード例 #6
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 static FoliageVolumeSystem()
 {
     FoliageVolumeSystem.foliageVisibilityGroup.color = new Color32(44, 114, 34, byte.MaxValue);
     FoliageVolumeSystem.foliageVisibilityGroup       = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(FoliageVolumeSystem.foliageVisibilityGroup);
     if (FoliageVolumeSystem.< > f__mg$cache0 == null)
     {
         FoliageVolumeSystem.< > f__mg$cache0 = new GLRenderHandler(FoliageVolumeSystem.handleGLRender);
     }
     GLRenderer.render += FoliageVolumeSystem.< > f__mg$cache0;
 }
コード例 #7
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 static WaterSystem()
 {
     WaterSystem.waterVisibilityGroup.color = new Color32(50, 200, 200, byte.MaxValue);
     WaterSystem.waterVisibilityGroup       = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(WaterSystem.waterVisibilityGroup);
     if (WaterSystem.< > f__mg$cache0 == null)
     {
         WaterSystem.< > f__mg$cache0 = new GLRenderHandler(WaterSystem.handleGLRender);
     }
     GLRenderer.render += WaterSystem.< > f__mg$cache0;
 }
コード例 #8
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 static PlayerClipVolumeSystem()
 {
     PlayerClipVolumeSystem.playerClipVisibilityGroup.color = new Color32(63, 0, 0, byte.MaxValue);
     PlayerClipVolumeSystem.playerClipVisibilityGroup       = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(PlayerClipVolumeSystem.playerClipVisibilityGroup);
     PlayerClipVolumeSystem.navClipVisibilityGroup          = new VolumeVisibilityGroup("nav_clip_volumes", new TranslationReference("#SDG::Devkit.Visibility.Nav_Clip_Volumes"), true);
     PlayerClipVolumeSystem.navClipVisibilityGroup.color    = new Color32(63, 63, 0, byte.MaxValue);
     PlayerClipVolumeSystem.navClipVisibilityGroup          = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(PlayerClipVolumeSystem.navClipVisibilityGroup);
     if (PlayerClipVolumeSystem.< > f__mg$cache0 == null)
     {
         PlayerClipVolumeSystem.< > f__mg$cache0 = new GLRenderHandler(PlayerClipVolumeSystem.handleGLRender);
     }
     GLRenderer.render += PlayerClipVolumeSystem.< > f__mg$cache0;
 }
コード例 #9
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 static LandscapeHoleSystem()
 {
     LandscapeHoleSystem._Landscape_Holes_Count    = Shader.PropertyToID("_Landscape_Holes_Count");
     LandscapeHoleSystem._Landscape_Holes_List     = Shader.PropertyToID("_Landscape_Holes_List");
     LandscapeHoleSystem.landscapeHoles            = new Matrix4x4[LandscapeHoleSystem.MAX_LANDSCAPE_HOLES];
     LandscapeHoleSystem.holeVisibilityGroup       = new VolumeVisibilityGroup("landscape_hole_volumes", new TranslationReference("#SDG::Devkit.Visibility.Landscape_Hole_Volumes"), true);
     LandscapeHoleSystem.holeVisibilityGroup.color = new Color32(71, 44, 20, byte.MaxValue);
     LandscapeHoleSystem.holeVisibilityGroup       = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(LandscapeHoleSystem.holeVisibilityGroup);
     if (LandscapeHoleSystem.< > f__mg$cache0 == null)
     {
         LandscapeHoleSystem.< > f__mg$cache0 = new UpdateHandler(LandscapeHoleSystem.handleUpdated);
     }
     TimeUtility.updated += LandscapeHoleSystem.< > f__mg$cache0;
     if (LandscapeHoleSystem.< > f__mg$cache1 == null)
     {
         LandscapeHoleSystem.< > f__mg$cache1 = new GLRenderHandler(LandscapeHoleSystem.handleGLRender);
     }
     GLRenderer.render += LandscapeHoleSystem.< > f__mg$cache1;
 }