static SpawnpointSystem() { SpawnpointSystem.spawnpointVisibilityGroup = VisibilityManager.registerVisibilityGroup <VisibilityGroup>(SpawnpointSystem.spawnpointVisibilityGroup); if (SpawnpointSystem.< > f__mg$cache0 == null) { SpawnpointSystem.< > f__mg$cache0 = new GLRenderHandler(SpawnpointSystem.handleGLRender); } GLRenderer.render += SpawnpointSystem.< > f__mg$cache0; }
static DeadzoneSystem() { DeadzoneSystem.deadzoneVisibilityGroup.color = new Color32(byte.MaxValue, 0, 0, byte.MaxValue); DeadzoneSystem.deadzoneVisibilityGroup = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(DeadzoneSystem.deadzoneVisibilityGroup); if (DeadzoneSystem.< > f__mg$cache0 == null) { DeadzoneSystem.< > f__mg$cache0 = new GLRenderHandler(DeadzoneSystem.handleGLRender); } GLRenderer.render += DeadzoneSystem.< > f__mg$cache0; }
// Token: 0x060008CE RID: 2254 RVA: 0x0004DBF0 File Offset: 0x0004BFF0 static AmbianceSystem() { AmbianceSystem.ambianceVisibilityGroup.color = new Color32(0, 127, 127, byte.MaxValue); AmbianceSystem.ambianceVisibilityGroup = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(AmbianceSystem.ambianceVisibilityGroup); if (AmbianceSystem.< > f__mg$cache0 == null) { AmbianceSystem.< > f__mg$cache0 = new GLRenderHandler(AmbianceSystem.handleGLRender); } GLRenderer.render += AmbianceSystem.< > f__mg$cache0; }
static KillVolumeSystem() { KillVolumeSystem.killVisibilityGroup.color = new Color32(220, 100, 20, byte.MaxValue); KillVolumeSystem.killVisibilityGroup = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(KillVolumeSystem.killVisibilityGroup); if (KillVolumeSystem.< > f__mg$cache0 == null) { KillVolumeSystem.< > f__mg$cache0 = new GLRenderHandler(KillVolumeSystem.handleGLRender); } GLRenderer.render += KillVolumeSystem.< > f__mg$cache0; }
// Token: 0x060009BF RID: 2495 RVA: 0x000504DC File Offset: 0x0004E8DC static EffectVolumeSystem() { EffectVolumeSystem.effectVisibilityGroup.color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); EffectVolumeSystem.effectVisibilityGroup = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(EffectVolumeSystem.effectVisibilityGroup); if (EffectVolumeSystem.< > f__mg$cache0 == null) { EffectVolumeSystem.< > f__mg$cache0 = new GLRenderHandler(EffectVolumeSystem.handleGLRender); } GLRenderer.render += EffectVolumeSystem.< > f__mg$cache0; }
static FoliageVolumeSystem() { FoliageVolumeSystem.foliageVisibilityGroup.color = new Color32(44, 114, 34, byte.MaxValue); FoliageVolumeSystem.foliageVisibilityGroup = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(FoliageVolumeSystem.foliageVisibilityGroup); if (FoliageVolumeSystem.< > f__mg$cache0 == null) { FoliageVolumeSystem.< > f__mg$cache0 = new GLRenderHandler(FoliageVolumeSystem.handleGLRender); } GLRenderer.render += FoliageVolumeSystem.< > f__mg$cache0; }
static WaterSystem() { WaterSystem.waterVisibilityGroup.color = new Color32(50, 200, 200, byte.MaxValue); WaterSystem.waterVisibilityGroup = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(WaterSystem.waterVisibilityGroup); if (WaterSystem.< > f__mg$cache0 == null) { WaterSystem.< > f__mg$cache0 = new GLRenderHandler(WaterSystem.handleGLRender); } GLRenderer.render += WaterSystem.< > f__mg$cache0; }
static PlayerClipVolumeSystem() { PlayerClipVolumeSystem.playerClipVisibilityGroup.color = new Color32(63, 0, 0, byte.MaxValue); PlayerClipVolumeSystem.playerClipVisibilityGroup = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(PlayerClipVolumeSystem.playerClipVisibilityGroup); PlayerClipVolumeSystem.navClipVisibilityGroup = new VolumeVisibilityGroup("nav_clip_volumes", new TranslationReference("#SDG::Devkit.Visibility.Nav_Clip_Volumes"), true); PlayerClipVolumeSystem.navClipVisibilityGroup.color = new Color32(63, 63, 0, byte.MaxValue); PlayerClipVolumeSystem.navClipVisibilityGroup = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(PlayerClipVolumeSystem.navClipVisibilityGroup); if (PlayerClipVolumeSystem.< > f__mg$cache0 == null) { PlayerClipVolumeSystem.< > f__mg$cache0 = new GLRenderHandler(PlayerClipVolumeSystem.handleGLRender); } GLRenderer.render += PlayerClipVolumeSystem.< > f__mg$cache0; }
static LandscapeHoleSystem() { LandscapeHoleSystem._Landscape_Holes_Count = Shader.PropertyToID("_Landscape_Holes_Count"); LandscapeHoleSystem._Landscape_Holes_List = Shader.PropertyToID("_Landscape_Holes_List"); LandscapeHoleSystem.landscapeHoles = new Matrix4x4[LandscapeHoleSystem.MAX_LANDSCAPE_HOLES]; LandscapeHoleSystem.holeVisibilityGroup = new VolumeVisibilityGroup("landscape_hole_volumes", new TranslationReference("#SDG::Devkit.Visibility.Landscape_Hole_Volumes"), true); LandscapeHoleSystem.holeVisibilityGroup.color = new Color32(71, 44, 20, byte.MaxValue); LandscapeHoleSystem.holeVisibilityGroup = VisibilityManager.registerVisibilityGroup <VolumeVisibilityGroup>(LandscapeHoleSystem.holeVisibilityGroup); if (LandscapeHoleSystem.< > f__mg$cache0 == null) { LandscapeHoleSystem.< > f__mg$cache0 = new UpdateHandler(LandscapeHoleSystem.handleUpdated); } TimeUtility.updated += LandscapeHoleSystem.< > f__mg$cache0; if (LandscapeHoleSystem.< > f__mg$cache1 == null) { LandscapeHoleSystem.< > f__mg$cache1 = new GLRenderHandler(LandscapeHoleSystem.handleGLRender); } GLRenderer.render += LandscapeHoleSystem.< > f__mg$cache1; }