protected override void OnReadyForInitGLShaderProgram() { frameBufferNeedUpdate = true; polygon1 = painter.CreatePolygonRenderVx(new float[] { 50, 200, 250, 200, 125, 350 }); polygon2 = painter.CreatePolygonRenderVx(new float[] { 200, 50, 250, 50, 210, 100 }); polygon3 = painter.CreatePolygonRenderVx(new float[] { 400, 50, 450, 50, 410, 100, 350, 100, 200, 50, 100, 20 }); }
protected override void OnReadyForInitGLShaderProgram() { _stencilPolygon = _painter.CreatePolygonRenderVx(new float[] { 20, 20, 100, 20, 60, 80 }); _rectPolygon = _painter.CreatePolygonRenderVx(new float[] { 5, 5, 100, 5, 100, 100, 5, 100 }); }
protected override void OnReadyForInitGLShaderProgram() { int max = Math.Max(this.Width, this.Height); _polygon1 = _painter.CreatePolygonRenderVx(new float[] { 50, 200, 250, 200, 125, 350 }); _polygon2 = _painter.CreatePolygonRenderVx(new float[] { 250, 400, 450, 400, 325, 550 }); }
protected override void OnReadyForInitGLShaderProgram() { _polygon1 = _painter.CreatePolygonRenderVx(new float[] { 0, 50, 50, 50, 10, 100 }); _polygon2 = _painter.CreatePolygonRenderVx(new float[] { 200, 50, 250, 50, 210, 100 }); _polygon3 = _painter.CreatePolygonRenderVx(new float[] { 400, 50, 450, 50, 410, 100 }); }