コード例 #1
0
        public IMesh <TVertex> Create <TVertex>(TVertex[] data, MeshUsageHint usage = MeshUsageHint.Static) where TVertex : struct, IVertex
        {
            var mesh = new GLMesh <TVertex>();

            mesh.SetData(data, usage);
            return(mesh);
        }
コード例 #2
0
 public MainGuiElement(Window window)
 {
     _window = window;
     // Setup static mesh if needed, note that it's in screen-space coordinates as no transformation is applied
     _glMesh = _glMesh ??
               new GLMesh(
         new[] { new Vector3(-1, -1, 0), new Vector3(1, -1, 0), new Vector3(1, 1, 0), new Vector3(-1, 1, 0) },
         new uint[] { 0, 1, 3, 1, 2, 3 });
     // Setup static shader if needed. Normally this would be managed by a material, but this is a one-off exception
     if (_guiShader == null)
     {
         _guiShader = new GLGuiShader();
         _guiShader.GpuAllocateDeferred();
     }
     // Setup defaults
     Width          = new SFixed(window.NativeWindow.Width);
     Height         = new SFixed(window.NativeWindow.Height);
     ChildAlignment = ChildAlignments.Row;
     // GL Deynamic Texture
     // Re-upload texutre to GPU
     _glTexture = new GLDynamicTexture(GLTextureParams.Default, _window.UnscaledSize.Width, _window.UnscaledSize.Height);
     _glTexture.GpuAllocateDeferred();
     // Register NativeWindow events
     window.NativeWindow.KeyDown   += (sender, args) => FocusedElement?.OnKeyDown(args);
     window.NativeWindow.KeyUp     += (sender, args) => FocusedElement?.OnKeyUp(args);
     window.NativeWindow.Resize    += (sender, args) => _glTexture.Resize(_window.UnscaledSize.Width, _window.UnscaledSize.Height);
     window.NativeWindow.MouseDown += (sender, args) =>
     {
         var clickedElement = GetTopmostElementAtPoint(args.Position);
         if (clickedElement == FocusedElement)
         {
             return;
         }
         // De-Focus last focused element
         FocusedElement?.OnLostFocus();
         // Focus the new one
         FocusedElement = clickedElement;
         FocusedElement.OnFocus();
     };
     window.NativeWindow.MouseUp += (sender, args) =>
     {
         var clickedElement = GetTopmostElementAtPoint(args.Position);
         // If the mouse is still within the control's bounds fire click event
         if (clickedElement == FocusedElement)
         {
             FocusedElement?.OnClicked(args);
         }
         // TODO: Fire the drag release event here
         clickedElement?.OnMouseUp(args);
     };
     window.NativeWindow.MouseMove += (sender, args) =>
     {
         var mouseOverElement = GetTopmostElementAtPoint(args.Position);
         if (mouseOverElement != _lastMouseOver)
         {
             _lastMouseOver?.OnMouseLeave();
         }
         _lastMouseOver = mouseOverElement;
         mouseOverElement?.OnMouseEnter();
     };
     window.NativeWindow.MouseWheel     += (sender, args) => FocusedElement?.OnMouseWheel(args);
     window.NativeWindow.FocusedChanged += (sender, args) =>
     {
         if (window.NativeWindow.Focused)
         {
             // Reforcused
             FocusedElement?.OnFocus();
         }
         else
         {
             // Unfocused
             FocusedElement?.OnLostFocus();
             _lastMouseOver?.OnMouseLeave();
         }
     };
 }
コード例 #3
0
 public ATextPlane(TrueTypeFace fontFace, string text, Color4 color)
 {
     _glMesh = fontFace.CreateMeshFromText(text, color);
     _textMaterial.GlyphAtlasTexture = TrueTypeFace.AtlasTexture;
 }