void Draw(object sender, GLKViewDrawEventArgs args) { GL.Clear(ClearBufferMask.ColorBufferBit); if (ripple != null) { GL.DrawElements(BeginMode.TriangleStrip, ripple.IndexCount, DrawElementsType.UnsignedShort, IntPtr.Zero); } }
void Draw(object sender, GLKViewDrawEventArgs args) { GL.Clear((int)All.ColorBufferBit); if (ripple != null) { GL.DrawElements(All.TriangleStrip, ripple.IndexCount, All.UnsignedShort, IntPtr.Zero); } }
public void Draw(object sender, GLKViewDrawEventArgs args) { GL.ClearColor(0.65f, 0.65f, 0.65f, 1f); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Oes.BindVertexArray(vertexArray); effect.PrepareToDraw(); GL.DrawArrays(BeginMode.Triangles, 0, Monkey.MeshVertexData.Length / 8); }
public void Draw(object sender, GLKViewDrawEventArgs args) { if (!isDeviceMotionAvailable) { return; } GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Oes.BindVertexArray(vertexArray); // Render the objects with GLKit for (int i = 0; i < (NumCubes + NumStars); i++) { var effect = effects [i]; effect.PrepareToDraw(); GL.DrawArrays(BeginMode.Triangles, 0, 36); } }
public void Draw (object sender, GLKViewDrawEventArgs args) { if (!isDeviceMotionAvailable) return; GL.ClearColor (0.0f, 0.0f, 0.0f, 1.0f); GL.Clear (ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Oes.BindVertexArray (vertexArray); // Render the objects with GLKit for (int i = 0; i < (NumCubes + NumStars); i++) { var effect = effects [i]; effect.PrepareToDraw(); GL.DrawArrays (BeginMode.Triangles, 0, 36); } }
public void Draw (object sender, GLKViewDrawEventArgs args) { GL.ClearColor (0.65f, 0.65f, 0.65f, 1f); GL.Clear (ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Oes.BindVertexArray (vertexArray); effect.PrepareToDraw (); GL.DrawArrays (BeginMode.Triangles, 0, Monkey.MeshVertexData.Length / 8); }
void Draw(object sender, GLKViewDrawEventArgs args) { Renderer.FastDrawing = true; Renderer.ClearView(); Renderer.RenderModel(App.Manager.CurrentModel, Camera); }
void Draw (object sender, GLKViewDrawEventArgs args) { GL.Clear ((int)All.ColorBufferBit); if (ripple != null) GL.DrawElements (All.TriangleStrip, ripple.IndexCount, All.UnsignedShort, IntPtr.Zero); }