public void FrontFace(GLFrontFaceDirection mode) { try { this.BeginFunc(); this._gl.FrontFace(mode); } finally { this.EndFunc(); } }
public void FrontFace(GLFrontFaceDirection mode) { TKGL.FrontFace((FrontFaceDirection)mode); }
internal abstract void glFrontFace(GLFrontFaceDirection mode);
public static void FrontFace(GLFrontFaceDirection mode) { GL._gl.FrontFace(mode); }
public void FrontFace(GLFrontFaceDirection mode) { }
public static extern void glFrontFace(GLFrontFaceDirection mode);