コード例 #1
0
        private bool InitGlfw()
        {
            StoreCallbacks();

            GLFW.SetErrorCallback(_errorCallback);
            if (!GLFW.Init())
            {
                Logger.FatalS("clyde.win", "Failed to initialize GLFW!");
                return(false);
            }

            _glfwInitialized = true;
            var version = GLFW.GetVersionString();

            Logger.DebugS("clyde.win", "GLFW initialized, version: {0}.", version);

            return(true);
        }
コード例 #2
0
ファイル: Glfw.cs プロジェクト: Zumorica/RobustToolbox
            private bool InitGlfw()
            {
                StoreCallbacks();

                GLFW.SetErrorCallback(_errorCallback);
                if (!GLFW.Init())
                {
                    var err = GLFW.GetError(out var desc);
                    _sawmill.Fatal($"Failed to initialize GLFW! [{err}] {desc}");
                    return(false);
                }

                _glfwInitialized = true;
                var version = GLFW.GetVersionString();

                _sawmill.Debug("GLFW initialized, version: {0}.", version);

                return(true);
            }
コード例 #3
0
ファイル: WindowContext.cs プロジェクト: AximoGames/AxEngine
        private void InitGlfw()
        {
            var glfwLibFileName = Environment.OSVersion.Platform == PlatformID.Win32NT ? "glfw3-x64.dll" : "libglfw.so.3.3";
            var glfwLibFileDest = Path.Combine(AssetManager.BinDir, glfwLibFileName);

            if (!File.Exists(glfwLibFileDest))
            {
                var glfwLibFileSrc = Path.Combine(AssetManager.LibsDir, glfwLibFileName);
                Log.Verbose("glfwLibFileSrc: " + glfwLibFileSrc);
                if (!File.Exists(glfwLibFileSrc))
                {
                    glfwLibFileSrc = Path.Combine(AssetManager.NativeRuntimeDir, glfwLibFileName);
                }
                Log.Verbose("glfwLibFileSrc: " + glfwLibFileSrc);

                File.Copy(glfwLibFileSrc, glfwLibFileDest);
            }

            // On some unix systems, the we need to the major version, too.
            if (Environment.OSVersion.Platform == PlatformID.Unix)
            {
                // .so.x.x --> .so.x
                var glfwLibFilePathMajor = Path.Combine(AssetManager.BinDir, Path.GetFileNameWithoutExtension(glfwLibFileName));

                // .so.x --> .so
                var glfwLibFilePathDefault = Path.Combine(AssetManager.BinDir, Path.GetFileNameWithoutExtension(glfwLibFilePathMajor));

                if (!File.Exists(glfwLibFilePathMajor))
                {
                    File.Copy(glfwLibFileDest, glfwLibFilePathMajor);
                }

                if (!File.Exists(glfwLibFilePathDefault))
                {
                    File.Copy(glfwLibFileDest, glfwLibFilePathDefault);
                }
            }

            Log.Info("Init Glfw");
            GLFW.Init();
            Log.Info("GLFW Version: {Version}", GLFW.GetVersionString());
        }