public KeyboardInput(GLFW.Keys key, GLFW.InputState state, GLFW.ModifierKeys mods) { this.key = key; this.state = state; this.mods = mods; }
private void processKeyEvent(GLFW.Keys keys, int scanCode, GLFW.InputState state, GLFW.ModifierKeys mods) { this.KeyboardInputEvent.Invoke(new KeyboardInput(keys, state, mods)); }