private void OnRenderObject() { GLE.BeginLines(); { GL.Color(ColorE.fuchsia); Quaternion rotation = transform.rotation; Vector3 position = transform.position + Vector3.up; GLE.DrawWireHemisphere(position, rotation, radius); GLE.DrawWireCone(position, rotation, radius, coneAngle, coneLength); } GL.End(); }
private void OnRenderObject() { if (skeleton == null) { return; } GLE.BeginLines(); { DrawSkeleton(skeleton); } GL.End(); }