コード例 #1
0
        /// <summary>
        /// Create and compile this shader.
        /// </summary>
        /// <param name="shaderType"></param>
        /// <param name="source"></param>
        protected void Create(uint shaderType, string source)
        {
            if (glCreateShader == null)
            {
                glCreateShader     = GL.Instance.GetDelegateFor("glCreateShader", GLDelegates.typeof_uint_uint) as GLDelegates.uint_uint;
                glShaderSource     = GL.Instance.GetDelegateFor("glShaderSource", GLDelegates.typeof_void_uint_int_stringN_intN) as GLDelegates.void_uint_int_stringN_intN;;
                glCompileShader    = GL.Instance.GetDelegateFor("glCompileShader", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;;
                glDeleteShader     = GL.Instance.GetDelegateFor("glDeleteShader", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;;
                glGetShaderiv      = GL.Instance.GetDelegateFor("glGetShaderiv", GLDelegates.typeof_void_uint_uint_intN) as GLDelegates.void_uint_uint_intN;;
                glGetShaderInfoLog = GL.Instance.GetDelegateFor("glGetShaderInfoLog", GLDelegates.typeof_void_uint_int_IntPtr_StringBuilder) as GLDelegates.void_uint_int_IntPtr_StringBuilder;;
            }

            //  Create the OpenGL shader object.
            uint shaderId = glCreateShader(shaderType);

            //  Set the shader source.
            glShaderSource(shaderId, 1, new[] { source }, new[] { source.Length });
            //  Compile the shader object.
            glCompileShader(shaderId);

            //  Now that we've compiled the shader, check it's compilation status. If it's not compiled properly, we're
            //  going to throw an exception.
            if (GetCompileStatus(shaderId) == false)
            {
                string log = this.GetInfoLog(shaderId);
                throw new Exception(
                          string.Format("Failed to compile shader with ID {0}: {1}", shaderId.ToString(), log));
            }

            this.ShaderId = shaderId;
        }
コード例 #2
0
ファイル: Shader.cs プロジェクト: xiaotie/CSharpGLScripts
 static Shader()
 {
     glCreateShader     = GL.Instance.GetDelegateFor("glCreateShader", GLDelegates.typeof_uint_uint) as GLDelegates.uint_uint;
     glShaderSource     = GL.Instance.GetDelegateFor("glShaderSource", GLDelegates.typeof_void_uint_int_stringN_intN) as GLDelegates.void_uint_int_stringN_intN;;
     glCompileShader    = GL.Instance.GetDelegateFor("glCompileShader", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;;
     glDeleteShader     = GL.Instance.GetDelegateFor("glDeleteShader", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;;
     glGetShaderiv      = GL.Instance.GetDelegateFor("glGetShaderiv", GLDelegates.typeof_void_uint_uint_intN) as GLDelegates.void_uint_uint_intN;;
     glGetShaderInfoLog = GL.Instance.GetDelegateFor("glGetShaderInfoLog", GLDelegates.typeof_void_uint_int_IntPtr_StringBuilder) as GLDelegates.void_uint_int_IntPtr_StringBuilder;;
 }
コード例 #3
0
 static ShaderProgram()
 {
     glCreateProgram      = GL.Instance.GetDelegateFor("glCreateProgram", GLDelegates.typeof_uint_void) as GLDelegates.uint_void;
     glAttachShader       = GL.Instance.GetDelegateFor("glAttachShader", GLDelegates.typeof_void_uint_uint) as GLDelegates.void_uint_uint;
     glLinkProgram        = GL.Instance.GetDelegateFor("glLinkProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
     glDetachShader       = GL.Instance.GetDelegateFor("glDetachShader", GLDelegates.typeof_void_uint_uint) as GLDelegates.void_uint_uint;
     glDeleteProgram      = GL.Instance.GetDelegateFor("glDeleteProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
     glGetAttribLocation  = GL.Instance.GetDelegateFor("glGetAttribLocation", GLDelegates.typeof_int_uint_string) as GLDelegates.int_uint_string;
     glGetActiveUniform   = GL.Instance.GetDelegateFor("glGetActiveUniform", GLDelegates.typeof_void_uint_uint_int_intN_intN_uintN_string) as GLDelegates.void_uint_uint_int_intN_intN_uintN_string;
     glGetProgramInfoLog  = GL.Instance.GetDelegateFor("glGetProgramInfoLog", GLDelegates.typeof_void_uint_int_IntPtr_StringBuilder) as GLDelegates.void_uint_int_IntPtr_StringBuilder;
     glGetUniformfv       = GL.Instance.GetDelegateFor("glGetUniformfv", GLDelegates.typeof_void_uint_int_floatN) as GLDelegates.void_uint_int_floatN;
     glGetUniformiv       = GL.Instance.GetDelegateFor("glGetUniformiv", GLDelegates.typeof_void_uint_int_intN) as GLDelegates.void_uint_int_intN;
     glUseProgram         = GL.Instance.GetDelegateFor("glUseProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
     glGetProgramiv       = GL.Instance.GetDelegateFor("glGetProgramiv", GLDelegates.typeof_void_uint_uint_intN) as GLDelegates.void_uint_uint_intN;
     glGetUniformLocation = GL.Instance.GetDelegateFor("glGetUniformLocation", GLDelegates.typeof_int_uint_string) as GLDelegates.int_uint_string;
 }