private void Form1_Load(object sender, EventArgs e) { loaded = true; Setting(); GLCube CubeTest = new GLCube(40); List1 = CubeTest.List(); }
public override void Erase() { if (cube != null) { cube.Destroy(); cube = null; } for (int i = 0; i < cubePlacements.Count; i++) { cubePlacements[i].Destroy(); } cubePlacements.Clear(); base.Erase(); }
public override void Construct(Vector3 point, int currentPointValue,WorkType wType) { base.Construct(point, currentPointValue, wType); if (ValidateWorkForQueue(currentPointValue)) { if (GameManager.actionManager.ApplyWork(this)) { Color col = wType.getColor(); col.a = 0.4f; cube = new GLCube(point, Vector3.one, col, this); } } else { GameManager.actionManager.CancelPendingWork(); } }
public void simpleConstruct(Vector3 point, WorkType wType) { cubePoint = point; workType = wType; if (GameManager.actionManager.ApplyWork(this)) { Color col = wType.getColor(); col.a = 0.4f; cube = new GLCube(point, Vector3.one, col, this); } }
public override void Erase() { if (cube != null) { cube.Destroy(); cube = null; } base.Erase(); }
public void AddSpawnLocation(Vector3 point) { GLCube cube = new GLCube(point, Vector3.one, Color.green,40.0f); }
protected bool WideRangeTest() { Stopwatch getValueTimer = new Stopwatch(); Stopwatch setValueTimer = new Stopwatch(); Stopwatch timer = new Stopwatch(); timer.Start(); Vector3 tempv = new Vector3(); sbyte val; int successfullSetValues = 0; for (int x = 0; x < 36; x++) { //int y = 0; //int z = 0; for (int y = 0; y < 36; y++) { for (int z = 0; z < 36; z++) { tempv.x = x * 1; tempv.y = y * 1; tempv.z = z * 1; getValueTimer.Start(); val = testTree.GetValueAt(tempv); getValueTimer.Stop(); if (val <= 0) { setValueTimer.Start(); testTree.SetValueAtPoint(tempv, 33); setValueTimer.Stop(); if (testTree.GetValueAt(tempv) != 33) { DebugOutput.Shout("failValue " + tempv.ToString()); DebugOutput.Shout("failValue " + testTree.GetValueAt(tempv).ToString()); SubHybridTree subtree = ((HybridTree)testTree).GetSubTree(tempv); DebugOutput.Shout(subtree.GetPosition().ToString()); GLCube cube = new GLCube(tempv, Vector3.one, Color.red, this); // DebugOutput.Shout("failValue"); goto finishedRange; } else { successfullSetValues++; } } } } } finishedRange: timer.Stop(); DebugOutput.Shout(timer.ElapsedMilliseconds + " milliseconds to test tree with " + successfullSetValues.ToString() + " values set"); DebugOutput.Shout(setValueTimer.ElapsedMilliseconds + " milliseconds to setvalues "); DebugOutput.Shout(getValueTimer.ElapsedMilliseconds + " milliseconds to getValueTimer "); return false; }
protected virtual void Awake() { if (GameManager.canvasManager != null) { Transform t = GameManager.canvasManager.GetSubMenu("ActionSelector"); if (t != null) { menu = t.GetComponent<ActionSelectorMenu>(); if (menu != null) { menu.manager = this; DebugOutput.Shout("WorkManager# ActionSelectorMenu is acquired"); } } } workManager = GameManager.workManager; workType = WorkerPrefabCollection.prefabCollection.WorkGroups[0]; workBrush = Vector3.one; brushCube = new GLCube(CameraNavigator.focusPoint, workBrush, Color.white, this); workTypes = WorkerPrefabCollection.prefabCollection.WorkGroups; /* if (!safetyCheck()) { DebugOutput.Shout("Killing this gameObject " + name); GameObject.Destroy(gameObject); }*/ SetWorkType(actionType); }
public void GenerateStartField(float size, onGeneratedStartField ex) { Vector3 startPoint = new Vector3(); TaskPool.QueueTask(() => { Vector3 lowestPoint = startPoint; AquariaTerrainGenerator tgen = new AquariaTerrainGenerator(worldGenerator); for (float f = -50; f < 50; f++) { startPoint.x = f; startPoint.y = tgen.GetGroundHeight(startPoint); if (startPoint.y < lowestPoint.y) { lowestPoint = startPoint; } } for (float f = -50; f < 50; f++) { startPoint.z = f; startPoint.y = tgen.GetGroundHeight(startPoint); if (startPoint.y < lowestPoint.y) { lowestPoint = startPoint; } } startPoint = lowestPoint; DebugOutput.Shout(startPoint.ToString()); }, () => { GLCube cubeG = new GLCube(startPoint, Vector3.one + Vector3.up, Color.cyan,this); ex(startPoint); }); }
public void simpleConstruct(Vector3 point, WorkType wType,SurveyProject project) { surveyProject = project; cubePoint = point; //surveyProject.AddProbeToQueue(this); workType = wType; if (GameManager.actionManager.ApplyWork(this)) { Color col = wType.getColor(); col.a = 0.4f; cube = new GLCube(point, Vector3.one, col, this); } }
protected override void Awake() { base.Awake(); secondaryBrush = new GLCube(Vector3.one, Vector3.one, Color.green, this); SetSecondaryBrushSizeAndPos(Vector3.zero, Vector3.zero); indoorActionHandler = new AIndoorActionTypeHandler(1); actionHandlers = new List<AActionTypeHandler>(); actionHandlers.Add(new ALandscapingActionType(0, UtilityColor.Purple, "landscaping mode")); actionHandlers.Add(new AIndoorActionTypeHandler(0, Color.green, "construction mode")); actionHandlers.Add(new AActionTypeHandler(2, Color.blue, "Decorationmode")); UpdateActionType(); }
void RegisterMiningWork(MiningWork work) { AddMineralToDivision(work.pointValue); GLCube glCube = new GLCube(work.cubePoint, Vector3.one, UtilityColor.HexToColor( "ff9428"), 2.5f, true); PendingOfflineTimer = float.MaxValue; RegisterWork(work); }
protected override void SetPointObjectValue(Vector3 point, sbyte value) { GLCube pointcube = new GLCube(point, new Vector3(0.9f, 0.9f, 0.9f), Color.green, 400.0f); return; int index = worldTree.GetIndexAtWorldPoint(point); if (worldTree.GetValueAt(index) == value) { return; } PointObject po = null; PointObjectPrefab poType = PointObjectPrefabCollection.GetPointObjectDataType(value); if (poType.baseElement) { //look for neighboring pointObjects Vector3 offset; for (int i = -1; i < 2; i++) { for (int j = -1; j < 2; j++) { for (int k = -1; k < 2; k++) { offset = point; offset.x += i; offset.y += j; offset.z += k; if (offset != point) { int jndex = worldTree.GetIndexAtWorldPointSimple(offset); if (worldTree.GetValueAt(jndex) == value) { po = worldTree.GetObjectAt(jndex); if (!po.isFull()) { po.AddSubPoint(point); goto AddedSub; } else { po = null; } } } } } } if (po == null) { po = new PointObject((int)value, point); } } else { po = new PointObject((int)value, point); } AddedSub: worldTree.SetObjectValue(index, po); worldTree.SetValueAtIndex(index, value); }