// PixelFarm.Drawing.Fonts.SvgFontStore svgFontStore = new PixelFarm.Drawing.Fonts.SvgFontStore(); protected override void OnInitGLProgram(object sender, EventArgs args) { //temp*** int max = Math.Max(this.Width, this.Height); canvas2d = PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvasGL2d(max, max); painter = new GLCanvasPainter(canvas2d, max, max); //---------------------- var win32InstallFontProvider = new PixelFarm.Drawing.InstallFontsProviderWin32(); InstalledFontCollection collection = new InstalledFontCollection(); collection.LoadInstalledFont(win32InstallFontProvider.GetInstalledFontIter()); InstalledFont tahomaFont = collection.GetFont("tahoma", InstalledFontStyle.Regular); FontFace tahomaFace = OpenFontLoader.LoadFont(tahomaFont.FontPath, ScriptLangs.Latin); ActualFont actualFont = tahomaFace.GetFontAtPointsSize(72); FontGlyph glyph = actualFont.GetGlyph('K'); //var svgFont = svgFontStore.LoadFont("svg-LiberationSansFont", 300); ////PathWriter p01 = new PathWriter(); ////p01.MoveTo(0, 0); ////p01.LineTo(50, 100); ////p01.LineTo(100, 0); //////- ////p01.MoveTo(220, 10); ////p01.LineTo(50, 75); ////p01.LineTo(25, 15); ////p01.CloseFigure(); ////p01.Stop(); ////m_pathVxs = p01.Vxs; //var m_pathVxs = svgFont.GetGlyph('K').originalVxs;// typeFaceForLargeA.GetGlyphForCharacter('a'); ////m_pathVxs = MergeFontSubFigures(m_pathVxs); //Affine shape_mtx = Affine.NewMatix(AffinePlan.Translate(150, 100)); //m_pathVxs = shape_mtx.TransformToVxs(m_pathVxs); //var curveFlattener = new CurveFlattener(); //var m_pathVxs2 = curveFlattener.MakeVxs(m_pathVxs); glyph_vx = painter.CreateRenderVx(tempSnap1 = new PixelFarm.Agg.VertexStoreSnap(glyph.flattenVxs)); linearGrBrush2 = new LinearGradientBrush( new PointF(0, 0), Color.Red, new PointF(100, 100), Color.Black); //---------------------- }
protected override void OnInitGLProgram(object sender, EventArgs args) { int max = Math.Max(this.Width, this.Height); canvas2d = CreateCanvasGL2d(max, max); lionShape = new SpriteShape(); lionShape.ParseLion(); //flip this lion vertically before use with openGL PixelFarm.Agg.Transform.Affine aff = PixelFarm.Agg.Transform.Affine.NewMatix( PixelFarm.Agg.Transform.AffinePlan.Scale(1, -1), PixelFarm.Agg.Transform.AffinePlan.Translate(0, 600)); lionVxs = new VertexStore(); aff.TransformToVxs(lionShape.Path.Vxs, lionVxs); painter = new GLCanvasPainter(canvas2d, max, max); //convert lion vxs to renderVx int j = lionShape.NumPaths; int[] pathList = lionShape.PathIndexList; for (int i = 0; i < j; ++i) { lionRenderVxList.Add(painter.CreateRenderVx(new VertexStoreSnap(lionVxs, pathList[i]))); } }