public void QuitInTurn(string matchId, GK_TurnBasedMatchOutcome outcome, string nextPlayerId, byte[] matchData) { #if (UNITY_IPHONE && !UNITY_EDITOR && GAME_CENTER_ENABLED) || SA_DEBUG_MODE string bytesString = System.Convert.ToBase64String(matchData); _ISN_TBM_QuitInTurn(matchId, (int)outcome, nextPlayerId, bytesString); #endif }
public GK_TBM_Participant(string playerId, string status, string outcome, string timeoutDate, string lastTurnDate) { _PlayerId = playerId; _TimeoutDate = DateTime.Parse(timeoutDate); _LastTurnDate = DateTime.Parse(lastTurnDate); _Status = (GK_TurnBasedParticipantStatus)System.Convert.ToInt32(status); _MatchOutcome = (GK_TurnBasedMatchOutcome)System.Convert.ToInt32(outcome); }
public GK_TBM_Participant(string playerId, string status, string outcome, string timeoutDate, string lastTurnDate) { _PlayerId = playerId; _TimeoutDate = DateTime.Parse(timeoutDate); _LastTurnDate = DateTime.Parse(lastTurnDate); _Status = (GK_TurnBasedParticipantStatus) System.Convert.ToInt32(status); _MatchOutcome = (GK_TurnBasedMatchOutcome) System.Convert.ToInt32(outcome); }
public void SetOutcome(GK_TurnBasedMatchOutcome outcome) { if (Player == null) { return; } _MatchOutcome = outcome; GameCenter_TBM.Instance.UpdateParticipantOutcome(MatchId, (int)_MatchOutcome, _PlayerId); }
public void SetOutcome(GK_TurnBasedMatchOutcome outcome) { if(Player == null) { return; } _MatchOutcome = outcome; GameCenter_TBM.Instance.UpdateParticipantOutcome (MatchId, (int)_MatchOutcome, _PlayerId); }
public void SetOutcome(GK_TurnBasedMatchOutcome outcome) { if(Player == null) { return; } _MatchOutcome = outcome; #if (UNITY_IPHONE && !UNITY_EDITOR) || SA_DEBUG_MODE GameCenter_TBM._ISN_TBM_UpdateParticipantOutcome(MatchId, (int) _MatchOutcome, _PlayerId); #endif }
public void SetOutcome(GK_TurnBasedMatchOutcome outcome) { if (Player == null) { return; } _MatchOutcome = outcome; #if (UNITY_IPHONE && !UNITY_EDITOR) || SA_DEBUG_MODE GameCenter_TBM._ISN_TBM_UpdateParticipantOutcome(MatchId, (int)_MatchOutcome, _PlayerId); #endif }
public void QuitOutOfTurn(string matchId, GK_TurnBasedMatchOutcome outcome) { #if (UNITY_IPHONE && !UNITY_EDITOR && GAME_CENTER_ENABLED) || SA_DEBUG_MODE _ISN_TBM_QuitOutOfTurn(matchId, (int)outcome); #endif }