コード例 #1
0
        void OnGUI()
        {
            GUILayout.BeginArea(_area);
            GUILayout.BeginVertical();

            GUILayout.BeginHorizontal();
            GUILayout.Label(GKToyMaker._GetLocalization("Save data"));
            GUILayout.FlexibleSpace();
            GUILayout.Label("Shift + Alt + S");
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label(GKToyMaker._GetLocalization("Duplicate nodes"));
            GUILayout.FlexibleSpace();
            GUILayout.Label("Shift + Alt + D");
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label(GKToyMaker._GetLocalization("Delete Node"));
            GUILayout.FlexibleSpace();
            GUILayout.Label("Shift + Alt + T");
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();
            GUILayout.EndArea();
        }
コード例 #2
0
ファイル: GKToyBaseOverlord.cs プロジェクト: denniscxl/GkDll
        /// <summary>
        /// 保存prefab
        /// </summary>
        /// <param name="destPath"></param>
        public void SavePrefab(string destPath)
        {
            if (!Directory.Exists(destPath))
            {
                do
                {
                    destPath = EditorUtility.OpenFolderPanel(GKToyMaker._GetLocalization("Save path"), internalData.name, GKToyMaker._GetLocalization("Select save path."));
                } while (!Directory.Exists(destPath));
                destPath = destPath.Substring(destPath.IndexOf("Assets/"));
                toyMakerBase._defaultOverlordPath = destPath;
            }
            string     prefabPath = string.Format("{0}/{1}.prefab", destPath, internalData.name);
            GameObject prefab;

            if (!File.Exists(prefabPath))
            {
                prefab = PrefabUtility.CreatePrefab(prefabPath, gameObject);
            }
            else
            {
                prefab = AssetDatabase.LoadAssetAtPath <GameObject>(prefabPath);
                prefab = PrefabUtility.ReplacePrefab(gameObject, prefab);
            }
            Selection.activeGameObject = prefab;
            DestroyImmediate(gameObject);
        }
コード例 #3
0
 void OnEnable()
 {
     if (null == instance)
     {
         instance       = GetWindow <GKToyMakerTextInput>(GKToyMaker._GetLocalization("Text input"), true);
         wantsMouseMove = true;
         minSize        = new Vector2(300, 250);
         maxSize        = new Vector2(300, 250);
     }
 }
コード例 #4
0
 public static void PopupTaskWindow()
 {
     instance = GetWindow <GKToyMakerTextInput>(GKToyMaker._GetLocalization("Text input"), true);
 }