/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddColourParameter("Color", "C", "Diffuse color of the material", GH_ParamAccess.item); pManager.AddColourParameter("Ambient Color", "[aC]", "Ambient color of the material, multiplied by the color of the ambient light in the scene. Default is black", GH_ParamAccess.item, System.Drawing.Color.Black); pManager.AddColourParameter("Emissive Color", "[eC]", "Emissive (light) color of the material, essentially a solid color unaffected by other lighting. Default is black.", GH_ParamAccess.item, System.Drawing.Color.Black); pManager.AddNumberParameter("[Opacity]", "[O]", "Number in the range of 0.0 - 1.0 indicating how transparent the material is. A value of 0.0 indicates fully transparent, 1.0 is fully opaque.", GH_ParamAccess.item, 1.0); pManager.AddBooleanParameter("Smooth edges?", "[s]", "Smooth edges between faces? If false, mesh will appear faceted.", GH_ParamAccess.item, true); pManager[1].Optional = true; pManager[2].Optional = true; pManager[3].Optional = true; pManager[4].Optional = true; }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddColourParameter("Color", "C", "Diffuse color of the material", GH_ParamAccess.item); pManager.AddColourParameter("Ambient Color", "[aC]", "Ambient color of the material, multiplied by the color of the ambient light in the scene. Default is black", GH_ParamAccess.item, System.Drawing.Color.Black); pManager.AddColourParameter("Emissive Color", "[eC]", "Emissive (light) color of the material, essentially a solid color unaffected by other lighting. Default is black.", GH_ParamAccess.item, System.Drawing.Color.Black); pManager.AddColourParameter("Specular Color", "[sC]", "Specular color of the material, i.e., how shiny the material is and the color of its shine. Setting this the same color as the diffuse value (times some intensity) makes the material more metallic-looking; setting this to some gray makes the material look more plastic. Default is dark gray.", GH_ParamAccess.item, System.Drawing.Color.DarkGray); pManager.AddNumberParameter("Shininess", "[S]", "How shiny the specular highlight is; a higher value gives a sharper highlight. Default is 30", GH_ParamAccess.item, 30.0); pManager.AddNumberParameter("[Opacity]", "[O]", "Number in the range of 0.0 - 1.0 indicating how transparent the material is. A value of 0.0 indicates fully transparent, 1.0 is fully opaque.", GH_ParamAccess.item, 1.0); pManager[1].Optional = true; pManager[2].Optional = true; pManager[3].Optional = true; pManager[4].Optional = true; pManager[5].Optional = true; }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddLineParameter("Lines", "ln", "The lines to display", GH_ParamAccess.list); pManager.AddPointParameter("DisplacedNodes", "pFinal", "The displaced nodes", GH_ParamAccess.list); pManager.AddNumberParameter("Displacement", "displ", "The nodal displacements", GH_ParamAccess.list); pManager.AddColourParameter("ColourRange", "c", "The colour range (use gradient)", GH_ParamAccess.list); }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddPointParameter("Position", "pos", "The position of the load", GH_ParamAccess.list); pManager.AddVectorParameter("Load", "load", "The nodal load", GH_ParamAccess.list); pManager.AddColourParameter("Colour", "c", "The colour of the load", GH_ParamAccess.item, Color.DarkCyan); pManager.AddNumberParameter("Scale", "sc", "Scale factor", GH_ParamAccess.item, 1.0); }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddMeshParameter("Mesh", "M", "A Grasshopper Mesh", GH_ParamAccess.item); pManager.AddColourParameter("colors", "C", "A list of colors - one per face.", GH_ParamAccess.list); pManager.AddTextParameter("Attribute Names", "[aN]", "Attribute Names", GH_ParamAccess.list); pManager[2].Optional = true; pManager.AddTextParameter("Attribute Values", "[aV]", "Attribute Values", GH_ParamAccess.list); pManager[3].Optional = true; }
/// <summary> /// Registers input parameters for component /// </summary> /// <param name="pManager"></param> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddPointParameter("Points", "P", "List of points for repulsion", GH_ParamAccess.list); pManager.AddNumberParameter("Radius", "R", "Radius of points", GH_ParamAccess.list); pManager.AddMeshParameter("Mesh", "M", "Mesh on which points will move.", GH_ParamAccess.item); pManager.AddNumberParameter("Damping", "D", "Damping the system. If damping=1, the system will keep running", GH_ParamAccess.item, 0.95); pManager.AddNumberParameter("Force", "F", "Force working between points", GH_ParamAccess.item, 15); pManager.AddColourParameter("Colour", "C", "Vertex Colours in same order as vertices", GH_ParamAccess.list); pManager.AddNumberParameter("Colour Sensitivity Repulsion", "CIRE", "1 = if black, then NO repulsion, 0 = same repulsions anywhere on mesh", GH_ParamAccess.item, 0.95); pManager.AddNumberParameter("Colour Sensitivity Radius", "CIRA", "1 = if black, then full radius, if white then radius = 0, 0 = radius doesn't change", GH_ParamAccess.item, 0.7); pManager.AddBooleanParameter("Reset", "Reset", "Resets the system", GH_ParamAccess.item, true); }
protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { List<int> optionals = new List<int>(); pManager.AddTextParameter("Name", "Name", "Parameter Name", GH_ParamAccess.item); pManager.AddTextParameter("View", "View", "View Name", GH_ParamAccess.item); pManager.AddGenericParameter("Rules", "Rules", "Rules", GH_ParamAccess.list); optionals.Add(pManager.AddTextParameter("Categories", "Categories", "Category Names", GH_ParamAccess.list)); optionals.Add(pManager.AddColourParameter("CutFillColor", "CutFillColor", "CutFillColor", GH_ParamAccess.item)); optionals.Add(pManager.AddColourParameter("CutLineColor", "CutLineColor", "CutLineColor", GH_ParamAccess.item)); optionals.Add(pManager.AddColourParameter("ProjectionFillColor", "ProjectionFillColor", "ProjectionFillColor", GH_ParamAccess.item)); optionals.Add(pManager.AddColourParameter("ProjectionLineColor", "ProjectionLineColor", "ProjectionLineColor", GH_ParamAccess.item)); optionals.Add(pManager.AddIntegerParameter("CutLineWeight", "CutLineWeight", "CutLineWeight", GH_ParamAccess.item)); optionals.Add(pManager.AddIntegerParameter("ProjectionLineWeight", "ProjectionLineWeight", "ProjectionLineWeight", GH_ParamAccess.item)); optionals.Add(pManager.AddTextParameter("CutFillPattern", "CutFillPattern", "CutFillPattern", GH_ParamAccess.item)); optionals.Add(pManager.AddTextParameter("CutLinePattern", "CutLinePattern", "CutLinePattern", GH_ParamAccess.item)); optionals.Add(pManager.AddTextParameter("ProjectionFillPattern", "ProjectionFillPattern", "ProjectionFillPattern", GH_ParamAccess.item)); optionals.Add(pManager.AddTextParameter("ProjectionLinePattern", "ProjectionLinePattern", "ProjectionLinePattern", GH_ParamAccess.item)); foreach (int i in optionals) pManager[i].Optional = true; }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddColourParameter("Color", "C", "Diffuse color of the material", GH_ParamAccess.item); pManager.AddNumberParameter("[Opacity]", "[O]", "Number in the range of 0.0 - 1.0 indicating how transparent the material is. A value of 0.0 indicates fully transparent, 1.0 is fully opaque.", GH_ParamAccess.item, 1.0); pManager[1].Optional = true; }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddColourParameter("Color", "C", "Material Color", GH_ParamAccess.item); pManager.AddNumberParameter("LineWeight", "LW", "The thickness, in pixels, of the line material. Not supported yet.", GH_ParamAccess.item, 1.0); pManager[1].Optional = true; }
/// <summary> /// Registers all the input parameters for this component. /// </summary> protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) { pManager.AddColourParameter("Color", "C", "Material Color", GH_ParamAccess.item); pManager.AddNumberParameter("[Opacity]", "[O]", "Material Opacity", GH_ParamAccess.item); pManager[1].Optional = true; pManager.AddTextParameter("[Name]", "[N]", "Material Name", GH_ParamAccess.item); pManager[2].Optional = true; }